Stealth generators are twice the space of a ECM system. If it were to be a simple - on the to-hit roll, it should be -2 on its own.
Below is another option to consider... what do people think?
Dan
> -----Original Message-----
> From: mj12games@yahoogroups.com
> [mailto:mj12games@yahoogroups.com] On Behalf Of beowulfjb@aol.com
> Sent: Friday, January 13, 2006 5:48 AM
> To: mj12games@yahoogroups.com
> Subject: [mj12games] Re: Ideas on the Stealth Generator
>
> Hello everyone,
>
> I have heard some thoughts on the Stealth Generator as used
> in Starmada"X".
> It has been suggested to make ships equipped with this to
> have a "-1" to hit (as in one harder to hit). The regular
> ECM gives a "-1" also, but it can be
> countered by the EWS. Perhaps the Stealth Generator's -1 could be
> something that can Not be countered by the EWS. Then it
> would function exactly as
> the "Advanced ECM" that is available in the Starmada
> Compendium version of the
> game. This Advanced ECM system cannot be countered. I am
> still playing with
> friends here in Jacksonville using the 'Compendium. 0ne of
> my friends equips all of his ships with this Advanced ECM.
> It is effective and seems worth the high cost...
>
> Steven Gilchrist
> Jacksonville, Fla.
>
>
> [Non-text portions of this message have been removed]
>
>
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