Topic: Ship size vs hull size

Howdy, everyone -

I just recently purchased the game and I'm curious. I'm still reading the rules and I do have a quick question about design.

When trying to come up with a rough hull size based on say modern day naval ships, how would you go about doing it?

For example, if you wanted to create a frigate (from what I understand, they are typically up to 7200 tons in real life. Would you choose a size 7 hull to create one?

But then you get into the bizarre sizes, such as a battlecruiser which can range in size up to 45,000 tons.

Is there an 'average' hull size chart or general rule of thumb?

If this has been asked, forgive me.

Chris

Re: Ship size vs hull size

When you have a large range of sizes like that, it would probably be best to come up with something that isn't so linear as saying that a 15000t ship is twice the size of a 7500t ship. The reason is that the Space Units to Hull ratio in the game is not linear. A hull size 20 ship doesn't have 20 times the space of a size 1. It has 49 times the space. Check out the chart on page 28 of the Core Rulebook.

I start by defining what the top and bottom ends of the scale are.
Because I tend to prefer smaller ships in general, for my Ironclad Armada conversion, I wanted my largest 15-16000t ships to be in the Hull 15 range with Hull 1 at around 100-250t. So I used the square root of the tonnage divided by 8 and dropped any fractions.

For what you are looking at, maybe something similar. Say square root of the tonnage divided by 15. This puts a 500t FAC at 1 or 2 hull (depending on if you want to round up or down) and a 100000t CVN at 21 hull. Or if you prefer larger ship sizes, maybe a divisor of 10 which would put the CVN at hull size 30 and hull size 1 at about 150t.

Re: Ship size vs hull size

That should do it. It's generally not a good idea to go by raw tonnages alone, since a ships mass increases in a cubic fashion (a ship x that's twice as long as ship y has 2³ = 8 times the tonnage).

That's why this "If a spider/ant/flea would be as big as a human, it could..."-pseudoscience is rubbish: You can't just scale a design and expect it to perform as well as the original scale.