Topic: A request may be answered.

Firestorm Armada Sorylian Collective Swordbreaker Battleship (1053 CR) All systems are TL +4.

    Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2 1.

      Engines (1, 2): 6 6 6 5 5  5 4 4 4 3  3 3 2 2 2  1 1 1.

        Shields (3, 4): 4 4 4 4 4  3 3 3 3 2  2 2 2 2 1  1 1 1.

          Weapons (5, 6): 1: W, 2: X, 3: Y, 4: Y, 5: Z, 6: Z.

            Battery W: Primary Weapons (Energy): 1-4/5-8/9-12, 5/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

              [HJ] [IK]

                Battery X: Primary Weapons (Kinetic): 1-4/5-8/9-12, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                  [G]

                    Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                      [HJ] [HJ] [HJ] [IK] [IK] [IK]

                        Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                          [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                            Special Equipment: Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (12); Teleports (6).

                              VBAM Statistics:

                                Cost: 20, Maintenance: 6 (It is a Gunship), Defensive Value: 13, Anti-Ship: 27, Anti-Fighter: 6, Command Rating: 8, Command Cost: 4.

                                Re: A request may be answered.

                                I notices that some weapons are Energy weapons, and others are Kenetic.   
                                We have not used this detail yet.  Are their advantages (or even the need) for such detail?

                                Re: A request may be answered.

                                This seems like it belongs in the design section...

                                Re: A request may be answered.

                                The type of weapon is listed for those who ( like I often do)  still use the shield rules from the Starmada/Victory By Any Means crossover book. Houserule ships do not belong in the design section, only standard rules ships should be found there. Otherwise, it would get too confusing.

                                  Sorylian Collective Skyhammer Cruiser (504 CR) All systems are TL +4.

                                    Hull (1,3,5): 12 11 10 9 * 8  7 6 5* 4 3   2 1.

                                      Engines (1,2): 10 10 9 8 7  6 5 5 4 3  2 1.

                                        Shields (3,4): 2 2 2 2 2  2 1 1 1 1  1 1.

                                          Weapons: 1: W, 2: X, 3: Y, 4: Z, 5: Z, 6: ---.

                                            Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                              [HJ] [IK]

                                                Battery X: Primary Weapons (Kinetic): 1-3/4-6/7-9, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                  [G]

                                                    Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                      [AB] [AB]

                                                        Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                          [ABCDEF] [ABCDEF] [ABCDEF]

                                                            Special Equipment: Critical Hit Save (4+); Damage Control ( 3 dice ); Hyperdrive; Marines ( 8); Teleports ( 4 ).

                                                              VBAM Statistics:

                                                                Cost: 14, Maintenance: 4, Defensive Value: 8, Anti-Ship: 22, Anti-Fighter: 3,Command Rating: 6,Command Cost: 3.

                                                                Re: A request may be answered.

                                                                Sorylian Collective Scythe Frigate (179 CR ) All systems are TL +4.

                                                                  Hull (1, 2, 3): 5 4 3* 2 1.

                                                                    Engines (1, 2): 13 11 8 6 3.

                                                                      Shields (3, 4): 1 1 1 1 1.

                                                                        Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Y, 5:Z, 6:Z.

                                                                          Battery Y: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                            [AB] [HJ] [IK]

                                                                              Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                [ABCDEF]

                                                                                  Special Equipment: Critical Hit Save ( 5+); Damage Control (2 dice);Hyperdrive; Marines (4); Teleports (2).

                                                                                    VBAM Statistics:

                                                                                      Cost: 8, Maintenance: 2, Defensive Value: 4, Anti-Ship: 13, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2.

                                                                                        Those are the standard Starmada versions.Next will come the House Rules versions as soon as I get the time to finish them.

                                                                                        Re: A request may be answered.

                                                                                        From jimbeau's post regarding rules of the Basin:

                                                                                        2) Design Rules restrictions
                                                                                        a) Ships must be designed using canon Starmada rules (i.e. Starmada X: or Starmada X: Brigade)
                                                                                        b) Exception, Ships may be designed with the VBAM KEB Shield system "

                                                                                        So if KEB is all you're changing, then is probably does belong in Design.  On the other hand, you did mention more houserules at the end.  Up to this point, though, it's pretty certainly design material, since everything is canon.

                                                                                        Re: A request may be answered.

                                                                                        Before I procede with The Final Versions of these ships, I wish to clarify  what Tech Levels I am using. I think this is similar to the standard scheme, though if memory serves me correctly, that runs between -5 & 5.

                                                                                          Tech Level -4 = *2, -3 = *1.68, -2 = *1.41, -1 = *1.19, 0 = *1, +1 = *0.84, +2 = *0.71, +3 = *0.59, +4 = *0.50.

                                                                                            This is not the version that I use in my Home Rules games. I wanted to be able to specify the Tech Level with a single 6 digit number. The numbers 000000 to XXXXXX (yes, that is the Roman Numeral Ten) specify every Space Unit  modifier used in constructing the ship (Hull, Engines, Shields, Weapons, Special Equipment, and Fighters).

                                                                                              I modify Hull by dividing it by the Tech Level. I started doing this because I wanted to convert Renegade Legion : Leviathan to Starmada and the ships kept being too large to be played. Doing this gave me enough room in a small enough Hull that I could play a game of two cruisers against a battleship in roughly 5 turns (somewhat long turns due to all the dice rolling, but playing a game still took only about an hour).

                                                                                                This is what I use at home:

                                                                                                  Tech Level 0 = *4, 1 = *3.03, 2 = *2.3, 3 = *1.74, 4 = *1.32, 5 = *1, 6 = *.76, 7 = *.57, 8 = *.44, 9 = *.33, X = *.25. This gives me the flexibility to accomodate anything from telekinetically powered stone pyramids in Skyjammer to the great & terrible elder race technologies in Schlock Mercenary Http://www.schlockmercenary.com. I also use slightly looser formulas for Hull (X^(4/3)*100), Engines (X^(5/3)*3), and Shields (X^(2/3)*25). This gives me a little more room to fit things in (except for Flotillas which have more Space Units under the Standard formula). Also, applying Tech Level Modifiers to both Hull and Special Equipment has the curious effect that any System which takes up a percentage of the Hull takes up a constant value in Space Units for a given size of Hull.

                                                                                                    As an example, this is what a Hull 6 vessel would look like under my house rules: TL 0: 273 SU, TL 1: 361 SU, TL 2: 475 SU, TL 3: 628 SU, TL 4: 827, TL 5: 1091, TL 6: 1436, TL 7: 1915, TL 8: 2480, TL 9: 3307, TL X: 4364.

                                                                                                      An example of what happens when you take a system like Countermeasures and apply these Houserules: TL modifier * 5% *SU of Hull / TL Modifer =

                                                                                                        TL 0: 56 SU, TL 1: 58 SU, TL 2: 56 SU, TL 3: 56 SU, TL4: 56 SU, TL 5: 55 SU, TL 6: 55 SU, TL 7: 55 SU, TL 8: 55 SU, TL 9: 55 SU, TL X: 55 SU. The variance is solely due to rounding.

                                                                                                        Re: A request may be answered.

                                                                                                        Here begins the complex versions of these ships.

                                                                                                          Sorylian Collective Swordbreaker class Battleship (1595 CR) All systems are TL +4.

                                                                                                            Hull (1,3,5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                              Engines (1,2): 6 6 6 6 5  5 5 5 4 4  4 4 3 3 3  3 2 2 2 2  1 1 1 1.

                                                                                                                Shields (3,4): 4 4 4 4 4  4 3 3 3 3  3 3 2 2 2  2 2 2 1 1  1 1 1 1.

                                                                                                                  Weapons (5,6): 1: TW, 2: TX, 3: UX, 4: UY, 5: VY, 6: WZ.

                                                                                                                    Battery T: Primary Weapon (Energy):

                                                                                                                      Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                        Co-Axial B: ---/5-8/9-12, 1/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                          [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                            Battery U: Primary Weapon (Energy):

                                                                                                                              Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                Co-Axial B: ---/5-8/9-12, 1/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                                  [HJ] [HJ] HJ] [IK] [IK] [IK]

                                                                                                                                    Battery V: Primary Weapon (Kinetic):

                                                                                                                                      Co-Axial A: 1-4/5-8/---, 4/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                        Co-Axial B: ---/5-8/9-12, 3/4+/1/1, Minimum Range; Increased Hits; Repeating.

                                                                                                                                          [G] [G]

                                                                                                                                            Battery W: Torpedo (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                              [HJ] [HJ] [HJ] [HJ] [HJ] [HJ]

                                                                                                                                                Battery X: Torpedo (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits, Repeating.

                                                                                                                                                  [IK] [IK] [IK] [IK] [IK] [IK]

                                                                                                                                                    Battery Y: Point Defense (Kinetic): 1-2/3-4/---, Carronade; Increased Hits; Repeating.

                                                                                                                                                      2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic): Increased Hits; Repeating.

                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                          Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, Ballistic); Increased Hits; Repeating.

                                                                                                                                                            [ABCDEF] [ABCDEF]

                                                                                                                                                              Special Equipment: Critical Hit Save (3+); Damage Control (4); Datalink: Range 7 (1); Hyperdrive; Marines (12); Teleports (6).

                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                  Cost: 23; Maintenance: 7 (It is a Gunship); Defensive Value: 17; Anti- Ship: 31; Anti-Fighter: 13; Command Rating: 9; Command Cost: 4.

                                                                                                                                                                    Lots of guns & very flexible.

                                                                                                                                                                    Re: A request may be answered.

                                                                                                                                                                    Sorylian Collective Skyhammer class Cruiser (842 CR) All systems are TL +4.

                                                                                                                                                                      Hull (1, 3, 5): 19 18 17 16 15* 14 13 12 11 10* 9 8 7 6 5* 4 3 2 1.

                                                                                                                                                                        Engines (1, 2): 10 10 9 9 8  8 7 7 6 6  5 5 4 4 3  3 2 2 1.

                                                                                                                                                                          Shields (3, 4): 2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1 1.

                                                                                                                                                                            Weapons (5, 6): 1: W, 2: W, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                              Battery W: Primary Weapon (Energy):

                                                                                                                                                                                Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                  Co-Axial B:  ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                    [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                      Battery X: Primary Weapon (Kinetic):

                                                                                                                                                                                        Co-Axial A: 1-4/5-8/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                          Co-Axial B: ---/5-8/---, 2/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                            [G] [G]

                                                                                                                                                                                              Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                [AB] [AB] [AB] [AB]

                                                                                                                                                                                                  Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                    2nd Mode: 1-2/2-3/4-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                        Special Equipment: Critical Hit Roll (3+); Damage Control (4 dice); Datalink: Range 7 (1); Hyperdrive; Marines (8); Teleports (4).

                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                            Cost: 18, Maintenance: 6, Defensive Value: 13, Anti-Ship: 26, Anti-Fighter: 7, Command Rating: 8, Command Cost: 4.

                                                                                                                                                                                                              Adding a Datalink with this Range raises the Hull size required to fit it much more than I had expected.

                                                                                                                                                                                                              Re: A request may be answered.

                                                                                                                                                                                                              Sorylian Collective Scythe class Frigate (284 CR)  All systems are TL +4.

                                                                                                                                                                                                                Hull (1, 3, 5): 7 6 5 4*3  2 1.

                                                                                                                                                                                                                  Engines (1, 2): 13 12 10 8 6  4 2.

                                                                                                                                                                                                                    Shields (3, 4): 1 1 1 1 1  1 1.

                                                                                                                                                                                                                      Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                        Battery Y: Primary Weapons (Energy):

                                                                                                                                                                                                                          Co-Axial A: 1-4/5-8/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                            Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                              [AB] [HJ] [IK]

                                                                                                                                                                                                                                Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                  2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                    Special Equipment: Critical Hit Roll (5+); Damage Control (2 dice); Datalink: Range 7 (4); Hyperdrive; Marines (4); Teleports (2).

                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                        Cost: 11; Maintenance: 4, Damage Value: 6, Anti-Ship: 14, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3.

                                                                                                                                                                                                                                          I put the Datalinks needed for a Datagroup on these, because it took too much space to put them on the larger ships.

                                                                                                                                                                                                                                          Re: A request may be answered.

                                                                                                                                                                                                                                          Simple version of the carrier:

                                                                                                                                                                                                                                            Sorylian Collective Morning Star class Carrier (1271 CR) All systems are TL +4.

                                                                                                                                                                                                                                              Hull (1, 3, 5): 17 16 15 14 13*  12 11 10 9 8*  7 6 5 4 3*  2 1.

                                                                                                                                                                                                                                                Engines (1, 2): 7 7 7 6 6  5 5 5 4 4  3 3 3 2 2  1 1.

                                                                                                                                                                                                                                                  Shields (3, 4): 3 3 3 3 3   3 2 2 2 2  2 2 1 1 1  1 1.

                                                                                                                                                                                                                                                    Weapons (5, 6): 1: WY, 2: WY, 3: WZ, 4: XZ, 5: XZ, 6: Y.

                                                                                                                                                                                                                                                      Battery W: Primary Weapon (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Rate Of Fire; Increased Hits; Repeating.

                                                                                                                                                                                                                                                        [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                          Battery X: Primary Weapon (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Rate Of Fire; Increased Hits; Repeating.

                                                                                                                                                                                                                                                            [G] [G] [G] [G]

                                                                                                                                                                                                                                                              Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                [AB] [AB] [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                  Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                      Special Equipment: Carrier (480); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (26); Teleports (5).

                                                                                                                                                                                                                                                                        The extra Marines are for the Assaulters.

                                                                                                                                                                                                                                                                          Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).Bombers: Size 4-Speed 18-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                            Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor, Increased Hits, Repeating (48 Capacity).

                                                                                                                                                                                                                                                                              Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits, Repeating.

                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                  Assaulter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                                                                                    Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                                                                                      Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti- Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                        Fighter: Cost: 1/1, Maintenance: 1/3, Damage Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                                                                                          Sorylian Collective Morning Star class Carrier: Cost: 21, Maintenance: 5, Defensive Value: 13, Anti-Ship: 23, Anti-Fighter: 4, Command Rating: 8, Command Cost: 4, Basing: 8.

                                                                                                                                                                                                                                                                                          Re: A request may be answered.

                                                                                                                                                                                                                                                                                          Simple version of the Escort:

                                                                                                                                                                                                                                                                                            Sorylian Collective Arrow class Point Escort (103 CR) all systems are TL +4.

                                                                                                                                                                                                                                                                                              Hull  (1, 3, 5): 3 2 1.

                                                                                                                                                                                                                                                                                                Engines (1, 2): 8 6 3.

                                                                                                                                                                                                                                                                                                  Shields (3, 4): 1 1 1.

                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: 2Z, 2: 2Z, 3: Z, 4: Z, 5: Z, 6: Z.

                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade, increased Hits, Repeating.

                                                                                                                                                                                                                                                                                                        Special Equipment: Damage Control (1 die); Hyperdrive; Marines (2); Teleport (1).

                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                            Cost: 7, Maintenance: 1, Defensive Value: 3; Anti-Ship: 9, Anti-Fighter: 0, Command Rating: 3, Command Cost: 2.

                                                                                                                                                                                                                                                                                                            Re: A request may be answered.

                                                                                                                                                                                                                                                                                                            Simple Version:

                                                                                                                                                                                                                                                                                                              Dindrenzi Conqueror class Battleship (777 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 6 6 6 5 5  4 4 3 3 2  2 1 1.

                                                                                                                                                                                                                                                                                                                    Shields (3, 4): 4 4 4 4 3  3 3 2 2 2  1 1 1.

                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: VY, 2: VY, 3: WZ, 4: XZ, 5: YZ, 6: Y.

                                                                                                                                                                                                                                                                                                                        Battery V: Primary Weapons (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                          [HIJK] [HIJK] [HIJK]

                                                                                                                                                                                                                                                                                                                            Battery W: Primary Weapons (Kinetic): 1-4/5-8/9-12, 5/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                              [G]

                                                                                                                                                                                                                                                                                                                                Battery X: Primary Weapons (Kinetic): 1-2/3-4/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                  [EF] [EF]

                                                                                                                                                                                                                                                                                                                                    Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                      [G] [G] [G] [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                        Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.[list=][/list][ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                          Special Equipment: Critical Hit Save (4+); Damage Control ( 3 dice); Hyperdrive; Marines (10); Mines (4); Teleports (5).

                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                              Cost: 17, Maintenance 6 (It is a Gunship), Defensive Value: 10, Anti-Ship: 23, Anti-Fighter: 5, Command Rating: 7, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                I was surprised that this came out as such a small battleship.

                                                                                                                                                                                                                                                                                                                                                Re: A request may be answered.

                                                                                                                                                                                                                                                                                                                                                Simple Version:Dindrinzi Fury class Cruiser (383) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 8 7 6 5*4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 9 8 7 6 5  4 3 2.

                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 2 2 2 2 2  1 1 1.

                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: VY, 2: VY, 3: WZ, 4: XZ, 5: XZ, 6: Y.

                                                                                                                                                                                                                                                                                                                                                          Battery V: Primary Weapons (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                            [HIJK] [HIJK]

                                                                                                                                                                                                                                                                                                                                                              Battery W: Primary Weapons (Kinetic): 1-4/5-8/9-12, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                [G]

                                                                                                                                                                                                                                                                                                                                                                  Battery X: Primary Weapons (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                    [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                      Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Critical Hit Save (5+); Damage Control (2 dice); Hyperdrive; Marines (6); Mines (4); Teleports (3).

                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                  Cost: 12, Maintenance: 5 (It is a Gunship), Defensive Value: 6, Anti-Ship; 18, Anti-Fighter: 2, Command Rating: 5, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                                                  Re: A request may be answered.

                                                                                                                                                                                                                                                                                                                                                                                  Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                    Dindrenzi Hammer class Frigate (234 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 6 5 4*  3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 12 10 8 6 4  2.

                                                                                                                                                                                                                                                                                                                                                                                          Shields (3 ,4): 1 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1:W, 2: W, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                              Battery W: Primary Weapons (Kinetic): 1-2/3-4-5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                [HIJK] [HIJK]

                                                                                                                                                                                                                                                                                                                                                                                                  Battery X: Primary Weapons (Kinetic): 1-4/5-8/9-12, 2/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                    [G]

                                                                                                                                                                                                                                                                                                                                                                                                      Battery Y: Primary Weapons (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                        [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Critical Hit Save (5+); Damage Control (2 dice); Hyperdrive; Marines (2); Teleports (1).

                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 10, Maintenance: 4 (It is a Gunship), Defensive Value: 4, Anti-Ship: 16, Anti-Fighter: 2, Command Rating: 4, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                  Re: A request may be answered.

                                                                                                                                                                                                                                                                                                                                                                                                                  Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                    Dindrenzi Claymore class carrier (889 CR) All systems are TL+4.

                                                                                                                                                                                                                                                                                                                                                                                                                      Hull ( 1, 3, 5): 11 10 9 8* 7  6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 5 5 5 4 4  3 3 2 2 1  1

                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 3 3 3 3 2  2 2 2 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: WY, 2: WZ, 3: XZ, 4: YZ, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                              Battery W: Primary Weapons (Kinetic): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                [HIJK] [HIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery X: Primary Weapon (Kinetic): 1-4/5-8/9-12, 3/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                    [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Carrier (360); Critical Hit Save (4+); Damage Control (3 dice); Hyperdrive; Marines (18); Mines (4); Teleports (3).

                                                                                                                                                                                                                                                                                                                                                                                                                                                Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                          Assaulter (Breacher): Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Fighter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter:3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Dindrenzi Claymore class Carrier: Cost: 17, Maintenance: 5 (It is a Gunship), Defensive Value: 9, Anti-Ship: 10, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3, Basing: 6.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Re: A request may be answered.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Dindrenzi Buckler class Gun Escort (123CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 10 7 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: Y, 2: Y, 3: Y, 4: Y, 5: Z, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Primary Weapons (Kinetic): 1-2/3-4/5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HIJK] [HIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Damage Control (1 die); Hyperdrive; Marines (2); Teleports (1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAMStatistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 7, Maintenance: 2 (All Dindrenzi craft would appear to be heavily weaponed Gunships), Defensive Value: 3, Anti-Ship: 11, Anti-Fighter: 1, Command Rating: 3, Command Cost: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Re: A request may be answered.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          I had intended to get back to these sooner, but spending more time getting acquainted with the game system makes the errors in my first postings easier to see.You may expect some revision as I get the time.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Having left you with three sets of allied ships and only one set of enemies for them to fight, I should rectify this flaw.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Directorate Judgement class Battleship (1198 CR). All systems are TL+4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 7 7 7 6 6  6 5 5 5 4   4 4 3 3 3  2 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 4 4 4 4 4  3 3 3 3 3  2 2 2 2 2  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1:VY, 2:WZ, 3: WZ, 4: X, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery V: Primary Weapons (Energy): 1-4/5-8/9-12, 1/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [AB] [HJ] [IK] [AB] [HJ] [IK] [AB] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery W: Primary Weapons (Energy): 1-4/5-8/9-12, 1/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery X: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [HJ] [HJ] [HJ] [HJ] [HJ]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [IK] [IK] [IK] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Carrier (60 Capacity); Critical Hit Save (3+); Damage Control (4 Dice); HyperDrive; Marines (14 13 12 11 10  9 8 7 6 5  4 3  2 1); Mines (Factors: 5 4 3 2 1); Teleports (4). This has 66 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 18,Maintenance: 10/3 ~ 4, Defensive Value:  14, Anti-Ship: 28, Anti-Fighter: 6, Command Rating: 8, Command Cost: 4, Basing: 1; Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Directorate Judgement class Battleship (VP: 247).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull: 13 12 11 10 9  8 7 // 6 5 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Defence: 5+. Thrust: 5/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: HyperDrive; Fighters (2 1); Marines (7 6 5 4 3  2 1); Mines (2 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            W(E): 36/18 [24/12] 12/6 (3-6), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            X(E): 21/11 [-/-] -/- (3-6), Short Range;  Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Y(G): 16/8 [32/16] 16/8 (3-6), Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Z(K):  10/5 [10/5] 10/5 (3-6), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Directorate Vanquisher class Cruiser (383 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 11 10 9 8* 7  6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 8 8 7 6 6  5 4 3 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 2 2 2 2 2  2 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: WY, 2: WY, 3: WY, 4: XY, 5: XZ, 6: YZ.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery W: Primary Weapons (Energy): 1-4/5-8/9-12, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [HJ] [IK] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery X: Primary Weapons (Energy): 1-3/4-6/---, 1/4+/1/1, Carronade; Range-Based Damage; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [IK] [HJ] [IK] [HJ] [IK] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Critical Hit Save (4+); Damage Control ( 3 Dice); HyperDrive; Marines (8 7 6 5 4  3 2 1); Teleports (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 10, Maintenance: 11/6 ~ 2, Defensive Value: 3+, Anti-Ship: 17, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Directorate Vanquisher class Cruiser (VP: 89).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull: 7 6 5 4 // 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Defense: 3+. Thrust: 6/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: HyperDrive; Marines (4 3 2 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        W(E): 8/4 [16/8] 8/4 (3-6), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        X(E): 9/4 [-/-] -/- (2-3), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Y(G): 11/5 [22/11] 11/5 (3-6), Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Z(K): 6/3 [6/3] 6/3 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Directorate Overseer class Carrier (922 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1,2): 7 7 6 6 5  5 4 4 3 3  2 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 3 3 3 3 3  2 2 2 2 1  1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: WY, 2: WY, 3: XZ, 4: XZ, 5: XZ, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [HJ] [HJ] [HJ] [HJ] [HJ]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [IK] [IK] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Carrier (360 Capacity); Critical Hit Save (4+); Damage Control (3 Dice); HyperDrive; Marines (10 9 8 7 6  5 4 3 2 1). This has 132 Space Units left for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 16, Maintenance: 13/6 ~ 3, Defensive Value: 10, Anti-Ship: 20, Anti-Fighter: 3, Command rating: 7, Command Cost: 3, Basing: 6; Carrier; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Directorate Overseer class Carrier (VP: 179).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull: 9 8 7 6 5 // 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Defense: 4+. Thrust: 5/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Fighters (14); HyperDrive; Marines (5 43 2 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    X(G): 13/7 [27/13] 13/7 (3-6), Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Y(E): 21/11 [-/-] -/- (2-5), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Z(K): 10/5 [10/5] 10/5 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Directorate  Enforcer class Frigate (175 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 10 8 6 4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: 2XY, 2: 2XY,  3: 2XZ, 4: 2XZ, 5: XY, 6: XY.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery X: Primary Weapons (Energy): 1-3/4-6/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [IK] [HJ] [IK] [HJ] [IK] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Primary Weapons (Energy): 1-3/4-6/---, 1/4+/1/1, Carronade; Range-Based Damage; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Critical Hit Save (5+); Damage Control (2 Dice);HyperDrive; Marines (2 1); Teleports (1). This has 78 Space Units left for auxilliary equipment.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 7, Maintenance: 5/6 ~ 1, Defensive Value: 4, Anti-Ship: 13, Anti-Fighter: 2, Command Rating: 4, Command Cost: 2; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Directorate Enforcer class Frigate (VP: 31).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull: 3 2 // 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Defense: 2+. Thrust: 8/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: HyperDrive; Marines (1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            X(E): 5/3 [11/5] 5/3 (2-3), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Y(E): 9/4 [-/-] -/- (2-3), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Z(K): 2/1 [2/1] 2/1 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          </r>