Topic: Alternative Armadas
Having become, for the present, tired of Firestorm Armada, I have decided to treat the FASA Ship Recognition Manuals as source material for conversion ( I may also try some things from this websitehttp://home.comcast.net/~ststcsolda/. I always liked the miniatures and will be glad to dust off those that I have to use in Starmada. It will require only small changes from standard Starmada rules.
First, Co-Axial Banks will have to be used to properly represent some weapons. Second, the intermediate Ranges 21 (ORAT*1.125) and 27 (ORAT*1.375) will be needed. Third, the proposed extension to Shield Values (Expanded Shield Ratings-Proposed Rule-Cricket-7 September 2009) will have to be in effect for some of the larger and more advanced ships. I found that to fit the Constitution & Enterprise classes into reasonably sized hulls, I had to use Tech Level +4 (SU * 0.5). The conversions needed a Shuttlecraft to serve as a Breacher (Standard Shuttlecraft: Size 1-Speed 6-Attack 5+-Defense 2 (8 Capacity)). I also decided to make the shields Faceted to suit the method that I was using to convert Ablative Shields into Probability Shields. It could be argued that I should have turned them into Screens and that this would be more consistant with the source material, but I liked Facets better. There is nothing to stop you from converting these to Screens except the small effort and calculation involved in making the conversion. I kept the Cargo & Passenger capacity because these looked to be useful for Strategic Campaigns.I am adding five percent to the SU of the engines to account for the Warp Drive and I am multiplying the DRAT by 1.2 as though it were a Hyperdrive.
The following two ships would be said by some to resemble the ship in a television series and to resemble the ship in a movie.
Eff Constitution class Mark II Cruiser (516 CR) All systems are TL +4.
Hull (1, 3, 5): 12 11 10 9* 8 7 6 5* 4 3 2 1.
Engines (1, 2): 5 5 5 4 4 3 3 3 2 2 1 1.
Shields (3, 4): 13 12 11 10 9 8 7 6 5 4 3 2.
Facets: F: 3, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.
Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: ---, 5: ---, 6: ---.
Battery Y: FH-3 (Energy):
Co-Axial A: 1-7/8-14/15-21, 2/3+/1/5.
Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.
[ABHJ] [AB] [ABIK]
Battery Z: FP-1 (Ballistic): 1-4/5-8/9-12, 1/3+/2/5.
[AB] [AB]
Special Equipment: Cargo (390); Critical Hit Save (4+); Damage Control ( 3 dice); Marines (5); Passengers (60); Shuttles (12: 96 Capacity; Launch: 3, Recover: 2); Teleports (5); Warp Drive.This has 136 Space Units left for auxilliary systems.
VBAM Statistics
Cost: 15, Maintenance: 2, Defensive Value: 8, Anti-Ship: 17, Anti-Fighter: 1, Command Rating: 6, Command Cost: 3, Basing: 12; Carrier; Gunship; Warp Drive.