Re: Seekers and simultaneous play

GamingGlen wrote:

I find the attack dice mechanic to be "unrealistic" and I dislike it, but.. not much I can do about it except not to play at all.

I realize everyone's opinion differs, but I'm curious as to what you don't like about the dice columns?

Kevin

Re: Seekers and simultaneous play

Personally, I like the idea of reintroducing the Fire Linked trait, where if one weapon in a battery hits all of them do. It helps simulate the idea of a big gun better (instead of your big gun rolling 9 dice and going off of that, you simply roll one. If you hit, you do 9 damage x your damage trait).
My only problem with attack dice is that it makes your big guns feel less big, instead of a big spinal mount I feel like I have several mini cannons setup. Having something like Fire Linked would change that.

Re: Seekers and simultaneous play

The combination of Dx2/Dx3 and Cts is a good way to create a big fat ugly gun.

Marc

Re: Seekers and simultaneous play

I agree.  My spinal mounts are usually given slw, Dx3 and either proximity or piercing with a FR arc.  I used to use catastrophic, but my rolls seemed to always be below the 3.5 average.

Re: Seekers and simultaneous play

Duskland wrote:

I agree.  My spinal mounts are usually given slw, Dx3 and either proximity or piercing with a FR arc.  I used to use catastrophic, but my rolls seemed to always be below the 3.5 average.

True, now compare that to how you used to be able to build big weapons. Up to 6 damage and impact off of a single 1 hit die meant you had a potential of 36 damage. And for people who like that kind of thing, you had the big hit or miss moment when rolling the to hit die. That's something Nova is lacking for people who like big, devastating guns, you never feel like you actually have it.

Re: Seekers and simultaneous play

underling wrote:
GamingGlen wrote:

I find the attack dice mechanic to be "unrealistic" and I dislike it, but.. not much I can do about it except not to play at all.

I realize everyone's opinion differs, but I'm curious as to what you don't like about the dice columns?

Kevin

It's turning a game into an abstraction.  Instead of rolling for each weapon with modifiers, let's pool all the weapons and modify that.  This also applies to damage. We no longer damage individual weapons, we damage them all at once.

The next version, Starmada Cosmic Edition, will probably just be a comparison of Offensive Combat Rating vs. Defensive Combat Rating, with a Movement Rating being used for a modifier for Initiative.  As long as the math is correct it should play the same, right?    tongue

Re: Seekers and simultaneous play

madpax wrote:

The combination of Dx2/Dx3 and Cts is a good way to create a big fat ugly gun.

Marc

You could have a higher BAS figure.
Or... Buy Bigger dice lol
The "Big Fat Ugly Gun" dice could then be sat on when they are reloading!

Paul