301

(22 replies, posted in Starmada)

Having had time to consider this subject, I conclude that with the permission of the other players in your games, you could restore to your Eldar ships their characteristic movement pattern. You would have to provide Engines for both movement turns and you would have to pick one axis of the playing field along which you would only be permitted to travel at half speed (or to put it another way, paying twice the normal movement cost).

    It seems that one should multiply the Defense Rating by 2 (for the double movement) less 1/3 (for the third of the playing field on which you would move only at half speed) or, rounding up, *1.7. The effect on the Offensive Rating is more difficult to calculate, but would probably average out to a similar quantity. While the proper way to calculate the Offensive Rating (and find the true Combat Rating for an Eldar ship) would be to calculate the Offensive Rating at half speed, calculate the Offensive Rating at twice speed (doubling this to represent travel along two axes of a hexagonal map), and taking the average by dividing by 3, I feel that for a House Rules game this complexity could be neglected and that multiplying the Combat Rating( as determined from the unmodified DRAT & ORAT) by 1.7 would suffice.

      However, given that all ships are counted as inflicting Damage simultaneously in Starmada, being able to make an additional movement after firing would not reduce the Damage inflicted on your ships.Though it would return some of the flavor that these ships had in BFG, it would not help Nomad's problem with them. I regret that I am not able to be of more help to him.

      302

      (36 replies, posted in Starmada)

      Here is the more complex version of the Aquan Prime Battleship.

        Aquan Prime Poseidon class battleship (3263 CR) All systems are TL +4.

          Hull (1, 3, 5): 42 41 40 39 38  37 36 35 34*33  32 31 30 29 28  27 26 25*24 23  22 21 20 19 18 17 16*15 14 13  12 11 10 9 8  7*6 5 4 3  2 1.

            Engines (1, 2): 8 8 8 8 8  8 7 7 7 7  7 6 6 6 6  6 5 5 5 5  5 4 4 4 4  4 4 3 3 3  3 3 2 2 2  2 2 1 1 1  1 1.

              Shields (3, 4): 5 5 5 5 5  5 5 5 5 4  4 4 4 4 4  4 4 3 3 3  3 3 3 3 3  3 2 2 2 2  2 2 2 2 1  1 1 1 1 1  1 1.

                Weapons (5, 6): 1: U, 2: V, 3: W, 4: X, 5: Y, 6: Z.

                  Battery U: Primary Battery (Energy):

                    Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                      Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                        [HJ] [HJ] [HJ] [IK] [IK] [IK]

                          Battery V: Primary Battery (Energy):

                            Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                              Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                  Battery W: Primary Battery (Energy):

                                    Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                      Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                        [AB] [AB] [AB] [EF] [EF] [EF]

                                          Battery X: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                              Battery Y: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                  [ABCDEF] [ABCEDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                    Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, & Ballistic); Increased Hits; Repeating.

                                                      [ABCDEF] [ABCDEF]

                                                        Special Equipment: Carrier (180); Critical Hit Save (2+); Damage Control (6 dice); Datalinks: Range 6 (3); Hyperdrive; Marines (12); Mines (5); Teleports (3).

                                                          Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                            Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                              Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                  If one adjusts the Combat Rating for excessive size penalties as I do, the adjusted Combat Rating is 2710 CR.

                                                                    VBAM  Statistics:

                                                                      Assaulter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1; Direct Assault.

                                                                        Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                          Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                            Fighter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                              Aquan Prime Poseidon class Battleship: Cost: 33, Maintenance: 9, Defensive Value: 32, Anti-Ship: 34, Anti-Fighter: 13, Command Rating: 12, Command Cost: 5, Basing: 3.

                                                                                Adjusted Statistics: Cost: 31, Maintenance: 9, Defensive Value: 30, Anti-Ship: 34, Anti-Fighter: 13, Command Rating: 12, Command Cost: 5, Basing: 3.

                                                                                303

                                                                                (22 replies, posted in Starmada)

                                                                                I don't have the books where I can get to them right now, but I think I recall that if an Eldar ship had a Bonesinger in its crew complement, it could (with some luck in dice rolls) repair any Damage, Including Hull. Also, if the option was taken to have a nest of crystal spiders on board, some hull damage would be repaired in a similar fashion. I do not remember what the Point Cost was for these options, it may have been too high to be usually taken.

                                                                                  I agree that the loss of the second movement turn makes Eldar ships less unpredictable and easier to engage. I think Holofields are more easily converted to standard Starmada shields than the Ablative shields of other BFG ships are. Shield Level 4 should be about right.

                                                                                    While it was suggested that the Grumm's ability to make an additional 1 hexside turn after moving should remain unique to the Grumm, it might also serve to partly represent the Eldar's similar advantage.Providing, of course, that you have the Hammer & Claw Sourcebook and the other players in your game agree.

                                                                                    304

                                                                                    (22 replies, posted in Starmada)

                                                                                    Speed is also good if your ships have organic hulls and can evade enemies long enough to regenerate completely. If my memories of BattleFleet Gothic are correct, Nomad's Eldar Ships should have the Trait: Organic Hull and should be inflicting small amounts of Damage at close range, before fleeing out of range, regenerating & repairing all damage, and swooping back in again to inflict a bit more Damage on their un-regenerating foe. Indeed, the reason that Nomad has not yet won with his Fleet, may be that Starmada's customary 10 turn games are not long enough for the tactics, that the Eldar Fleet was designed for, to work before the game is over. This is one of the inconveniances of my hobby of converting ship designs from one game system to another, the ships may not work the same way in the new system as they did in the original.

                                                                                    305

                                                                                    (17 replies, posted in Starmada)

                                                                                    Simple Version:

                                                                                      Dindrenzi Buckler class Gun Escort (123CR) All systems are TL +4.

                                                                                        Hull (1, 3, 5): 3 2 1.

                                                                                          Engines (1, 2): 10 7 4.

                                                                                            Shields (3, 4): 1 1 1.

                                                                                              Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Y, 5: Z, 6: Z.

                                                                                                Battery Y: Primary Weapons (Kinetic): 1-2/3-4/5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                  [HIJK] [HIJK]

                                                                                                    Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                      [ABCDEF]

                                                                                                        Special Equipment: Damage Control (1 die); Hyperdrive; Marines (2); Teleports (1).

                                                                                                          VBAMStatistics:

                                                                                                            Cost: 7, Maintenance: 2 (All Dindrenzi craft would appear to be heavily weaponed Gunships), Defensive Value: 3, Anti-Ship: 11, Anti-Fighter: 1, Command Rating: 3, Command Cost: 2.

                                                                                                            306

                                                                                                            (17 replies, posted in Starmada)

                                                                                                            Simple Version:

                                                                                                              Dindrenzi Claymore class carrier (889 CR) All systems are TL+4.

                                                                                                                Hull ( 1, 3, 5): 11 10 9 8* 7  6 5 4* 3 2  1.

                                                                                                                  Engines (1, 2): 5 5 5 4 4  3 3 2 2 1  1

                                                                                                                    Shields (3, 4): 3 3 3 3 2  2 2 2 1 1  1.

                                                                                                                      Weapons (5, 6): 1: WY, 2: WZ, 3: XZ, 4: YZ, 5: Y, 6: Y.

                                                                                                                        Battery W: Primary Weapons (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                          [HIJK] [HIJK]

                                                                                                                            Battery X: Primary Weapon (Kinetic): 1-4/5-8/9-12, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                              [G]

                                                                                                                                Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-linked; Increased Hits; Repeating.

                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                    Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                        Special Equipment: Carrier (360); Critical Hit Save (4+); Damage Control (3 dice); Hyperdrive; Marines (18); Mines (4); Teleports (3).

                                                                                                                                          Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                            Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                              Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                                                                                                  VBAM Statistics:

                                                                                                                                                    Assaulter (Breacher): Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                      Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                        Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                          Fighter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter:3.

                                                                                                                                                            Dindrenzi Claymore class Carrier: Cost: 17, Maintenance: 5 (It is a Gunship), Defensive Value: 9, Anti-Ship: 10, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3, Basing: 6.

                                                                                                                                                            307

                                                                                                                                                            (17 replies, posted in Starmada)

                                                                                                                                                            Simple Version:

                                                                                                                                                              Dindrenzi Hammer class Frigate (234 CR) All systems are TL +4.

                                                                                                                                                                Hull (1, 3, 5): 6 5 4*  3 2  1.

                                                                                                                                                                  Engines (1, 2): 12 10 8 6 4  2.

                                                                                                                                                                    Shields (3 ,4): 1 1 1 1 1  1.

                                                                                                                                                                      Weapons (5, 6): 1:W, 2: W, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                        Battery W: Primary Weapons (Kinetic): 1-2/3-4-5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                          [HIJK] [HIJK]

                                                                                                                                                                            Battery X: Primary Weapons (Kinetic): 1-4/5-8/9-12, 2/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                              [G]

                                                                                                                                                                                Battery Y: Primary Weapons (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                  [EF] [EF]

                                                                                                                                                                                    Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                      [ABCDEF] [ABCDEF]

                                                                                                                                                                                        Special Equipment: Critical Hit Save (5+); Damage Control (2 dice); Hyperdrive; Marines (2); Teleports (1).

                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                            Cost: 10, Maintenance: 4 (It is a Gunship), Defensive Value: 4, Anti-Ship: 16, Anti-Fighter: 2, Command Rating: 4, Command Cost: 3.

                                                                                                                                                                                            308

                                                                                                                                                                                            (17 replies, posted in Starmada)

                                                                                                                                                                                            Simple Version:Dindrinzi Fury class Cruiser (383) All systems are TL +4.

                                                                                                                                                                                              Hull (1, 3, 5): 8 7 6 5*4  3 2 1.

                                                                                                                                                                                                Engines (1, 2): 9 8 7 6 5  4 3 2.

                                                                                                                                                                                                  Shields (3, 4): 2 2 2 2 2  1 1 1.

                                                                                                                                                                                                    Weapons (5, 6): 1: VY, 2: VY, 3: WZ, 4: XZ, 5: XZ, 6: Y.

                                                                                                                                                                                                      Battery V: Primary Weapons (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                        [HIJK] [HIJK]

                                                                                                                                                                                                          Battery W: Primary Weapons (Kinetic): 1-4/5-8/9-12, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                            [G]

                                                                                                                                                                                                              Battery X: Primary Weapons (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                [EF] [EF]

                                                                                                                                                                                                                  Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                      Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                          Special Equipment: Critical Hit Save (5+); Damage Control (2 dice); Hyperdrive; Marines (6); Mines (4); Teleports (3).

                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                              Cost: 12, Maintenance: 5 (It is a Gunship), Defensive Value: 6, Anti-Ship; 18, Anti-Fighter: 2, Command Rating: 5, Command Cost: 3.

                                                                                                                                                                                                                              309

                                                                                                                                                                                                                              (17 replies, posted in Starmada)

                                                                                                                                                                                                                              Simple Version:

                                                                                                                                                                                                                                Dindrenzi Conqueror class Battleship (777 CR) All systems are TL +4.

                                                                                                                                                                                                                                  Hull (1, 3, 5): 13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                    Engines (1, 2): 6 6 6 5 5  4 4 3 3 2  2 1 1.

                                                                                                                                                                                                                                      Shields (3, 4): 4 4 4 4 3  3 3 2 2 2  1 1 1.

                                                                                                                                                                                                                                        Weapons (5, 6): 1: VY, 2: VY, 3: WZ, 4: XZ, 5: YZ, 6: Y.

                                                                                                                                                                                                                                          Battery V: Primary Weapons (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                            [HIJK] [HIJK] [HIJK]

                                                                                                                                                                                                                                              Battery W: Primary Weapons (Kinetic): 1-4/5-8/9-12, 5/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                [G]

                                                                                                                                                                                                                                                  Battery X: Primary Weapons (Kinetic): 1-2/3-4/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                    [EF] [EF]

                                                                                                                                                                                                                                                      Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                        [G] [G] [G] [G] [G] [G] [G]

                                                                                                                                                                                                                                                          Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.[list=][/list][ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                            Special Equipment: Critical Hit Save (4+); Damage Control ( 3 dice); Hyperdrive; Marines (10); Mines (4); Teleports (5).

                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                Cost: 17, Maintenance 6 (It is a Gunship), Defensive Value: 10, Anti-Ship: 23, Anti-Fighter: 5, Command Rating: 7, Command Cost: 3.

                                                                                                                                                                                                                                                                  I was surprised that this came out as such a small battleship.

                                                                                                                                                                                                                                                                  310

                                                                                                                                                                                                                                                                  (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                  Simple Version:

                                                                                                                                                                                                                                                                    Aquan Prime Remora class Mine Escort (73 CR) All Systems are TL +4.

                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                        Engines (1, 2): 8 4.

                                                                                                                                                                                                                                                                          Shields (3, 4): 2 1.

                                                                                                                                                                                                                                                                            Weapons(5, 6): 1:Z, 2:Z, 3:Z, 4:---, 5:---, 6:---.

                                                                                                                                                                                                                                                                              Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                [ABCDEF]

                                                                                                                                                                                                                                                                                  Special Equipment: Damage Control (1 die); Hyperdrive; Mines (5).

                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                      Cost: 6, Maintenance: 1/2, Defensive Value: 3, Anti-ship: 3, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2.

                                                                                                                                                                                                                                                                                      311

                                                                                                                                                                                                                                                                                      (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                      Simple Version:

                                                                                                                                                                                                                                                                                        Aquan Prime Triton class Carrier (1466 CR) All Systems are at TL +4.

                                                                                                                                                                                                                                                                                          Hull (1, 3 5): 19 18 17 16 15*  14 13 12 11 10*  9 8 7 6 5*  4 3 2 1.

                                                                                                                                                                                                                                                                                            Engines (1, 2): 7 7 7 6 6  6 5 5 5 4  4 3 3 3 2  2 2 1 1.

                                                                                                                                                                                                                                                                                              Shields (3, 4): 4 4 4 4 4  3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                                                                                                                                                                                                                                                Weapons ( 5, 6): 1: WZ, 2: WZ, 3: X, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                  Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                    [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                      Battery X: Primary Weapons (Energy): 1-2/3-4/5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                        [AB] [AB] [EF] [EF]

                                                                                                                                                                                                                                                                                                          Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                            Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                              [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                Special Equipment: Carrier (360); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (16); Mines (5); Teleports (2).

                                                                                                                                                                                                                                                                                                                  Assaulters (Breachers): Size 2-Speed 15- Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                                                                                                                                                                                                    Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                                                                      Interceptors: Size 3- Speed 18-Attack4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                                                                                                                                                                                        Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                            Assaulter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                                                                                                                              Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                                                                                                                                Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                                                                  Fighter: Cost:1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                                                                                                                                    Aquan Prime Triton class Carrier: Cost: 20, Maintenance: 6, Defensive Value: 14, Anti-Ship: 27, Anti-Fighter: 5, Command Rating: 8, Command Cost: 4, Basing: 6.

                                                                                                                                                                                                                                                                                                                                    312

                                                                                                                                                                                                                                                                                                                                    (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                    Simple Version:

                                                                                                                                                                                                                                                                                                                                      Aquan Prime Piranha class Frigate (147 CR) All Systems are TL+4.

                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 4 3*2 1.

                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 11 9 6 3.

                                                                                                                                                                                                                                                                                                                                            Shields (3,4): 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: XZ, 2: XZ, 3: X, 4: Y, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                Battery X: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                  [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                    Battery Y: Primary Weapons (Energy): 1-2/3-4/5-6, 2/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                      [AB] [EF]

                                                                                                                                                                                                                                                                                                                                                        Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Critical Hit Save (4+); Damage Control ( 2 dice); Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                            VBAMStatistics:

                                                                                                                                                                                                                                                                                                                                                              Cost: 8, Maintenance: 2 (It is a Gunship.), Defensive Value: 3, Anti-Ship: 13, Anti-Fighter: 1, Command Rating: 4, Command Cost: 2.

                                                                                                                                                                                                                                                                                                                                                              313

                                                                                                                                                                                                                                                                                                                                                              (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                              Simple version:

                                                                                                                                                                                                                                                                                                                                                                Aquan Prime Storm class Cruiser (683 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 14 13 12 11 10*  9 8 7 6 5*  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 10 10 9 8 8  7 6 5 5 4  3 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: WZ, 2: WZ, 3: W, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                          Battery W: Primary Weapons (Energy): 1-2/3-4/5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                            [HJ] [HJ] [IK] [IK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                              Battery X: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Critical Hit Save (4+); Damage Control (3 dice); Hyperdrive; Marines (4); Mines (4); Telrports (2).

                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                              Cost: 16, Maintenance: 5, Defensive Value: 10, Anti-Ship: 24, Anti-Fighter: 4, Command Rating: 7, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                                                              314

                                                                                                                                                                                                                                                                                                                                                                                              (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                              Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                Aquan Prime Poseidon class Battleship (2071 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1,2): 8 8 8 7 7  7 6 6 6 5  5 5 4 4 4  3 3 3 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3 ,4): 5 5 5 5 5   4 4 4 4 4  3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: WZ, 2: X, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                          Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 2/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                            [HJ] [HJ] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                              Battery X: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                [AB] [AB] [AB] [EF] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Carrier (180); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (6); Mines (5); Teleports (3).

                                                                                                                                                                                                                                                                                                                                                                                                                            Assaulters (Breachers): Size 2-Speed 15-Attack 4+-defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                              Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                  Fighters: Size 3-Speed 18-Attack 4+-Defense 0, increased Hits; Repeating (60 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                      Assaulter (Breacher): Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                                                                                                                                                                                                                                        Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter:1.

                                                                                                                                                                                                                                                                                                                                                                                                                                          Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Fighter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                              Aquan Prime Poseidon class Battleship: Cost: 26, Maintenance: 6, Defensive Value: 19, Anti-Ship: 31, Anti-Fighter: 5, Command Rating: 9, Command Cost: 4, Basing: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                              315

                                                                                                                                                                                                                                                                                                                                                                                                                                              (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                              Here is the more complex version of the carrier:

                                                                                                                                                                                                                                                                                                                                                                                                                                                Terran Alliance Zenith class Carrier (1463 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 6 6 6 6 5  5 5 4 4 4  3 3 3 3 2  2 2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 3 3 3 3 3  3 3 2 2 2  2 2 2 2 1  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: VY, 2: VZ, 3: W, 4: X, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery V: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial A:  1-4/5-8/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial B: ---/5-8/---,1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [HJ] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery W: Primary Weapons (Kinetic):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial A: 1-4/5-8/---, 4/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Co-Axial B: ---/5-8/9-12, 3/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery X: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Carrier (420); critical hit Save (3+); Damage Control ( 4 dice); Datalink: Range 7 (1); Hyperdrive; Marines (22); Mines (4); Teleports (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Assaulters (Breachers): Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bombers: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Interceptors: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Fighters: Cost:1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Zenith class Carrier: Cost: 23, Maintenance: 6, Defensive value: 14, Anti-Ship: 25, Anti-Fighter: 8, Command Rating: 8, Command cost: 4, Basing: 7.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            316

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            BeowulfJB wrote:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Interesting. have you made smaller ships, especially size one ships, harder for other ships to hit?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I haven't found my notes for this, but I recall that I was trying to use a die 10 version of Starmada to simulate Star Fleet Battles. I could not find a single formula that would work for Hull Sizes greater than 24 or less than 1 and leave the Combat Modifiers for Hull Sizes between 1 and 24 unchanged.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                As it is possible to design flights whose individual fighters would almost be Hull size 1, it would probably be fair to let Hull Size 1 ships and Flotillas have a -1 To-Hit Modifier. Unfortunately, logical consistancy would have smaller fighters at -2 To-Hit and Mines at -3 To- Hit, which would be in contradiction to present Starmada rules. It would certainly displease those who think that Fighters are already too powerful in Starmada.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Nonetheless, I would think it possible to give small craft (Flotillas & Hull Size 1 Ships) -1 or even -2 to the cost of making a turn (given that fighters turn for free) and maybe to give small craft -1 to any Impact Rolls against their Shields (given that they have room for so very few of them and that Fighters may have up to Level 5 Armor). Choosing such an option in a House rules game might be interesting, but might also be unbalancing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  317

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  (17 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Simple version of the Escort:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Sorylian Collective Arrow class Point Escort (103 CR) all systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull  (1, 3, 5): 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 8 6 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: 2Z, 2: 2Z, 3: Z, 4: Z, 5: Z, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade, increased Hits, Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Damage Control (1 die); Hyperdrive; Marines (2); Teleport (1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 7, Maintenance: 1, Defensive Value: 3; Anti-Ship: 9, Anti-Fighter: 0, Command Rating: 3, Command Cost: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    318

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (43 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    I tend to use whatever is the smallest Hull Size that will fit the required equipment. Some of the ships that I convert from other games come out very large;however, I deal with this by making them at a high Tech Level which both makes them smaller and more fragile for their Combat Rating. I have had quite satisfactory games in which the smallest ship had a Combat Rating of more than 5000 and which took less than a couple of hours to play. Also, my House Rules heavily penalize ships of more than Hull 24 by making them easier to hit, take more thrust to turn, and have shields that are easier to penetrate. This both discourages the use of very large ships and keeps the game fun to play.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    319

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (17 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Simple version of the carrier:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Sorylian Collective Morning Star class Carrier (1271 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 17 16 15 14 13*  12 11 10 9 8*  7 6 5 4 3*  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 7 7 7 6 6  5 5 5 4 4  3 3 3 2 2  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): 3 3 3 3 3   3 2 2 2 2  2 2 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: WY, 2: WY, 3: WZ, 4: XZ, 5: XZ, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery W: Primary Weapon (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Rate Of Fire; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery X: Primary Weapon (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Rate Of Fire; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [AB] [AB] [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Carrier (480); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (26); Teleports (5).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  The extra Marines are for the Assaulters.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).Bombers: Size 4-Speed 18-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor, Increased Hits, Repeating (48 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits, Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Assaulter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti- Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Fighter: Cost: 1/1, Maintenance: 1/3, Damage Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Sorylian Collective Morning Star class Carrier: Cost: 21, Maintenance: 5, Defensive Value: 13, Anti-Ship: 23, Anti-Fighter: 4, Command Rating: 8, Command Cost: 4, Basing: 8.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    320

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (17 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Sorylian Collective Scythe class Frigate (284 CR)  All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 7 6 5 4*3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 13 12 10 8 6  4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 1 1 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-4/5-8/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Critical Hit Roll (5+); Damage Control (2 dice); Datalink: Range 7 (4); Hyperdrive; Marines (4); Teleports (2).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 11; Maintenance: 4, Damage Value: 6, Anti-Ship: 14, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                I put the Datalinks needed for a Datagroup on these, because it took too much space to put them on the larger ships.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                321

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                (17 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Sorylian Collective Skyhammer class Cruiser (842 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 19 18 17 16 15* 14 13 12 11 10* 9 8 7 6 5* 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 10 10 9 9 8  8 7 7 6 6  5 5 4 4 3  3 2 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: W, 2: W, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery W: Primary Weapon (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial B:  ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery X: Primary Weapon (Kinetic):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial A: 1-4/5-8/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Co-Axial B: ---/5-8/---, 2/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                2nd Mode: 1-2/2-3/4-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Critical Hit Roll (3+); Damage Control (4 dice); Datalink: Range 7 (1); Hyperdrive; Marines (8); Teleports (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 18, Maintenance: 6, Defensive Value: 13, Anti-Ship: 26, Anti-Fighter: 7, Command Rating: 8, Command Cost: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Adding a Datalink with this Range raises the Hull size required to fit it much more than I had expected.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          322

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          (4 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          koyodude wrote:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          So armor plating lets you ignore a roll of 1 (negates 1/3 of Hull hits and 1/2 of engine hits)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Has there ever been, or has anyone experimented with, options that are the "analog" to this, such as something like "reinforced shielding" (ignores rolls of 3) or "armored weapons"(ignore rolls of 5)???

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          If so, how did they play?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Someone did this. They costed Armored batteries (no effect on a die roll of 6) at Space Units (for weapons only) *1.5 and Offensive Rating * 1.75. They costed Redundant Shielding (no effect on a die roll 0f 4) at Space Units (for shields only) *1.5 and Defensive Rating * 1.75. I don't know if the Combat rating comes out properly balanced or not.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              In my House Rules games, I sometimes use Heavy Armor (Ignores rolls of 3, costs 10% of total Space Units, and costs 2 * Drat), but this precludes the use of Redundant Shielding (making shields invulnerable would have to be very expensive ) and requires that Armor Plating be taken ( you have to have armor before you can make it thicker). This means that you are spending almost a third of the available space on Defense. Level 4 Shields would reduce the Damage quite as much (by 2/3) and usually cost less.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              323

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (17 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Here begins the complex versions of these ships.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Sorylian Collective Swordbreaker class Battleship (1595 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1,3,5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1,2): 6 6 6 6 5  5 5 5 4 4  4 4 3 3 3  3 2 2 2 2  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3,4): 4 4 4 4 4  4 3 3 3 3  3 3 2 2 2  2 2 2 1 1  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5,6): 1: TW, 2: TX, 3: UX, 4: UY, 5: VY, 6: WZ.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery T: Primary Weapon (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial B: ---/5-8/9-12, 1/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery U: Primary Weapon (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Co-Axial B: ---/5-8/9-12, 1/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [HJ] [HJ] HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery V: Primary Weapon (Kinetic):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-4/5-8/---, 4/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial B: ---/5-8/9-12, 3/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery W: Torpedo (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [HJ] [HJ] [HJ] [HJ] [HJ] [HJ]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: Torpedo (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits, Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [IK] [IK] [IK] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Point Defense (Kinetic): 1-2/3-4/---, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic): Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Critical Hit Save (3+); Damage Control (4); Datalink: Range 7 (1); Hyperdrive; Marines (12); Teleports (6).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 23; Maintenance: 7 (It is a Gunship); Defensive Value: 17; Anti- Ship: 31; Anti-Fighter: 13; Command Rating: 9; Command Cost: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Lots of guns & very flexible.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          324

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Version with Interceptors:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Terran Guardian class point Escort (95 CR) All Systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1,3,5): 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1,2): 6 4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3,4): 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5,6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense: 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Damage Control (1 die); Datalink: Range 6 (1); Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 6; Maintenance: 1; Defensive Value: 3; Anti-Ship: 8; Anti-Fighter: 0; Command Rating: 3; Command Cost: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              325

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (36 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Terran Alliance Guardian Class Point Escort (61CR) All Systems TL+4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1,3,5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1,2): 6 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3,4): 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5,6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Damage Control (1 die); Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 5; Maintenance: 1(Surprisingly, this is a Gunship); Defensive Value: 2; Anti-Ship: 7; Anti-Fighter: 0; Command Rating: 2; Command Cost: 2.