276

(123 replies, posted in Starmada)

Eff Reliant class Mark III Cruiser (689 CR) All systems are TL  +4.

    Hull (1, 3, 5): 16 15 14 13*12  11 10 9*8 7  6 5*4 3 2  1.

      Engines (1, 2): 7 7 7 6 6  5 5 4 4 4  3 3 2 2 1 1.

        Shields (3, 4): 15 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1.

          Facets: F: 3, FP: 3, FS: 3, AP: 2, AS: 2, A: 2.

            Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: ---, 5: ---, 6: ---.

              Battery Y: FH-11(Energy):

                Co-Axial A: 1-8/9-16/17-24, 2,3+/2/5.

                  Co-Axial B: 1-8/9-16/17-24, Range-Based Damage.

                    [ABHJ] [ABIK]

                      Battery Z: FP-4 (Ballistic): 1-8/9-16/---, 1/3+/4/5, Carronade.

                        [AB] [EF]

                          Special Equipment: Cargo (400); Critical Hit Save (3+); Damage Control (4 dice) ; Marines (5); Passengers (80); Shuttles (4: 32 Capacity); Teleports (5); Warp Drive. This has 26 Space Units left for auxilliary systems.

                            VBAM Statistics:

                              Cost: 15, Maintenance: 5, Defensive Value: 11, Anti-Ship: 22, Anti-Fighter: 1, Command Rating: 8, Command Cost: 4, Basing: 4; Warp Drive.

                                What signifigance do Cargo and Passengers have? I have often thought that they must have been intending to make a Strategic game if the Tactical one sold well enough. The listing for passengers would have been quite useful in scenarios where a Colony is to be established, or in a scenario where a colony is to be evacuated (probably under enemy fire). The Cargo listing could have determined the Strategic Range (400 Cargo/16 Hull = 25 Strategic Turns),Full System Repairs (at 10 Cargo per system repaired per Strategic Turn), and Cargo delivered for scenario purposes. It might have been interesting.

                                277

                                (123 replies, posted in Starmada)

                                Eff Anton class Mark II Cruiser (318 CR) All systems are TL +4.

                                  Hull (1, 3, 5): 9 8 7*6 5  4*3 2 1.

                                    Engines (1, 2): 6 6 5 4 4  3 2 2 1.

                                      Shields (3, 4): 11 10 9 8 7  5 4 3 2.

                                        Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 1.

                                          Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4:---, 5: ---, 6: ---.

                                            Battery Z: FH-3 (Energy):

                                              Co-Axial A: 1-7/8-14/15-21, 2/3+/1/5.

                                                Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                  [ABHJ] [ABIK]

                                                    Special Equipment: Cargo (300); Critical Hit Save (4+); Damage Control (3 dice); Marines (5); passengers (40); Shuttles (4: 32 Capacity); Teleports (5); Warp Drive. This has 111 extra Space Units for auxilliary systems.

                                                      VBAM Statistics:

                                                        Cost: 11, Maintenance: 4, Defensive Value: 6, Anti-Ship: 14, Anti- Fighter: 0, Command Rating: 6, Command Cost: 3, Basing: 4; Warp Drive.

                                                        278

                                                        (123 replies, posted in Starmada)

                                                        Eff Andor class Mark II Cruiser (519 CR) All systems are TL+4.

                                                          Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                            Engines (1, 2): 7 7 6 6 5  5 4 3 3 2  2 1.

                                                              Shields (3, 4): 16 15 14 12 11  10 8 7 6 4  3 2.

                                                                Facets: F: 3, FP: 3, FS: 3, AP: 2, AS: 2, A: 3.

                                                                  Weapons (5, 6): 1: X, 2: Y, 3: Y, 4: Z, 5: Z, 6:---.

                                                                    Battery X: FH-3 (Energy):

                                                                      Co-Axial A: 1-6/7-12/13-18, 2/3+/2/4.

                                                                        Co-Axial B: 1-6/7-12/13-18, 2/3+/1/1, Range-Based Damage.

                                                                          [AB]

                                                                            Battery Y: FP-7 (Ballistic): 1-8/9-16/---, 1/3+/2/4, Carronade.

                                                                              [AB] [AB] [AB] [AB]

                                                                                Battery Z: FP-7 (Ballistic): 1-8/9-16/---, 1/3+/2/4, Carronade.

                                                                                  [HJ] [IK] [EF] [EF]

                                                                                    Special Equipment: Cargo (300); Critical Hit Save (4+); Damage Control (3 dice); Marines (7); Passengers (40); Shuttles (6: 48 Capacity); Teleports (7); Warp Drive. This has 139 Space Units remaining for Auxilliary systems.

                                                                                      VBAM Statistics: Cost: 14, Maintenance: 5, Defensive Value: 9, Anti-Ship: 18, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3, Basing: 6; Gunship; Warp Drive.

                                                                                      279

                                                                                      (123 replies, posted in Starmada)

                                                                                      There is one ambiguity and one possible error in the published statistics for the next ship. Therefore, I am giving you two versions and you may choose to use whichever you find most correct.

                                                                                        Version One:Eff Scorpio class Mark I Corvette (58 CR) All systems are TL +4.

                                                                                          Hull (1, 3, 5): 2 1.

                                                                                            Engines (1, 2): 12 6.

                                                                                              Shields (3, 4): 11 6.

                                                                                                Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 1.

                                                                                                  Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: Z, 6: Z.

                                                                                                    Battery Y: FH-1 (Energy): 1-4/5-8/---, 2/3+/1/2, Carronade.

                                                                                                      [ABHIJK]

                                                                                                        Battery Z: FP-3 (Ballistic): 1-2/3-4/5-6, 1/3+/2/3.

                                                                                                          [AB]

                                                                                                            Special Equipment: Cargo (10); Landing Capability (Streamlined); Damage Control (1 die); Marines (1); Teleports (1); Warp Drive. This has only 8 extra Space Units for auxilliary systems.

                                                                                                              VBAM Statistics:

                                                                                                                Cost: 5, Maintenance: 1/2, Defensive Value:3, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Landing Capability; warp drive.

                                                                                                                  Version Two: Eff Scorpio class Mark I Corvette (51 CR) All systems are TL +4.

                                                                                                                    Hull (1, 3, 5): 2 1.

                                                                                                                      Engines (1, 2): 9 5.

                                                                                                                        Shields (3, 4): 8 4.

                                                                                                                          Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                            Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: Z, 6: Z.

                                                                                                                              Battery Y: FH-1 (Energy): 1-4/5-8/---, 2/3+/1/2, Carronade.

                                                                                                                                [ABHIJK]

                                                                                                                                  Battery Z: FP-3 (Ballistic): 1-2/3-4/5-6, 1/3+/2/3.

                                                                                                                                    [AB]

                                                                                                                                      Special Equipment: Cargo (10); Landing Capability (Streamlined); Damage Control (1 die); Marines (1); Teleports (1); Warp Drive. This has 41 Space Units left for auxilliary systems.

                                                                                                                                        VBAM Statistics:

                                                                                                                                          Cost: 5, Maintenance: 1/2, Defensive Value: 2, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Landing Capability; Warp Drive.

                                                                                                                                            I should mention that I am calculating the VBAM Maintenance by the optional method of dividing Hull by 6, rather than by the table in the book. I do this because I cannot figure out how to extend the table in the book to Hull values larger than 20.

                                                                                                                                            280

                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                            Eff Excelsior class Mark I Battleship (1444 CR) All systems are TL +4.

                                                                                                                                              Hull 91, 3, 5): 25 24 23 22 21*  20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                Engines (1, 2): 9 9 9 8 8  8 7 7 7 6  6 6 5 5 4  4 4 3 3 3  2 2 2 1 1.

                                                                                                                                                  Shields (3, 4): 21 21 20 19 18  17 16 16 15 14  13 12 11 11 10  9 8 7 6 6  5 4 3 2 1.

                                                                                                                                                    Facets: F: 5, FP: 4, FS: 4, AP: 3, AS: 3, A: 2.

                                                                                                                                                      Weapons (5, 6): 1: X, 2: Y, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                        Battery X: FH-11 (Energy):

                                                                                                                                                          Co-Axial A: 1-8/9-16/17-24, 2/3+/2/5.

                                                                                                                                                            Co-Axial B: 1-8/9-16/17-24, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                              [ABHJ] [AB] [ABIK] [EF]

                                                                                                                                                                Battery Y: FH-5 (Energy):

                                                                                                                                                                  Co-Axial A: 1-8/9-16/---, 2/3+/1/3, Carronade.

                                                                                                                                                                    Co-Axial B: 1-8/9-16/---, 2/3+/1/1, Carronade; Range-Based Damage.

                                                                                                                                                                      [HJ] [HJ] [IK] [IK]

                                                                                                                                                                        Battery Z: FP-4 (Ballistic):1-8/9-16/---, 1/3+/4/5, Carronade.

                                                                                                                                                                          [AB] [AB] [EF] [EF]

                                                                                                                                                                            Special Equipment: Cargo (550); Critical Hit Save (2+); Damage Control (5 dice); Marines (7); Passengers (40); Shuttles (20: 160 Capacity); Teleports (7); Warp Drive. There are 36 Space Units left for auxilliary systems.

                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                Cost: 21, Maintenance: 7, Defensive Value 18, Anti-Ship: 25, Anti-Fighter: 7, Command Rating: 10, Command Cost: 4, Basing: 20; Warp Drive.

                                                                                                                                                                                  For those of you who are using the House Rule that says that a ship this size should be at +1 To-Hit for any enemy firing at it, the Combat rating should be reduced to 1, 266 CR, its VBAM Cost to 20, and its VBAM Defensive Value to 17.

                                                                                                                                                                                  281

                                                                                                                                                                                  (123 replies, posted in Starmada)

                                                                                                                                                                                  MajorTom wrote:

                                                                                                                                                                                  I must not be understanding right. If landing equipment takes the same amount of space, why would anyone bother with them instead of just getting the engines?

                                                                                                                                                                                    I am trying to convert a specific background here with the number of Engines already defined. While I agree that someone designing from scratch would be better off taking more Engines, I did not have this option and I made the House rule to change as little as possible. In most cases (except for those ships that are only one or two Engines short of having enough for Landing Capability), the Anti-Gravity Landing option is the more economical.

                                                                                                                                                                                      In any case, since it is only a House rule, if you wish to use it in your designs, you may reduce the Space Units required by whatever percentage you like. As this feature has no tactical consequences in Starmada, it makes no practical difference to game balance.

                                                                                                                                                                                      282

                                                                                                                                                                                      (123 replies, posted in Starmada)

                                                                                                                                                                                      I find that I shall have to add another House rule to this conversion. In analogy to the way that VBAM/ Starmada treats the trait: Landing Capability, I am considering ships with more Engines than Hull to have Landing Capability as long as they also have Streamlining (10 % of Hull SU*TL Modifier, no effect on either DRAT or ORAT). For ships that have Engines equal to or less than Hull, they have Landing Capability if they have Landing Equipment (SU equal to that of the extra Engines which would be needed to give the ship more Engines than Hull) and are Streamlined, or if they have Anti-Gravity Landing (25 % of Hull SU*TL Modifer, no effect on either DRAT or ORAT)and are Streamlined.

                                                                                                                                                                                        As an example:

                                                                                                                                                                                          Oh Swift Solaria Slaver (288 CR) All systems are TL +4.

                                                                                                                                                                                            Hull (1, 3, 5): 10 9 8 7*6  5 4 3*2 1.

                                                                                                                                                                                              Engines (1, 2):  4 4 4 3 3  2 2 2 1 1.

                                                                                                                                                                                                Shields (3, 4): 10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                  Facets: F: 2, FP: 2, FS: 2, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                    Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                      Battery Y: OD-4 (Energy):

                                                                                                                                                                                                        Co-Axial A: 1-6/7-12/13-18, 1/3+/1/5.

                                                                                                                                                                                                          Co-Axial B: 1-6/7-12/13-18, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                            [ABHJ] [ABIK] [HJ] [IK]

                                                                                                                                                                                                              Battery Z: OD-5 (Energy):

                                                                                                                                                                                                                Co-Axial A: 1-10/11-20/---, 1/3+/2/3, Carronade.

                                                                                                                                                                                                                  Co-Axial B: 1-10/11-20/---, 1/3+/1/1, Carronade; Range-Based Damage.

                                                                                                                                                                                                                    [EF]

                                                                                                                                                                                                                      Special Equipment: Cargo (430); Critical Hit Save (4+); Damage Control (3 dice); Landing Capability (Anti-Gravity Landing & Streamlined); Marines (7); Shuttles (2: 16 Capacity); Teleports (7); Warp Drive. This has 85 Space Units left for auxilliary systems.

                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                          Cost: 12, Maintenance: 2, Defensive Value: 7, Anti-Ship: 13, Anti-Fighter: 1, Command Rating: 5, Command Cost: 3, Basing: 2; Landing Capability; Warp Drive.

                                                                                                                                                                                                                          283

                                                                                                                                                                                                                          (123 replies, posted in Starmada)

                                                                                                                                                                                                                          Here is more of the same, only Cruiser-sized.

                                                                                                                                                                                                                            Oh Wanderer class Model A blockade Runner (439 CR) All systems are TL +4.

                                                                                                                                                                                                                              Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                Engines (1, 2): 9 9 8 7 6  6 5 4 3 3  2 1.

                                                                                                                                                                                                                                  Shields (3, 4): 13 12 11 10 9  8 7 6 5 4  3 2.

                                                                                                                                                                                                                                    Facets: F: 3, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                      Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                        Battery Y: OD-4 (Energy): 1-6/7-12/13-18, 1/3+/2/4.

                                                                                                                                                                                                                                          [ABHIJK] [ABHIJK] [EFHIJK] [EFHIJK]

                                                                                                                                                                                                                                            Battery Z: FP-1 (Ballistic): 1-4/4-8/9-12, 1/3+/2/5.

                                                                                                                                                                                                                                              [AB] [AB] [EF] [EF]

                                                                                                                                                                                                                                                Special Equipment: Cargo (180); Critical Hit Save (4+); Damage Control (3 dice); Marines (2); Passengers (10); Shuttles (2: 16 Capacity; Launch: 2, Recover: 1); Teleports (2); Warp Drive. This has 73 extra Space Units for auxilliary systems.

                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                    Cost: 13, Maintenance: 7/3 ~ 3, Defensive Value: 8, Anti-Ship: 18, Anti-Fighter: 1, Command Rating: 6, Command Cost: 3, Basing: 2; Warp Drive.

                                                                                                                                                                                                                                                    284

                                                                                                                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                    This is a somewhat peculiar cargo vessel. It has little cargo space for its' size, but it has almost the firepower of a Destroyer. Some people would accuse them of being pirates.

                                                                                                                                                                                                                                                      Oh Lightning Model B-6 Blockade Runner (229 CR) All systems are TL +4.

                                                                                                                                                                                                                                                        Hull (1, 3, 5): 6 5 4*3 2  1.

                                                                                                                                                                                                                                                          Engines (1, 2): 5 5 4 3 2  1.

                                                                                                                                                                                                                                                            Shields (3, 4): 10 9 7 5 4  2.

                                                                                                                                                                                                                                                              Facets: F: 2, FP: 2, FS: 2, AS: 1, AP: 1, A: 2.

                                                                                                                                                                                                                                                                Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: Z, 5: Z, 6: Z.

                                                                                                                                                                                                                                                                  Battery Z: OD-3:

                                                                                                                                                                                                                                                                    Coax A: 1-5/6-10/11-15, 1/3+/1/5.

                                                                                                                                                                                                                                                                      Coax B: 1-5/6-10/11-15, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                        [ABHIJK] [ABHIJK] [ABHIJK] [HJ] [IK] [EF]

                                                                                                                                                                                                                                                                          Special Equipment: Cargo (40); Critical Hit Save (5+); Damage Control (2 dice); Marines (3);  Passengers (10); Shuttles (2: 16 Capacity; Launch: 2, Recover: 1); Teleports (3); Warp Drive. This has 24 Space Units left for auxillary systems.

                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                              Cost: 10, Maintenance: 3/2 ~ 2, Defensive Value: 5, Anti-Ship: 13, Anti-Fighter: 1, Command Rating: 4, Command Cost: 3, Basing: 2; Gunship; Warp Drive.

                                                                                                                                                                                                                                                                              285

                                                                                                                                                                                                                                                                              (41 replies, posted in The Admiralty Edition)

                                                                                                                                                                                                                                                                              madpax wrote:

                                                                                                                                                                                                                                                                              For the D and Di, alas, nothing could really simulate them, as long as the missile launcher cannot be intercepted. I don't know how I could have represented D, except as a reduction of probability of hit.
                                                                                                                                                                                                                                                                              If someone has an idea, don't hesitate

                                                                                                                                                                                                                                                                                You could use the K/E/B shields from the VBAM/ Starmada books.It has been a long time since I played Starfire, but if I recall correctly, Shields only tripped against energy beams, Armor was a more general defense (and the only one that stopped damage from the kinetic weapons found in Alkeda Dawn), and D, Di, & Dx only served as defenses against ballistic weapons.

                                                                                                                                                                                                                                                                                  You could base the Energy value of the Shields on the number of Starfire shields, the Kinetic value of the Shields on the number of plates of Starfire armor, and the Ballistic value of the shields on the number and rating of D systems present.

                                                                                                                                                                                                                                                                                    As I do not have my Starfire information where I can find it quickly, I do not know whether dividing by 6 will always suffice to fit these values between 0 & 5. however, you could always try the proposed Extended Shield Ratings if you want to try converting the later modules.

                                                                                                                                                                                                                                                                                    286

                                                                                                                                                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                    Gee SS-3 class Model A Destroyer (237 CR) All Systems are TL +4.

                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                        Engines (1, 2): 4 4 3 2 2  1.

                                                                                                                                                                                                                                                                                          Shields (3, 4): 8 7 6 4 3  2.

                                                                                                                                                                                                                                                                                            Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: YZ, 2: YZ, 3: Y, 4: Y, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                Battery Y: GBL-3 (Energy):

                                                                                                                                                                                                                                                                                                  Co-Axial A: 1-5/6-10/11-15, 3/4+/1/3.

                                                                                                                                                                                                                                                                                                    Co-Axial B: 1-5/6-10/11-15, 3/4+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                      [ABHJ] [ABIK]

                                                                                                                                                                                                                                                                                                        Battery Z: GP-3 (Ballistic): 1-7/8-14/---, 1/3+/2/2, Carronade.

                                                                                                                                                                                                                                                                                                          [AB] [EF]

                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (100); Critical Hit Save (5+); Damage Control (2 dice); Marines (5); Passengers (60); Shuttles (5: 40 Capacity; Launch: 2, Recover: 1); Teleports (5); Warp Drive. This has 75 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                              VBAM Statistics

                                                                                                                                                                                                                                                                                                                Cost: 11, Maintenance: 11/6 ~ 2, Defensive Value: 4, Anti-Ship: 12, Anti-Fighter: 1; Command Rating:4, Command Cost: 3, Basing: 5; Carrier; Gunship; Warp Drive.

                                                                                                                                                                                                                                                                                                                287

                                                                                                                                                                                                                                                                                                                (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                Gee MD-8 class Model C Cruiser (461 CR) All systems are Tl +4.

                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 5 5 4 4 3  3 2 2 1.

                                                                                                                                                                                                                                                                                                                      Shields (3 ,4): 12 11 10 8 7  6 4 3 2.

                                                                                                                                                                                                                                                                                                                        Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                            Battery Y: GBL-4 (Energy):

                                                                                                                                                                                                                                                                                                                              Co-Axial A: 1-/6/7-12/13-18, 2/4+/1/5.

                                                                                                                                                                                                                                                                                                                                Co-Axial B: 1-6/7-12/13-18, 2/4+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                  [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                                                                                                                                                                                                                    Battery Z: GP-3 (Ballistic): 1-7/8-14/---, 1/3+/2/4, Carronade.

                                                                                                                                                                                                                                                                                                                                      [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (100); Critical Hit Save (4+); Damage Control (3 dice); Marines (10); Passengers (40); Shuttles (10: Capacity 80; Launch: 3, Recover: 2); Teleports (10); Warp Drive. This has no Space Units left at all.

                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                            Cost: 14, Maintenance: 5/2 ~ 3, Defensive Value: 7, Anti-Ship: 17, Anti-Fighter: 3, Command rating: 6, Command Cost: 3, Basing: 10; Carrier; Gunship; Warp Drive.

                                                                                                                                                                                                                                                                                                                                              I tried to differentiate these two ships as much as possible, but they came out almost the same anyway.

                                                                                                                                                                                                                                                                                                                                              288

                                                                                                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                              Gee A-12 class Model D Cruiser (458 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                Hull ( 1, 3, 5): 10 9 8 7* 6  5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                  Engines ( 1, 2): 4 4 4 3 3  2 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                    Shields ( 3, 4): 10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                      Facets: F: 3, FP: 2, FS: 2, AP: 1, AS: 1, A: 1.

                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                          Battery Y: GBL-7 (Energy):

                                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-5/6-10/11-15, 2/3+/1/5.

                                                                                                                                                                                                                                                                                                                                                              Co-Axial B: 1-5/6-10/11-15, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                [ABHIJK] [ABHIJK] [EFHIJK]

                                                                                                                                                                                                                                                                                                                                                                  Battery Z: GP-2 (Ballistic): 1-5/6-10/11-15, 1/4+/2/5.

                                                                                                                                                                                                                                                                                                                                                                    [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (200), Critical Hit Save (4+), Damage Control (3 dice), Marines (10), Passengers (70), Shuttles ( 10: 80 Capacity; Launch: 3, Recover: 2), Teleports (10), Warp Drive. This has only 2 Space Units left and has no room for Auxilliary Systems.

                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                          Cost: 14, Maintenance: 15/6 ~ 3, Defensive Value: 7, Anti-Ship: 17, Anti- Fighter: 2, Command Rating: 6, Command Cost: 3, Basing: 10; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                          289

                                                                                                                                                                                                                                                                                                                                                                          (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                          Thank you, Peter. These ships of yours would be very useful in a strategic campaign where such things as Cargo, Medical Bays, Passengers, and Science Bays could play an important role in scenarios. 

                                                                                                                                                                                                                                                                                                                                                                            Here are some ships never seen on any screen, though their occupants may have been.

                                                                                                                                                                                                                                                                                                                                                                              Starting with a much more reasonable battleship:

                                                                                                                                                                                                                                                                                                                                                                                Gee BH-2 class Model B Battleship (912 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 6 6 6 6 5  5 5 4 4 4  3 3 3 3 2  2 2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 12 12 11 11 10  9 9 8 8 7  6 6 5 5 4  3 3 2 2 1.

                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 3, FP: 2, FS: 2, AP: 2, AS: 2, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: GBL-8 ( Energy):

                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial A: 1-7/8-14/15-21, 2/3+/2/3.

                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                  [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: GP-2 (Ballistic): 1-5/6-10/11-15, 1/4+/2/5.

                                                                                                                                                                                                                                                                                                                                                                                                      [AB] [AB] [AB] [AB] [ABHJ] [ABIK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (450); Critical Hit Save (3+); Damage Control (4 dice); Marines (15); Passengers (80); Shuttles (15: 120 Capacity; Launch: 4, Recover: 2); Teleports (15); Warp Drive. This has only 1 Space Unit left and has no room for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 20, Maintenance: 27/6 ~ 5, Defensive Value: 13, Anti-Ship: 24, Anti-Fighter: 4, Command Rating: 8, Command Cost: 4, Basing: 15; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                              Next, I will give you some escorts for this one.

                                                                                                                                                                                                                                                                                                                                                                                                              290

                                                                                                                                                                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                              Here is an excessively large battleship. It was taken from the above mentioned website and was attributed to Brad R. Torgersen.

                                                                                                                                                                                                                                                                                                                                                                                                                Arr D'daridex class Type E Battleship (8,405 CR) All systems are at TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 66 65 64 63 62  61 60 59 58 57  56 55 54 53* 52  51 50 49 48 47  46 45 44 43 42  41 40 39 38* 37  36 35 34 33 32  31 30 29 28 27   26 25* 24 23 22  21 20 19 18 17  16 15 14 13 12  11* 10 9 8 7  6 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 6 6 6 6 6  6 6 6 6 6  6 5 5 5 5  5 5 5 5 5  5 5 4 4 4  4 4 4 4 4  4 4 4 3 3  3 3 3 3 3  3 3 3 3 2  2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1 1 1   1.

                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 30 30 30 29 29  28 28 27 27 26  26 25 25 25 24  24 23 23 22 22  21 21 20 20 20  19 19 18 18 17  17 16 16 15 15  15 14 14 13 13  12 12 11 11 10  10 10 9 9 8  8 7 7 6 6  5 5 5 4 4  3 3 2 2 1   1.

                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 6, FP: 5, FS: 5, AP: 5, AS: 5, A: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Y, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: RD-26 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial A: 1-7/8-14/15-21, 4/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                  [AB] [AB] [AB] [AB] [HJ] [IK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: RPT-2C (Ballistic): 1-5/6-10/11-15, 3/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABHJ] [ABHJ] [ABHJ] [ABIK] [ABIK] [ABIK] [EFHIJK] [EFHIJK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (750); Cloaking; Critical Hit Save (2+); Damage Control (8 dice); Marines (50); Shuttles (18: 144 Capacity; Launch: 5, Recover: 3); Teleports (45); Warp Drive. This has only 1 Space Unit left and no room for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                          If you are using the House Rule that says that a ship this size should be at +2 To-Hit for any enemy firing at it, the Combat Rating should be reduced to 5, 697 CR.

                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics

                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 51, Maintenance: 71/6 ~ 12, Defensive Value: 65, Anti-Ship:48, Anti-Fighter: 13, Command Rating: 16, Command Cost: 6, Basing: 18; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                It is on a par with some of the Renegade Legion: Leviathan Battleships that I have tried to convert. The problem with ships this large is that they need to be played against ships just as big, if one wants to conclude a game in any reasonable length of time.The notion of matching a ship this large against an entire fleet of other ships sounds fun in theory, but takes too long in practice.

                                                                                                                                                                                                                                                                                                                                                                                                                                                  This is the closest (and smallest) match that I could come to the original statistics. I only made slight adjustments to provide missing data.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    I am tempted to stretch the Tech Level Option past its intended function and re-do this conversion at TL +8 (SU* .25). This would give it a more reasonable (and playable) size and leave some room for its intended number of engines. It has always been a peculiar feature of this particular game background that the bigger a ship is, the faster it travels.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      I have edited the Shield statistics as I was using the wrong Divisor to calculate them (These things seem to happen when I do Math late at night).

                                                                                                                                                                                                                                                                                                                                                                                                                                                      291

                                                                                                                                                                                                                                                                                                                                                                                                                                                      (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                      Here is the complex version of the Mine Escort.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Aquan Prime Remora class Mine Escort (85 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1, 2): 8 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Damage Control (1 die); Datalink: Range 6 (3); Hyperdrive; Mines (5).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 6, Maintenance: 1/2, Defensive Value: 3, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            292

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Arr S-11 (Bird of Prey) Type I Scout (204 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1,2): 7 6 5 3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 8 7 5 4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F:2, FP: 1, FS: 1, AP: 1, AS: 1, A:2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: YZ, 2: Y, 3: Y, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Y: RB-7a (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial A: 1-5/6-10/11-15, 2/3+/1/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial B: 1-5/6-10/11-15, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ABHJ] [ABIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: RP-2 (Ballistic): 1-5/6-10/---, 1/3+/2/4, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: cargo (10); Cloaking Device; Critical hit Save (3+); Damage control ( 2 dice); Landing Capability (Streamlined); Marines (2); Teleports (2); Warpdrive. This has 62 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 11, Maintenance: 7/6 ~ 2, Defensive Value: 4, Anti-Ship: 10, Anti-Fighter: 1, Command Rating: 4, Command Cost: 2; Cloaking Device; Gunship; Landing Capability; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Too bad that this does not have enough room for a Plasma Torpedo, but it does have enough room for heavier shields.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          293

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Arr V-8 (Bird of Prey) class Type I Cruiser (151 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 4 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): 9 8 6 4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Facets: F: 2, FP: 2, FS: 2, AP: 1, AS: 1, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons: 1: Y, 2: Y, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Y: RB-4 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Co-Axial A: 1-3/4-6/7-9, 1/3+/2/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial B: 1-3/4-6/7-9, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABHIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: RPL-2 (Energy/Ballistic): 1-5/6-10/11-15, 1/3+/1/2, Range-Based Damage; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo (50); Cloaking Device; Critical Hit Save (5+); Damage Control (2 dice); Marines (2); Teleports (2); Warpdrive. This has 85 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 9, Maintenance: 7/6 ~ 2, Defensive Value: 4, Anti-Ship: 7, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2; Cloaking Device; Gunship; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        I based the RPL-2 on the damage statistics (trying to get a similar range of Damage values, based on Range & Dice Rolls), rather than trying a literal translation. I think that the ship came out disappointingly weak, but it is as close a conversion as I can make.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        294

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Here is the more complex Aquan Prime Triton class Carrier (1843 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          hull (1, 3, 5); 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1, 2): 7 7 7 7 6  6 6 5 5 5  5 4 4 4 3  3 3 3 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 4 4 4 4 4  4 3 3 3 3   3 3 2 2 2  2 2 2 1 1  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: TY, 2: UY, 3: VZ, 4: W, 5: X, 6: X.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery T: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [HJ] [HJ] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery U: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial B: ---/5-8/---, 1/4/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [IK] [IK] [HJ] [HJ]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery V: Primary Weapons (Energy): 1-4/5-8/---, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery W: Primary Weapons (Energy): 1-4/5-8/---, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [EF] [EF] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery X: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, & Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Carrier (360); Critical Hit Save (3+); Damage Control (4 dice); Datalink: Range 6 (1); Hyperdrive; Marines (16); Mines (5); Teleports (2).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 25, Maintenance: 6, Defensive Value: 18, Anti-Ship: 29, Anti-Fighter: 9, Command Rating: 9, Command Cost: 4, Basing: 6.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I was going to put three Datalinks on this, but I decided that keeping the Hull Size down to 24 was more important.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              295

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Kay D7-M (K't'inga: Bringer of Destruction) class Model M Cruiser (648 CR) All Systems are TL+4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 11 10 9 8* 7  6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 7 7 6 6 5  4 4 3 2 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): 12 11 10 9 8  7 6 5 4 3  2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: KD-8 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-7/8-14/15-21, 1/3+/2/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABHJ] [ABHJ] [ABIK] [ABIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: KP-3 (Ballistic): 1-8/9-16/---, 1/3+/3/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (120); Critical Hit Save (4+); Damage Control (3 dice); Marines (44); Shuttles (5: 40 Capacity; Launch: 3, Recover: 2); Teleports ( 25); Warp Drive. This has 38 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 15, Maintenance: 13/6 ~ 3, Defensive Value: 8, Anti-Ship: 20, Anti-Fighter: 1, Command Rating: 6, Command Cost: 3, Basing: 5; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Again, the next two ships could resemble one from a television show and one from a movie. Otherwise, they are very similar and I suspect that they were designed to be so in the source material.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            296

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Kay D7-C (Bringer of Destiny) class Model C Cruiser (432 CR) All systems are TL+4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 5 5 4 4 3  3 2 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 7 7 6 5 4  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons: 1: Z, 2: Z, 3: Z, 4: Z, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: KD-6 (Energy): 1-6/7-12/13-18, 1/3+/2/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABHJ] [ABHJ] [AB] [ABIK] [ABIK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (120); Critical Hit Save (4+); Damage Control (3 dice); Marines (36); Shuttles(5: 40 Capacity; Launch: 3, Recover: 2); Teleports (21); Warp Drive. This has 139 space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 14, Maintenance: 13/6~3, Defensive Value: 6, Anti-Ship: 15, Anti-Fighter: 1, Command Rating: 6, Command Cost: 3, Basing: 5; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  I was surprised by this one. It looks wimpy in the original game statistics, but it converts to something much tougher.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  297

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Eff Enterprise class Mark I Cruiser (1133 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 7 7 7 6 6  6 5 5 5 4  4 4 3 3 3  2 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 19 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 4, FP: 3, FS: 3, AP: 3, AS: 3, A: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: Y, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: FH-11 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-8/9-16/17-24, 2/3+/2/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: 1-8/9-16/17-24, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABHJ] [AB] [ABIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: FP-4 (Ballistic): 1-8/9-16/---, 1/3+/4/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (450); Critical Hit Save (3+); Damage Control (4 dice); Marines (5); Passengers (60); Shuttles (12: 96 Capacity; Launch: 4, Recover: 2); Teleports (5); Warp Drive. This has 74 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 21, Maintenance: 25/6~5, Defensive Value: 14, Anti-Ship: 27, Anti-Fighter: 1, Command Rating: 8, Command Cost: 4, Basing: 12; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The next two ships could also be said to resemble those in a television show, followed by those in a movie.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                298

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Having become, for the present, tired of Firestorm Armada, I have decided to treat the FASA Ship Recognition Manuals as source material for conversion ( I may also try some things from this websitehttp://home.comcast.net/~ststcsolda/. I always liked the miniatures and will be glad to dust off those that I have to use in Starmada. It will require only small changes from standard Starmada rules.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  First, Co-Axial Banks will have to be used to properly represent some weapons. Second, the intermediate Ranges 21 (ORAT*1.125) and 27 (ORAT*1.375) will be needed. Third, the proposed extension to Shield Values (Expanded Shield Ratings-Proposed Rule-Cricket-7 September 2009) will have to be in effect for some of the larger and more advanced ships. I found that to fit the Constitution & Enterprise classes into reasonably sized hulls, I had to use Tech Level +4 (SU * 0.5). The conversions needed a Shuttlecraft to serve as a Breacher (Standard Shuttlecraft: Size 1-Speed 6-Attack 5+-Defense 2 (8 Capacity)). I also decided to make the shields Faceted to suit the method that I was using to convert Ablative Shields into Probability Shields. It could be argued that I should have turned them into Screens and that this would be more consistant with the source material, but I liked Facets better. There is nothing to stop you from converting these to Screens except the small effort and calculation involved in making the conversion. I kept the Cargo & Passenger capacity because these looked to be useful for Strategic Campaigns.I am adding five percent to the SU of the engines to account for the Warp Drive and I am multiplying the DRAT by 1.2 as though it were a Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    The following two ships would be said by some to resemble the ship in a television series and to resemble the ship in a movie.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Eff Constitution class Mark II Cruiser (516 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 12 11 10 9* 8   7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 5 5 5 4 4  3 3 3 2 2  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): 13 12 11 10 9  8 7 6 5 4  3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Facets: F: 3, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: FH-3 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial A: 1-7/8-14/15-21, 2/3+/1/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABHJ] [AB] [ABIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: FP-1 (Ballistic): 1-4/5-8/9-12, 1/3+/2/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (390); Critical Hit Save (4+); Damage Control ( 3 dice); Marines (5); Passengers (60); Shuttles (12: 96 Capacity; Launch: 3, Recover: 2); Teleports (5); Warp Drive.This has 136 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 15, Maintenance: 2, Defensive Value: 8, Anti-Ship: 17, Anti-Fighter: 1, Command Rating: 6, Command Cost: 3, Basing: 12; Carrier; Gunship; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  299

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Here is the more complex Aquan Prime Frigate.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Aquan Prime Piranha class Frigate (237 CR) all systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 7 6 5 4* 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 11 10 9 8 7 5  4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields ( 3, 4): 1 1 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: WZ, 2: X, 3: Y, 4: Y, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery X: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-4/5-6/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Y: Primary Weapons (Energy): 1-4/5-8/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [EF] [EF] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Critical Hit Save (5+); Damage Control (2 dice); Datalinks: Range 6 (3); Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM  Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 10, Maintenance: 4, Defensive Value: 5, Anti-Ship: 14, Anti- Fighter: 2, Command Rating: 5, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    300

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Here is the more complex version of the cruiser.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Aquan Prime Storm class Cruiser (921 CR) All systems are TK +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 21 20 19 18 17  16* 15 14 13 12  11 10* 9 8 7  6 5 4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 10 10 10 9 9  8 8 7 7 6  6 5 5 4 4  3 3 2 2 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): 3 3 3 3 3  3 3 2 2 2  2 2 2 2 1  1 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: VY, 2: VZ, 3: W, 4: W, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery V: Primary Weapons (Energy): 1-4/5-8/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [HJ] [HJ] [IK] [IK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery W: Primary Weapons (Energy): 1-4/5-6/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [HJ] [HJ] [IK] [IK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery X: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Critical Hit Save (3+); Damage Control (4 dice); Datalinks: Range 6 (3); Hyperdrive; Marines (4); Mines (3); Teleports (2).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM  Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 19, Maintenance: 6, Defensive Value: 14, Anti-Ship: 24, Anti-Fighter: 5, Command Rating: 9, Command Cost: 4.