Topic: Some Rules Questions

After some games of Starmada and the implementation of some special rules my gaming group came up with some rules questions:

1. When a weapon with the "slow-firing"-trait is destroyed and being brought online again by damage control, does the weapon have to start its loading circle again i.e. may not fire in the next turn?

2. Is there any rule that covers ramming ships and regular fighters?

Re: Some Rules Questions

Lone Gunman wrote:

1. When a weapon with the "slow-firing"-trait is destroyed and being brought online again by damage control, does the weapon have to start its loading circle again i.e. may not fire in the next turn?

For the sake of simplicity in record-keeping, I'd say "no". Theoretically, this would allow for abuse if the weapon gets damaged and then repaired every turn ... but I find that unlikely. wink

2. Is there any rule that covers ramming ships and regular fighters?

Not at present. I personally dislike ramming as a tactic... it seems "unrealistic".

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Some Rules Questions

The only time you'd see ramming is when:

1 - the target of said ram is unable to manuever

AND

2 - the Rammer is suicidal for some reason ( I can think of a couple)

Re: Some Rules Questions

cricket wrote:
Lone Gunman wrote:

1. When a weapon with the "slow-firing"-trait is destroyed and being brought online again by damage control, does the weapon have to start its loading circle again i.e. may not fire in the next turn?

For the sake of simplicity in record-keeping, I'd say "no". Theoretically, this would allow for abuse if the weapon gets damaged and then repaired every turn ... but I find that unlikely. wink

2. Is there any rule that covers ramming ships and regular fighters?

Not at present. I personally dislike ramming as a tactic... it seems "unrealistic".

Thank you for putting unrealistic in quotation fingers, after all we are talking about a game!  wink
I think the biggest problem with ramming is that it becomes a viable tactic for some players...thing is, it shows up a ridiculous amount in both sci-fi literature and film/tv to be totally ignored. I can think of several examples off the top of my head from BSG (goodbye Pegasus), B5 (several times including 1 beauty shot of a Nova ramming a Sharlin), ST (Jem'Hadar on a couple of occassions, as well as others) and that's just from a couple of shows, there are lots more in literature. It makes pretty shots, plus it shows dedication/devotion/sacrifice. Therefore, I don't think it can totally ignored.
My 2 cents.
Cheers,
Erik

Re: Some Rules Questions

cricket wrote:

For the sake of simplicity in record-keeping, I'd say "no". Theoretically, this would allow for abuse if the weapon gets damaged and then repaired every turn ... but I find that unlikely. wink

Yeah, those mechanics should have enough presence of mind to load the cockamamie thing before they give the green light.

Now, if I could only figure out how to damage my own ship so I could exploit this loophole...

Re: Some Rules Questions

Suicide Fusion Beam overloads...

Re: Some Rules Questions

Thanks for the clarification. That covers it well.