Re: How about a new mech game
Since I've seen it mentioned so often here recently...(and I missed it in the group posts) I'm working on adding not only steam...but clockwork...tesla coil...and diesel power plants.
So now you can be all steamed up....and a bit shocked...then unwind....and play with fuels...as you want.
This of course will alter the power output section of the rules.
To address comments about armor. The base value is representative of the amount of materials and toughness inherent to the very size of the unit. A Humvee for example is smaller than an Abrahms...and far less protected. Adding armor onto the hummer takes up a proportionately larger amount of its capacity as opposed to the same protection added onto the Abrahms. If a percentage base was used, then the lighter mecha end up getting a lot (relatively speaking) for nearly nothing. So I'm going to stick with the system as is.
Movement...I think the enhancements provide an adequate level of flexibility at a fair cost without getting overly complicated. While it would be possible to utilize an energy for mp cost...it would be more tracking needed and, I feel, detract from playability. The current method assumes the basic components will all have a similar capability. Once variable components are added, weights become different, actuator and control function suffers, etc. so the more legs and the larger the mecha...the more relative impact to the base capability...without upgrades. And nothing is for free. :wink:
D10 instead of D6 for damage dice...I was leaning this way at first myself, but it makes it disproportionately easy to do damage. A BFG can still swat a small lightly armored mecha...but a small mecha shouldn't be able to swat a heavily armored mecha...which, with the right modifiers, the d10 allows. The d6 can still get and do damage.
Unless something is broken...where it takes away from the playability...I think things are okay.
The important thing to realize that WARDOGS! isn't looking to be a complex or realistic type of game...but a relatively simple, fast, and abstract type approach to a really fun genre of wargames. I don't know about other folks...but I like how anime-ish the mecha can be...or hardcore military depending on how you build it.
In retrospec...for those whom are looking at more of a hard tech approach and more duelish sort of battles...I'm got some thoughts in that direction too for later. If anyone has seen the movie 'ROBOTJOX'...be thinking along those lines with this. 8)