Speaking of Transporters... can anyone tell me what the rules for them were? I looked in X and the Compendium, but they aren't in there. I'd like to use them for my Star Trek games.
They were called "teleporters" and worked like this:
Some sci-fi settings have “teleporters” or “transporters”; machines that are able to move people from one place to another without actually traveling through the space in between. These items can have a significant impact on combat by allowing a starship to move marines onto an enemy ship.
Each teleporter allows one “attack” against an enemy starship within five hexes during the Combat Phase. In order to do so, roll one die; if the result is greater than the sum of the distance to the target plus the target's shield rating, the teleport is successful and the target ship has an attacking marine squad on board. Obviously, one marine squad must also be removed from the attacking ship.
For example, a starship with three teleporters is attempting to move marines onto an enemy ship three hexes away. The target has a current shield rating of 2; the sum of the range and shields is 5. This means a roll of 6 is necessary for a successful teleport. Three dice are rolled (one per teleporter), coming up 2, 3, and 6. Therefore, one marine squad is moved from the attacking ship to the target ship.
A starship may not make more teleport rolls than it has marine squads remaining; e.g., if a ship has 10 teleporters, but only 4 marine squads left, it may only make up to 4 teleport rolls.
Security teams may be teleported in the same way as marine squads.