Skip to forum content
mj12games.com/forum
Majestic Twelve Games Discussion Forum
You are not logged in. Please login or register.
Active topics Unanswered topics
Welcome to the new Majestic Twelve Games Forum!
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
Search options (Page 2 of 2)
Hi there,
I was playing with the Shipyard and noticed two traits for Small Craft I didn't know.
The traits in question are BOMBER and INTERCEPTOR.
Where were they introduced? I cannot find them anywhere...
Are they anything like their conunterparts from Starmada X?
I'd love to see a demo version before buying the full one. The subject looks very interesting and I enjoy your other products, but I would like to see how different it is from other 'mecha' games.
Yes, you spoiled me with your free demo versions...
Why I like this tool is that it allows to predefine some waapons or designs (figthers, seekers, etc.) and define factions with their technical levels and so on,
so that when you are creating your own setting or making a conversion of an existing one, you just create necessary weapons and small vessels, and then use them in your spaceships.
I like the idea of integration with VBAM, but I don't use this (yet).
OldnGrey wrote:Anyhow, let me know what you think of the shipyard.
Excellent tool. Much better than I might need.
Thanks a lot!!
hi,
I think they may be easily depicted by seekers, but their target is not the enemy ship but a hex/point on the edge of the table.
so you just fire them at a point and they have to move toward it - just like normal seekers have to move toward thier targets.
they would explode on contact with enemy ship just like normal seekers do.
so the only difference is that you don't target a ship but a point/hex. and that's how I will be using them until somebody finds another better way of depicting them.
Posts found: 26 to 30 of 30