Topic: Possible Customizer Changes

For those of you who have used the Customizer a bit, or have read it and considered using it, I have a question:

Do you think that a relatively across the board increase/decrease (depending on aspect) on all restrictions of ~50% is a good idea - e.g., maximum PI weapon cost of 40 PV becomes 60 PV, maximum elite percentage of 25% costs 2 instead of 3 SR.

I ask because the most common complaint I receive about Defiance is that the Customizer, while very balanced and consistent, is "almost but not quite" able to allow them to build the armies they want to build.

For me, I always fret about game balance - game designers are want to do that  smile - but maybe this time I was a bit too overly cautious and the system can indeed handle a bit of extra give.

Comments?

Re: Possible Customizer Changes

Not sure about this one, and have an actual doubt if considered as an accross the board change. For example I have found ranged weapons in Defiance to get pretty nasty even within the current limitations, so p.

So far I haven't found a problem with Tactical Aspect entries either, but then again I'm played fairly rank-and-file heavy games so far, so I may not be aware of the need to include that many elites, ad hocs or vehicles.

In fact, the only limitations I've found somewhat pesky is the Maximum Frames, but I'm not sure if lowering the cost of that would help. Maybe in the few cases where one only goes 1 or 2 frames over a limit and would need to increase, but the cost thereof messes up the rest of the Frame Aspect.

Re: Possible Customizer Changes

Jeez, I think people might be underestimating the lethality of combat in Defiance. I'd say wait a bit. Personally I'm not fond of elites though, so maybe I'm the wrong person to ask.

Although, I'd like more leeway to mix armour ratings in squads, since I'm trying to make Infranites, Machines and UNE for Defiance. Machines aren't so problematic as I can rearrange the available miniatures to suit, but Infranites mix armour 0 and armour -1 or -2 in every damn squad, and it's the leaders and support weapons that wear the extra armour.

Re: Possible Customizer Changes

not just armor ratings, movement as well.

the tau can have gun drones in every single freaking squad...and i can't mix movement types. the troops have either standard or jump movement, but the drones fly.

and the drones would be matrix quality too, but the troops wouldn't be.


and there are people that insist it must be "just like the 40K army".
even though i'm okay with just having them be a matrix squad (neo-tech anyone ?).

i think i lost the point i was trying to make.

Re: Possible Customizer Changes

oh, and Demian, i don't know about an across the board adjustment.

maybe make rules for this and add them to the "genres" section ??


but i like the idea of having costs for 0% and 100% for ad-hoc, elites, vehicles, etc.

and i like the idea of having an extra level or two for HTH rating. because it would still have limits (unlike the techno-fantasy genre), and something would have to be weakened to get it. IMO this would make simulating the armies from Warzone easier.


oooohh, just got an idea. !!!
the rules allow trading infantry/weapon frames for extra vehicle frames, how about allowing the reverse as well ?

Re: Possible Customizer Changes

Being able to trade vehicle frames for Infantry/Weapon frames might be helpful for bioweapon armies, or horde infantry forces, or even for misplaced fantasy armies.  What kind of field save *does* a Ringwraith have, anyway?  smile

Mixed armor and movement types would also be a nice addition, although I'm not sure how tactically useful it would really be.

Not so sure about relaxing the Customizer restrictions in general, though.  I can already build stuff that's gross enough, thanks.

Rich

Re: Possible Customizer Changes

With the exception of HTH combat, it sounds like people feel like the weaponry limitations are broad enough.  And I've yet to hear complaints about vehicle limitations, which makes sense given the scale of the game.

That leaves infantry in particular as needing "broadening".

I agree that another level of HTH (30 PV, 45 for mecha) makes sense.

I also think that the frames could easily go 20/30/40 without changing the "official" armies very much (essentially, it would give players extra frames to flesh them out if they so chose).

Making elite/veh/ad hoc go to 100% is fine, too, but that would be a significant investment in SR.

With regards to mixing frames in units, don't forget that ad hoc units can always do this.  Maybe explicitly reserving a few standard units as "common ad hocs" would help make this clearer.  It would, e.g., make designing Infranite units much easier. 

Mixing qualities is essentially impossible in terms of the morale rules.  On option would be to, in a limited fashion, allow players to put two units on the same initiative card on a game-by-game basis, perhaps up to once per 1000 PV?  This would be advantageous in terms of increased firepower/flexibility upon activation of the combined unit, but limits the ability to use each at different times...thoughts?

-Demian

Re: Possible Customizer Changes

Demian Rose wrote:

Mixing qualities is essentially impossible in terms of the morale rules.  On option would be to, in a limited fashion, allow players to put two units on the same initiative card on a game-by-game basis, perhaps up to once per 1000 PV?  This would be advantageous in terms of increased firepower/flexibility upon activation of the combined unit, but limits the ability to use each at different times...thoughts?

true

and this would be cool too.

Re: Possible Customizer Changes

If a standard squad has a non standard attachment, is the entire squad then ad-hoc or just the extra guy?

"With regards to mixing frames in units, don't forget that ad hoc units can always do this. Maybe explicitly reserving a few standard units as "common ad hocs" would help make this clearer. It would, e.g., make designing Infranite units much easier. "

I get as fas as ad hoc units can mix frame types, then my brain stops parsing. Can a standard unit be ad-hoc? Is that what you're saying?

Re: Possible Customizer Changes

I get as fas as ad hoc units can mix frame types, then my brain stops parsing. Can a standard unit be ad-hoc? Is that what you're saying?

Sorry if I wasn't very clear.  I meant easing the restrictions to allow for more standard units to have mixed frames.  They wouldn't technically be ad hoc in terms of game mechanics.  This would help players design mixed units that are "common" with regards to the background, while still restricting the ability to design on-the-fly units to the ad hoc restrictions.

Re: Possible Customizer Changes

Ah. Yes, I agree, more ability to mix frame types, but that might be largely because I'm trying to convert Legions of Steel.

What are the issues regarding mixed frames, with reference to balance? If it's a particular advantage to have many mixed units, might it be bought as part of Strategic Rating, either in a way similar to increasing frame characteristics, or similarly to Extra Grenades?

Re: Possible Customizer Changes

The issue was more one of "feel".  I wanted Defiance to be a game of standard units fighting standard units.  I have, however, backed off a bit from this perspective, since it is a science *fiction* game and all. :-)

Re: Possible Customizer Changes

Demian Rose wrote:

For those of you who have used the Customizer a bit, or have read it and considered using it, I have a question:

Do you think that a relatively across the board increase/decrease (depending on aspect) on all restrictions of ~50% is a good idea - e.g., maximum PI weapon cost of 40 PV becomes 60 PV, maximum elite percentage of 25% costs 2 instead of 3 SR.

I ask because the most common complaint I receive about Defiance is that the Customizer, while very balanced and consistent, is "almost but not quite" able to allow them to build the armies they want to build.

For me, I always fret about game balance - game designers are want to do that  smile - but maybe this time I was a bit too overly cautious and the system can indeed handle a bit of extra give.

Comments?

No, I do not think it is necessary. It stops infantry from having too powerful of weapons. Maybe another level that can be purchased with tech level, but leave the other levels where they are.

Re: Possible Customizer Changes

Demian Rose wrote:

The issue was more one of "feel".  I wanted Defiance to be a game of standard units fighting standard units.  I have, however, backed off a bit from this perspective, since it is a science *fiction* game and all. :-)

And if you do change it, I'll be very happy indeed. It's especially common for hive-mind armies to have specialised forms that do the coordination and leading.