KDLadage wrote:As compared to... what?
I was hoping that the four "popular" ships would come out roughly even in terms of point values (I blame it on too much SFB, where the Fed CA and the Klingon D7 were designed to be pretty evenly matched).
I'm also looking at making some major changes to my conversion "formulas". Part of this has come from my finally tracking down some stats for B5 ACTA ships (and older Starmada AE conversions) and realizing that some of my weapons may need some tweaking.
The Narn Mag Gun for example. Decent weapon (point wise), but by my B5Wars conversion is terribly short ranged (6 hexes, on par with most light weapons)*. Most other conversions give it a much better range. Piercing-mode weapons I'm thinking of changing as well, halving DMG and adding Catastrophic. There's still a few weapons I don't know what to do with yet either (largely anything that targets fighters only). Have been thinking of a Fighter-Only trait (FtO), cost x0.75, weapon can only target fighters, seeking weapons, and mines, and counts as Pinpoint; and a Ship-Only (ShO) trait, cost x.70, weapon cannot target fighters, seeking weapons, and mines.
Hull and Defenses are the other thing I'm still not 100% satisfied with. Hull right now is a 'plug number', sort of backwards ship design - add everything, then adjust hull to fit. This has lead to some ships of the same class having different Hull values (higher and lower). And while I'm quite in love with the directional defenses (both of them), I'm not finding a fit/formula that makes me happy.
*For my conversion I take the "-1 per xx hex(es)" range modifier and multiply xx by 6 to get the Starmada range; -2 per hex instead become range 3 and Diffuse at the moment; might go and drop the diffuse. A bit simplistic, but very consistent.