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not just armor ratings, movement as well.
the tau can have gun drones in every single freaking squad...and i can't mix movement types. the troops have either standard or jump movement, but the drones fly.
and the drones would be matrix quality too, but the troops wouldn't be.
and there are people that insist it must be "just like the 40K army".
even though i'm okay with just having them be a matrix squad (neo-tech anyone ?).
i think i lost the point i was trying to make.
okee dokee !!!!!
thanks bunches !!!!
what, i can't do the same thing too many times in a row.
it would get boring............and i don't want that.
uuummmmmmm........
Yes, please.
so one could use the PI tables to build SI with an AR 0 ? Simply treat as SI in all respects (Agility mods, AoE vulnerability, etc.) ?
That would look so cool in the official errata !!!!!! !!!! !!!! ! ! !!!
thanks !!!!!!!!!
Standard Infantry with an AR of 0.
Table 2.1:Standard Infantry Costs (pg 94) does not list any frames with an AR of 0. But in the Armor Rating description on page 11 it states that .." standard infantry will always have a zero or positive AR".
this would make converting 40K easier, as i've come to the conclusion that 4+ armor in 40K is equivalent to a SI with an AR of 0.
thanks
Brother Jim wrote:Question:
Does the maximum HTH Rating cost include the Reflex cost ???
Or is it just the HTH Rating cost ???
Repeating the question because i still don't know and it's kind of important for figuring the cost of all infantry frames
Thanks
Thanks !!!!!!!
and just in case you didn't see it :?: :?: :?:
I had a recent question in the "army builder" thread.
Thanks again !!!!!!!
Another Question:
Is it possible/permissable to place a "weapon link" (infantry unit augmentation) on a vehicle weapon ???
I'm trying to figure out how to design a Volcano FROG BAP for the Infranites. The problem is that it has four linked FROG pods, a Chain Cannon and a vehicular CDW.
My idea was to put two FROG pods (each with a weapon link) in one "fire action" and the Cannon and CDW in the other.
For those that don't know, the Volcano is an Anime Mecha.
I'm asking this because it just seems silly that i would have to create two versions of the FROG pod. One for infantry (single pod) and the other for the Volcano (quad pod). If i could create a FR 4 template weapon with 4 shots (16 total) that i didn't have to fire at full FR so i could conserve ammo.....i wouldn't be asking this question.
I'd be asking for a much higher max vehicle weapon cost
thanks again,
jim a.
Question:
Does the maximum HTH Rating cost include the Reflex cost ???
Or is it just the HTH Rating cost ???
Thank You,
Jim A.
Brother Jim wrote:just noticed last night that the four book armies have a typo in their tactical ratings. the last three Tactical Aspects are listed as Tactical Advantage, Failed Figure Morale Test and Failed Unit Morale Test. But the actual Values are listed so that Tactical Advantage should be last.
another bump
Brother Jim wrote:the printed at Kinko's book i have has the following:
(the " / " denotes front/back of a page)
1) color cover/blank
2) blank/blank
3) b&w cover/Defiance: this is the chronicle of such an era(cover art)
4) credits page/page #003(start of table of contents)
i'll just have to remember to tell them that the page numbers are supposed to be in the "outer" margins when i get the updated PDF printed.
thanks.
bump
umm....nothing....'cause i posted the question before checking the book :oops: :oops:
but i have another question ??
is there a "hard cap" on the size of the hull ? cause the SXCA only allows a 20 hull as the maximum.
thanks
Would it be possible to mark the six arcs on the printed record sheets ??
and maybe have them marked some where visible on the design page for reference.
and add in an anime style spinal mount.
thanks,
jim a.
aaahh !!!
but you see, i made them FR 3.
cool !!
i didn't think of it either. :cry: :oops: :twisted: :shock:
i figured the cost of the rocket compared to the combined cost of the rifle. the rifle has two tandem slots and the rocket (or the war leader/chief's GL) is parallel to the rifle.
i've also just thought about having a three slot parallel combo for it. you know, due to weapon design advances and stuff.
or just "average" the long and short range rounds for the rifle so that it will only be a two slot weapon (including the RL or GL).
extra level or two for HTH Rating cost.
a cost for both 0% and 100% on Ad Hoc, Elite and Vehicle percentages
the printed at Kinko's book i have has the following:
(the " / " denotes front/back of a page)
1) color cover/blank
2) blank/blank
3) b&w cover/Defiance: this is the chronicle of such an era(cover art)
4) credits page/page #003(start of table of contents)
i'll just have to remember to tell them that the page numbers are supposed to be in the "outer" margins when i get the updated PDF printed.
thanks.
got it printed at Kinko's
Demian Rose wrote:speaking off infranites......
how would one build a long range smoke launcher?
Good question. In theory, it will require playtesting more than any mathematical formulae, though its cost would still vary statistically by the weapon frame attributes used to shoot the smoke grenade. My gut says price it the same as a 9+ AOE template of the same size for -1 LOS and a 7+ AOE template for -2 LOS. It would have the same tabletop duration as a smoke grenade.
Let me know if you try this out.
i tried this for the chain cannon.
HEAP.....VE...AV...1U...15/30/45/60/--...n/a.....1....n/a...un....65pv
Flech.....VE...AI... 4A...--/--/20/30/40....n/a.....-.....n/a...un....44pv
HE.........VE...AI...1.....15/30/45/60/--...3",9+..-.....n/a....6.....34pv
Smoke...VE...AI...1.....15/30/45/60/--...4",7+..-.....n/a....6.....68pv
these pv costs are before parallel combo modifications(all 4 parallel), so i end up with a final cost of 150pv. maybe knock 50% off the cost of the smoke round cause it does NO damage??
it just seems wrong that the smoke round is so expensive. i thought about just purchasing a "launcher" and adding the cost of whatever type of smoke grenade it acts like onto it. multiplying the grenade cost by the "launcher" FR.like this:
Smoke...VE...AI...2...--/15/30/45/60...3" pers....n/a...n/a...un...42pv
the launcher is 30pv. 3" persistent smoke grenade X FR2 is 12pv.
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