51

(28 replies, posted in Starmada)

The discussion reminds me of RPGs. I think a lot of folks were expecting AE to be more like Champions, a tool set that was so versatile and planned out that you really could build ANY rpg setting, ability or power. You didn't need to create a new rule, ever.

They still had supplements, which tended to just be "here's how you apply the rules to create (a fantasy campaign, a sci fi campaign, a supers campaign, etc.) But the core rules never really changed, and still haven't for the most part. (Oh, except for that Fuzion thing. Don't get me started...)

Looking down the road, I can see an edition of Starmada that combines all of the rules from all of the supplements, because whether or not M12 sees them as essential or universal, PLAYERS will.

52

(17 replies, posted in Starmada)

The big difference is that Continuing Damage is a *LOT* more fun! Especially when your damage roll comes up with a ton of even numbers and you realize that the other guy is in for a world of hurt. :twisted:

BTW--I especially like how most of the weapon mods are kept pretty simple, usually with a +/-1 effect. Very easy to remember.

53

(5 replies, posted in Miniatures)

I posted these to the Basin--this thread can be moved or deleted.

Thanks!

The Hadjiri Admiral proudly inspected the fleet, newly-armed with deadly Omega Cannons. They were weapons from an ancient race, stolen secrets from a people long-since turned to dust. He prayed to the gods that they still worked...

http://falstaffe.deviantart.com/art/Hadjiri-Warships-84278165

(345) System Defense Boat-class Hadjiri 

Hull: 10 9 8 7 6 5 4 3 2 1             
Engines: 6 6 5 5 4 3 3 2 2 1             
Shields: 3 3 3 3 2 2 2 1 1 1             
Weapons:
1:XY 2:XY 3:XY 4:XY 5:XZ 6:YZ

X: Multi-Laser Batteries: 4/8/12, 2/3+/2/2
[AB][AB][AB][AB][AB][EF][EF]
Ammo: 6

Y: Quill Shockmissiles: 3/6/9, 3/4+/1/2
Area Effect
[AC][AC][AC][AC][BD][BD][BD][BD]
Ammo: 6

Z: Omega Beam: 5/10/15, 5/2+/1/1
Continuing Damage
[G][G]
Ammo: 4

Special: Armor Plating; Fire Control

The Ledans of the Tol system fielded their largest ship yet, boasting massive spinal guns as well as hordes of fighter-escorts, never realizing that the whole thing was barely 3 inches long and made of beads, pegs, and misc. bric-a-brac from various model kits...

http://falstaffe.deviantart.com/art/Tol … p-84278989

(627) On' Aelon-class Tolledan Battleship
      "Bladesmith"

Hull: 12 11 10 9 8 7 6 5 4 3 2 1             
Engines: 5 5 5 4 4 3 3 3 2 2 1 1             
Shields: 4 4 4 3 3 3 2 2 2 1 1 1               

Weapons: 1:XY 2:XY 3:XZ 4:XZ 5:XZ 6:Y

X: Graviton Lance: 6/12/18, 1/2+/1/1
Fire-Linked; Continuing Damage
[G][G][G][G][G][G][G][G][G][G]
Ammo: 15
    
Y: Short Guns: 3/6/9, 1/3+/1/1
Fire-Linked
[ACE][ACE][ACE][BDF][BDF][BDF]
Ammo: 15

Z: ANFAB: Anti-Fighter Batteries: 2/4/6, 3/3+/1/1
Anti-Fighter
[A][B][C][D][E][F]
Ammo: 15
    
Special: Carrier (200); Marines (12); Launch Tubes; Armor Plating; Fire Control; Hyperdrive

56

(5 replies, posted in Miniatures)

The colonists scrambled to strip their homes bare as the air raid sirens wailled: the Golden Horde had reached their system, and nothing would be left in their wake...

http://falstaffe.deviantart.com/art/Rak … s-84316915

57

(5 replies, posted in Miniatures)

The Hadjiri Admiral proudly inspected the fleet, newly-armed with deadly Omega Cannons. They were weapons from an ancient race, stolen secrets from a people long-since turned to dust. He prayed to the gods that they still worked...

http://falstaffe.deviantart.com/art/Had … s-84278165

58

(5 replies, posted in Miniatures)

The Ledans of the Tol system fielded their largest ship yet, boasting massive spinal guns as well as hordes of fighter-escorts, never realizing that the whole thing was barely 3 inches long and made of beads, pegs, and misc. bric-a-brac from various model kits...

http://falstaffe.deviantart.com/art/Tol … p-84278989

59

(14 replies, posted in Miniatures)

Here's a dumb question from a newbie:

Do most gamers glue minis to their stands or leave them seperate?

And, anyone want to recommend a good source for stands? I'vw scratch-built some ships (posting soon), and want them to look snazzy. B5 wars had some *AWESOME* stands, but they are now OOP.

On fighters--yes, I'd forgotten the whole Dominion War thing, too, but I think it only goes to show how uncharacteristic they were. And the “fighters” in Trek weren't the nameless, faceless hordes of Galactica or Star Wars. (The kind of fighters Starmada replicates.) They were more like modern-day PT boats, or corvettes. Yes, fighters made an appearance, but in the main, Trek was about big ships in (thinly-disguised) age-of-sail type engagements. (And hey, SFB grognards, if you're going to use the film/tv shows to support your points, you can't have it both ways. Either it matters, or it doesn't. NYAH!)


This probably isn't going to be a question that is easily resolved. It appears that veteran SFB players want everything replicated, while the casual wargamer/Trekkie looks at drones, fighters and the like and says “huh?” 

In the end, M12 is going to have to make the product that they feel stands out from the other incarnations of SFB (SFB, Fed Commander) and appeals to the broadest possible audience. Personally, I feel that the answer is to lean towards the feel of the movies, yet staying within the limits of the license, while making full use of the SFU. I'd submit GURPS Prime Directive and other rpg's based in the SFU as examples.


Both sides have presented their cases, the powers-that-be will just have to make a call. (Can we get an opinion from the Admiralty?)

"So say we all! Er, wait, wrong franchise...."

Judging by the Imperial Starmada Sourcebook, there's just not going to be room for a lot of the SFB options (and I agree that fighters and drones don't fit.) I see rules for:

Shields
Impulse vs. Warp Speed
Weapons: Phasers, Photons, Disruptors, Plasma Weapons
Cloak
Sensors
Tech levels
It would be nice to have Trek's "energy management" aspect, but that's too fiddley for Starmada. Also, some kind of "hero" rules that let you customize a captain/crew would be nice. (It'd add a cinematic touch.)

And in background info...
Starfleet, Klingon and Romulan sections, with about 6 ships each

Plus sample scenarios

Speaking of weapons, if I can take a moment to merge two threads here...

In Starmada, ships have a lot of guns, but they have one hit apiece. In Trek, ships tend to have fewer guns. That's something that will need to be looked at. Phasers (and maybe disruptors) can take multiple hits and keep working, but at reduced effect (a variation on Fire-linked?)

Dunno about torps or the others....

They contractually CANNOT use ANY OTHER Star Trek settings or official ships. They are free to create new ships that pertain to that setting but not duplicate anything in other series or movies (Including the upcoming JJ Abrams Trek Prequel movie).

Oh yeah, that's a given. I would like the flavor of the final product to lean more towards the feel of Trek on film/tv, which (IMHO) is legal. (After all, isn't SFB itself based on TOS?)

Speaking of points of similarity...the Franz Joseph designs are from a universe that's close to TOS, the stomping grounds of the new movie. That's going to draw a lot of players, which is a good thing.

I also think it's great that the SFU was developed into its own story, and one of such quality that players feel passionately about it. However, I suspect that Trekmada (still lovin the name) is going to feature Klingons, Romulans and recognizable Starfleet vessels on the cover.

And on the inside, too, if I can extrapolate from the two AE publications they've done so far. There's probably room for major weapons and ship systems that require new rules, a half dozen vessels from the 3 major powers, and that's it. Both settings and rules are going to have to be pretty concise.

there's already a SFB lite--Federation Commander. You're not really going to appeal to the old SFB crowd with Trekmada. Why bother learning (another) iteration of rules you already know? The SFB crowd is NOT your target audience. Who are they?

First, you've got Starmada players. They'll be happy to have official phasers, distrupters, Klingons, etc. Yay! An official Enterprise.

More important, though is the second group: Trek has been dormant for a while, but there's a sea change on the horizon...with the new JJ Abrams Trek movie, there's going to be a resurgence of interest in Trek, especially on TOS era, which looks an awful lot like SFB/SFU. Done right, Trekmada could easily pull in NEW players.

New players!?!  That's a goldmine (and a boon to the hobby.)

64

(8 replies, posted in Starmada)

Fire-linked DOESN'T require all weapons to  fire at the same target, they just use the same to-hit roll. Which, I still don't see what kind of system or situation it's simulating. I can attack 3 targets and make one to-hit roll? What is that? (The only thing I can think of is a MIRV-type missle that splits up into smaller bits. However, even there you'd think it would be seperate "to hit" rolls. I dunno...)

and the licensing agreement is already working--I bought stands and parts to kit-bash Trek-style ships from the ADB folks. That's the point of the agreement: for both companies to make money. M12 gets the name recognition of Star Trek (love the Trekmada moniker, btw), and ADB gets a bunch of players who don't like SFB OR SFB lite (Fed Commander) to buy minis and/or "graduate up" to their products.

I think the Star Fleet Universe is more important to Trekmada than the actual mechanics of SFB. Trekmada is going to have its own feel and flavor, independent of SFB or Trek in the movies/on TV. It'll be interesting to see how it all shakes out. Personally, I agree with Soulmage, that:

Klingons - Tough and hit hard, but slow
Feds - Fast, well protected, but don't hit very hard
Romulans - Slow, moderately protected, hit very hard, but stealthy

The classic Trek matchup usually pitted the Cruiser: the ship that is fast with flexible capabilities against the Destroyer: the slower, harder-hitting, purely military ship. Brains against brawn.

The overall flavor of Trek as a whole was always very "age of sail" nautical, which I would also hope to see in Trekmada. (Later series, which are outside the licence, just continued to build on what was already well established in TOS.)

66

(8 replies, posted in Starmada)

Well, if you're just looking for a really powerful weapon, the existing IMP/DMG mechanic should fit just fine. If you want to have the gradually-degraded mechanic of pre-AE spinal mounts, then we'd have to add something else.

OK--let me be the first to request it then. Like fire-linked, but with all weapons required to fire at the same target (giving you a discount). That way, you can simulate a big, robust weapon that can take multiple hits without having to resort to "Hit Points." Which you could also do, but I like the "gradually-degraded performance" aspect of the first solution.

(I "get" that Starmada is primarily a game about fleet actions, and there's a level of detail you don't want to reach. Even so, there's a place for a rule that allows you to build a big gun that can "take a lickin and keep on tickin.")

"I don't think there is a choice. If they are licensing SFB then they HAVE to simulate SFB style play.

 


Really? No lawyer, but I'm betting the agreement will allow (not require) M12 to use anything developed for SFB: rules, story elements, characters, ships, etc.

On another M12 thread, the consensus seemed to be that folks were happy for a rules-light, semi-official Trek universe. No one wanted to get bogged down in SFB-style minutae.

If you want to play SFB, grab a forklift, go get your rules, and play it.

Personally, I'm more interested in the setting and ships, and hope that the final product emulates the feel of combat in Trek in all its incarnations (even if you can't offer stats for TNG, Voyager, etc.) Appealing only to veteran SFB players wouldn't seem to be the best marketing strategy.

Does this one call for a survey?

68

(8 replies, posted in Starmada)

Do you recommend a different mechanic or combination of mechanics?

69

(8 replies, posted in Starmada)

So, I'm trying to write up a big, spinal-mounted gun on a ship, one that can take multiple hits before it quits working.

"G" Firing Arc-natch.

Fire-linked to simulate the size and resiliency of the gun, ok. Lots of little guns that add up to simulate one big gun. Cuz they can't fire at seperate targets, right?

Er, wrong. I just read on the forum that fire-linked guns *can* fire at seperate targets, they just make one to hit roll.

So, what's the point?  It would seem to be more useful to have it work the other way, and give players a discount for the lack of targeting flexibility. (Not sure what Fire-linked is good for otherwise.)

Should I be using a seperate mechanic?

My approach would not be to "simulate" SFB/FC per se, but to present SFB/FC designs as they would be in Starmada.

So while I too would lean towards screens as a way of maintaining some of the SFB/FC flavor, I'm not sure I would see it as critical to have shields in Starmada behave just like they do in SFB/FC.
_________________


AMEN! I'm looking forward to "official" trek designs, *not* duplicating a system I've avoided due to its complexity.

Actually...I wouldn't mind if it veered back towards the *flavor* of the later movies, TNG, Voyager, DS9, etc. Trek has always been a thinly-veiled allegory of the Horatio Hornblower and tall ships on the ocean. (Think: Wrath of Khan.)

Mines, drones, marines? When's the last time you saw that in a show?

Give me official ship designs, cool aliens, and a fun Trek universe.

71

(60 replies, posted in Starmada)

Yeah, sounds like the one thing that we all agree on is that having an "official" Star Trek universe for Starmada fans to play in is a good thing.

Kudos to the suits--you made more sales (I know *I'll* be investing in minis) and the fans happy at the same time.

Oh, and just in time for the new JJ Abrams Trek movie.

Shrewd.

72

(60 replies, posted in Starmada)

A lot of the posts here seem to focus on SFB and the impending conversion as being all about the rules, not the setting.

My preference would be for a rules-light version that ports over the races, ships, etc. without worrying about every little nuance. (Isn't that what Starmada is all about?)

If you want to play SFB, go play SFB. Me, I bought Starmada because it was quick and easy to learn. Don't over-complicated this one.