Alright, question time...
What background had you in mind? There are a lot of them, but most would require licensing fees to use. I'd vote for a 'generic' background similiar to Starmada's initial release, if you plan on finishing this quickly.
As many may have noticed the rules come fairly quick, it's the CONTENT that's a bear...I'm in the middle of going over some maps for something I'm working on right now, and it's taking a lot longer to do than I'd like.
I'd go background-light right now (you need something, hence my question about what you had in mind), and get the rules done.
Rules....
I'd noticed you do exactly what I do, and start with construction rules.
Once this is finished, I'd put that in the back of the rules, after the 'default' mechs to avoid overwhelming those that favor those players with rules-light preferences....
I''ll skip the construction stuff, since it seems that at least one guy is able to decode it. I'd suggest coming up with a spreadsheet at some point. I thought about doing it myself, but my script-fu is really bad....
Mecha stability mods might bear some more looking into:
When required, a d10 is rolled to check mecha stability. This roll is subject to equipment modifiers and the following;
-1 per hit by enemy fire
-2 if pushed/ melee hit by enemy mecha
I'd double the push/melee penalty....
-2 if landing in forested terrain from flight mode
-3 if kicking enemy mecha/ armored vehicle or being flipped by enemy mecha.
-4 if rammed by enemy mecha
I'd double those last 2....
-5 if mecha stepped on land mine
..and I'd double this - I mean, a LAND MINE only cut my chance of landing okay in half?
You can add 'pilot skill' into this mix....and it's a MUST if you do campaigns. Not all pilots are cut from the same cloth...
Oh, I've got the Robotech themesong as a WAV file somewhere I think...
:-)
I'd decide that ALL lock-on mods are either to the roll or the signature. It's confusing the way you're alternating. I'd go for the dice roll, as that's the standard method I've seen used since my D&D days.
I do like the way you're using heat to denote signature, rather than breakdowns...
Attacker is using Indirect Fire weapon, ignore full cover -2 attacker roll
Um, I'd not use a modifier in this case, simply deprive the target of the 'cover bonus'...
I like the idea that physical attacks simply make weapons fire and stability an issue, and no significant damage is done.
I wouldn't degrade armor as it is hit. Shields, yes....Armor should be real heavy as a consequence.
Why can't Armored vehicles recieve flight mods? Now you need naval and submariner mods....:-) (I'm a former submariner)
LOVE the very basic 'infantry' units. Maybe a few more types or mods, but this is how I'd do it.
Great work, I may volunteer to do some art if Dan wants to publish....
:-)
..after all, I already have some mecha pix done....
:-)