I had intended to get back to these sooner, but spending more time getting acquainted with the game system makes the errors in my first postings easier to see.You may expect some revision as I get the time.
Having left you with three sets of allied ships and only one set of enemies for them to fight, I should rectify this flaw.
Simple Version:
Directorate Judgement class Battleship (1198 CR). All systems are TL+4 (*0.50 S.U.).
Hull (1, 3, 5): 20 19 18 17 16* 15 14 13 12 11* 10 9 8 7 6* 5 4 3 2 1.
Engines (1, 2): 7 7 7 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1.
Shields (3, 4): 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1.
Weapons (5, 6): 1:VY, 2:WZ, 3: WZ, 4: X, 5: X, 6: Y.
Battery V: Primary Weapons (Energy): 1-4/5-8/9-12, 1/4+/1/1, Increased Hits; Repeating.
[AB] [HJ] [IK] [AB] [HJ] [IK] [AB] [HJ] [IK]
Battery W: Primary Weapons (Energy): 1-4/5-8/9-12, 1/4+/1/1, Increased Hits; Repeating.
[G] [G] [G] [G]
Battery X: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.
[HJ] [HJ] [HJ] [HJ] [HJ] [HJ]
Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.
[IK] [IK] [IK] [IK] [IK] [IK]
Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Increased Hits; Repeating.
[ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Special Equipment: Carrier (60 Capacity); Critical Hit Save (3+); Damage Control (4 Dice); HyperDrive; Marines (14 13 12 11 10 9 8 7 6 5 4 3 2 1); Mines (Factors: 5 4 3 2 1); Teleports (4). This has 66 Space Units left for auxilliary systems.
VBAM Statistics:
Cost: 18,Maintenance: 10/3 ~ 4, Defensive Value: 14, Anti-Ship: 28, Anti-Fighter: 6, Command Rating: 8, Command Cost: 4, Basing: 1; Hyperdrive.
S:FO Statistics:
Directorate Judgement class Battleship (VP: 247).
Hull: 13 12 11 10 9 8 7 // 6 5 4 3 2 1.
Defence: 5+. Thrust: 5/3.
Special Equipment: HyperDrive; Fighters (2 1); Marines (7 6 5 4 3 2 1); Mines (2 1).
Weapons:
W(E): 36/18 [24/12] 12/6 (3-6), Short Range; Repeating.
X(E): 21/11 [-/-] -/- (3-6), Short Range; Repeating.
Y(G): 16/8 [32/16] 16/8 (3-6), Repeating.
Z(K): 10/5 [10/5] 10/5 (3-6), Short Range; Repeating.
Simple Version:
Directorate Vanquisher class Cruiser (383 CR). All systems are TL +4 (*0.50 S.U.).
Hull (1, 3, 5): 11 10 9 8* 7 6 5 4* 3 2 1.
Engines (1, 2): 8 8 7 6 6 5 4 3 3 2 1.
Shields (3, 4): 2 2 2 2 2 2 1 1 1 1 1.
Weapons (5, 6): 1: WY, 2: WY, 3: WY, 4: XY, 5: XZ, 6: YZ.
Battery W: Primary Weapons (Energy): 1-4/5-8/9-12, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.
[HJ] [IK] [HJ] [IK]
Battery X: Primary Weapons (Energy): 1-3/4-6/---, 1/4+/1/1, Carronade; Range-Based Damage; Repeating.
[AB] [AB] [AB]
Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.
[HJ] [IK] [HJ] [IK] [HJ] [IK] [HJ] [IK]
Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.
[ABCDEF] [ABCDEF] [ABCDEF]
Special Equipment: Critical Hit Save (4+); Damage Control ( 3 Dice); HyperDrive; Marines (8 7 6 5 4 3 2 1); Teleports (4).
VBAM Statistics:
Cost: 10, Maintenance: 11/6 ~ 2, Defensive Value: 3+, Anti-Ship: 17, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3; HyperDrive.
S:FO Statistics:
Directorate Vanquisher class Cruiser (VP: 89).
Hull: 7 6 5 4 // 3 2 1.
Defense: 3+. Thrust: 6/3.
Special Equipment: HyperDrive; Marines (4 3 2 1).
Weapons:
W(E): 8/4 [16/8] 8/4 (3-6), Short Range; Repeating.
X(E): 9/4 [-/-] -/- (2-3), Short Range; Repeating.
Y(G): 11/5 [22/11] 11/5 (3-6), Repeating.
Z(K): 6/3 [6/3] 6/3 (1-2), Short Range; Repeating.
Simple Version:
Directorate Overseer class Carrier (922 CR). All systems are TL +4 (*0.50 S.U.).
Hull (1, 3, 5): 13 12 11 10 9* 8 7 6 5 4* 3 2 1.
Engines (1,2): 7 7 6 6 5 5 4 4 3 3 2 2 1.
Shields (3, 4): 3 3 3 3 3 2 2 2 2 1 1 1 1.
Weapons (5, 6): 1: WY, 2: WY, 3: XZ, 4: XZ, 5: XZ, 6: Y.
Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Increased Hits; Repeating.
[G] [G] [G] [G]
Battery X: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.
[HJ] [HJ] [HJ] [HJ] [HJ]
Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.
[IK] [IK] [IK] [IK] [IK]
Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.
[ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Special Equipment: Carrier (360 Capacity); Critical Hit Save (4+); Damage Control (3 Dice); HyperDrive; Marines (10 9 8 7 6 5 4 3 2 1). This has 132 Space Units left for auxilliary services.
VBAM Statistics:
Cost: 16, Maintenance: 13/6 ~ 3, Defensive Value: 10, Anti-Ship: 20, Anti-Fighter: 3, Command rating: 7, Command Cost: 3, Basing: 6; Carrier; HyperDrive.
S:FO Statistics:
Directorate Overseer class Carrier (VP: 179).
Hull: 9 8 7 6 5 // 4 3 2 1.
Defense: 4+. Thrust: 5/3.
Special Equipment: Fighters (14); HyperDrive; Marines (5 43 2 1).
Weapons:
X(G): 13/7 [27/13] 13/7 (3-6), Repeating.
Y(E): 21/11 [-/-] -/- (2-5), Short Range; Repeating.
Z(K): 10/5 [10/5] 10/5 (1-2), Short Range; Repeating.
Simple Version:
Directorate Enforcer class Frigate (175 CR). All systems are TL +4 (*0.50 S.U.).
Hull (1, 3, 5): 5 4 3* 2 1.
Engines (1, 2): 10 8 6 4 2.
Shields (3, 4): 1 1 1 1 1.
Weapons (5, 6): 1: 2XY, 2: 2XY, 3: 2XZ, 4: 2XZ, 5: XY, 6: XY.
Battery X: Primary Weapons (Energy): 1-3/4-6/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.
[HJ] [IK] [HJ] [IK] [HJ] [IK] [HJ] [IK]
Battery Y: Primary Weapons (Energy): 1-3/4-6/---, 1/4+/1/1, Carronade; Range-Based Damage; Repeating.
[AB] [AB] [AB]
Battery Z: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.
[ABCDEF]
Special Equipment: Critical Hit Save (5+); Damage Control (2 Dice);HyperDrive; Marines (2 1); Teleports (1). This has 78 Space Units left for auxilliary equipment.
VBAM Statistics:
Cost: 7, Maintenance: 5/6 ~ 1, Defensive Value: 4, Anti-Ship: 13, Anti-Fighter: 2, Command Rating: 4, Command Cost: 2; HyperDrive.
S:FO Statistics:
Directorate Enforcer class Frigate (VP: 31).
Hull: 3 2 // 1.
Defense: 2+. Thrust: 8/4.
Special Equipment: HyperDrive; Marines (1).
Weapons:
X(E): 5/3 [11/5] 5/3 (2-3), Short Range; Repeating.
Y(E): 9/4 [-/-] -/- (2-3), Short Range; Repeating.
Z(K): 2/1 [2/1] 2/1 (1-2), Short Range; Repeating.
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