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I usually take the square root of the tonnage or mass, mainly because mass doesn't scale in a linear fashion. I then take the biggest ship I want to use (like the Super Star Destroyer) and divide its squared mass by the biggest hull size I want to use (like 24) to get the divisor I need for the other ships. The Super Star Destroyer will have more than twice the hull size of any other SW ship, but at least it's playable with sane hull sizes 8-)
@PSYCO829:
This doesn't explain how I can get it to work if I retype a specific field every single time I open it. Saving the change (if you can call it, since I don't make any changes to the formular) won't fix it, either.
@OldnGrey:
I use the official shipbuilder, which is a .xlt file. And even converting it into .xls doesn't solve the problem. This is really confusing since, as stated above, ship designs clearly made with shipbuilder.xlt work perfectly fine.
Isn't it a bit excessive to spread identical weapons over so many batteries?
Other than that, that ship sure is bound to create a nice laser light show :mrgreen: !
Yesterday, I spotted a weird bug concerning OpenOffice calc and the shipbuilder.xlt: The Batteries aren't added to the Drake Notation unless I rewrite (aka cut and paste it back) one of the respective fields (starting from E8). If have to do this every single time I open the file, whether I saved the changes or not.
Strangely, I can't replicate this bug with .xls-files made by the shipbuilder. But luckily, converting the shipbuilder into an .ots-file fixes the problem - but converting this file back into .xlt results in the same problem all over again...
That should do it. It's generally not a good idea to go by raw tonnages alone, since a ships mass increases in a cubic fashion (a ship x that's twice as long as ship y has 2³ = 8 times the tonnage).
That's why this "If a spider/ant/flea would be as big as a human, it could..."-pseudoscience is rubbish: You can't just scale a design and expect it to perform as well as the original scale.
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