Topic: Dreadnoughts Armament stats

I wonder if Dan or Kevin could comment on the calculations that converted gun, shell and fire control  data into SAE Dreadnoughts' Rng/RoF/Acc/Imp/Dam stats?

(I'm thinking of modeling Lord Nelsons and similar pre-dreadnoughts)

And I'm puzzled about the torpedoes: Wyoming carries 21" torps listed as 12/1/6+/5/1 while poor ol' South Carolina carries a 21" torp rated at 3/1/6+/2/1.

Lastly, I know I'm missing something, but how does a torp hit at long range? I keep trying to roll a 7 on a d6 but keep failing.

Re: Dreadnoughts Armament stats

mj12srwstlouis wrote:

Lastly, I know I'm missing something, but how does a torp hit at long range? I keep trying to roll a 7 on a d6 but keep failing.

On page 22 of S:AE (core rules) there is a section on Minimum/Maximum rules. Basically in a nutshell, to get a 7+ you need to roll a 6, then you re-roll to get a "final" number (from 6 to 9). Hope this helps.
Cheers,
Erik

Re: Dreadnoughts Armament stats

Thanks BlackLancer! That's exactly what I wanted to hear.

I've been using that rule (I think of it as "reroll"), but thought I was missing something else. I saw hoof prints and started thinking zebras, not horses.