Topic: Firing Sequence and other questions (Nova)
I've just played my first actual game . However we did have a few questions.
1. I had 7 fighters and 3 ships while my opponent had 4 ships and had the initiative. I worked the sequence as 1-3-1-3-1-2-1-2, which having read the rules again should have been 1-2-1-2-1-3-1-3. His first ship however destroyed 3 fighter flights! How should that effect the combat sequence or indeed should it? Should we recalculate it to 1-1-1-2-1-2-1-2? This would produce some weird issues if the losses had occurred later and some had fired and some not. Or do we just carry on and once I had run out of un-destroyed ships to fire stop?
2. Also do you count ships which have no targets (out of range etc.) in the fire sequence? Ships could be in range at the beginning of combat but not when activated. which would produce a similar issue to 1 above.
3. Anti-fighter fire I assume a Dx2 weapon would destroy a fighter flight on a hit.
Comments:
I tested my QRS and found a few errors (-2 for damaged fighters missing!) I will post it once I've redone it as a rival for Madpax, working on the assumption that two QRS are better than one .
I have decided to adopt the alternative fighter combat system as it is the same as Marines/Mines/Asteroids and will be simpler I think in the long run.