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What software do you use to make your books?? Adobe, Word, Quark?
I have emailed you offline...
will there be any playtesting needed with the release date fast appraoching??
ATTN:
Running the 12.2.0 updater and THEN the 12.2.1 updater FIXED the slow calculation issue in Excel 2008!!
Have you had the ability to compile any other things to download and playtest??
I would be interested, since SP2 says it made calculations faster, if this helps your problem.
Mac Office just updated to SP2. You might give that a shot.
I found that iwork didn't work because something wasn't supported.
anxious to see a playtest download file...
Just for the record, I can verify the odd behavior on my mac. It takes about 5 seconds.
If you look down at the bottom, when you select the value, you see a message that says "calculating cells"
Does the calculation happy faster for the windows version??
What version of Excel was this created in??
Are you using Microsoft Office 2008 or 2004??
Try this, goto Disk Utility, Select the top image of your HD, chose repair permissions, and restart your machine and see if that makes any difference.
Dan, any luck compiling?
As a mac user, I might be able to help a little. Have you run the builit in Microsoft Update?
Just open Word and there will be a menu option to update. Keep running it until no more updates are found. If you have an older version, newer updates fixed many issues.
Also, make sure you run Apple Software update (from the apple menu in corner) until no more updates are available.
Also (assuming your running Mac OS 10.5.x), I recommend this book for all mac users:
http://oreilly.com/catalog/9780596529529/?CMP=ILC-MMh0me
Have you thought about doing a deluxe edition of all the SA rulebooks, including the basic rulebook...meaning an all in one book that has "everything" in it. Might be able to do it in a loose leaf format so one could put it in a binder.
Oh, and I will be putting in my order tonight also!
Cricket,
I know there are no "new rules," but does the new book "fix" or do any minor updates to the already printed rules supplement?
I have been looking through various rules for ablative armor and ablative shields. A lot of systems seem to assign a value to each arc...a damage track, each successful hit on a shield or armour knocks a box off. When boxes are gone, that shield or armor track/arc is gone.
I am pulling out some old games that don't exist anymore to see how they do it.
THanks, I saw those. Dan said he was putting something together to post that was a little further along..
It seems only natural that once the basic rules and ships are established for the game (consisting of a generic time frame of the original Star Trek series, but much more fleshed out with obvious changes), that the groundwork will be layed for taking the rules and going back to the Enterprise era and forward to TNG area. Since Starmada allows you to "build" ships, this would be theoretically possible..much more than FC since building ships is not part of the game system. This fact should make this game even more sweeter. I know you would have to come up with new rules and modifications to the system, but it could be done..something not possible with the other game systems. I know this would have to be player done..but it woud be fun.
I was just thinking about how Enterprise era ships used "polarized hull plating," which could be used as an advanced armor plating in Starmada. All the other stats would just be scaled back. If all ships were scaled back equally, you could get the feel of an earlier era. That's the beauty of Starmada..if you can dream it, you can build it.
Can't wait to see some playtesting rules and available data cards to get started in my own group for playtesting.
ah, I was just trying to show that what ever you come up with to simulate a star trek type of shield rule, that people will naturally want to expand it to "other" Star Trek era ships. So, whatever rule comes up, I was trying to say that it had to be able to be "universal."
I guess once I see the 'offical playtest rules' I can understand the proposed concept better.
with the proposed rule, is it per volley, per attack, per Captains yelling...
Well, and to add one more thought....if the first hit is always taken by the shield..how does that fit with a Borg Cube firing at a constitution class cruiser? Technically, the technology of the borg cube should go right through the shields of a constitution class cruiser..even with the shields at full strenght. If the first hit always gets taken by the shield...then no matter how big the hit, the shields will take it?
Shields...
Is it the first hit of every volley, from every ship, etc. that automatically gets negated by the shields before rolling the other hits..
In FC, if a shield it up, it has some value of protection...until that protection is chipped away by hits.
I like the idea of the first hit being taken by the shield with additional hits rolling.
Example: If the front shield has 15 boxes available and a hit takes 8 pts, that leaves you with 7 available to absorb damage. If another hit comes in and does another 8 pts, then the shield protects against 7...leaving one point that gets through and you have to roll to see where it goes.
I also like the idea that when a weapons is hit, the weapon should be in the arc the hit came from. A weapons hit from the front shouldn't take out a phaser bank in the rear.
Dan,
are you ready for other groups to do some playtesting yet?
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