Topic: Fire Linked Question
So, I'm trying to write up a big, spinal-mounted gun on a ship, one that can take multiple hits before it quits working.
"G" Firing Arc-natch.
Fire-linked to simulate the size and resiliency of the gun, ok. Lots of little guns that add up to simulate one big gun. Cuz they can't fire at seperate targets, right?
Er, wrong. I just read on the forum that fire-linked guns *can* fire at seperate targets, they just make one to hit roll.
So, what's the point? It would seem to be more useful to have it work the other way, and give players a discount for the lack of targeting flexibility. (Not sure what Fire-linked is good for otherwise.)
Should I be using a seperate mechanic?