jimbeau wrote:1) I will bring up the FAQ issue with the powers that be... Dan?
I'm sorry ... but what FAQ?
The one that's in this link http://mj12games.com/forum/viewtopic.php?f=25&t=395
or http://www.mj12games.com/faq
You are not logged in. Please login or register.
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
mj12games.com/forum → Posts by jimbeau
jimbeau wrote:1) I will bring up the FAQ issue with the powers that be... Dan?
I'm sorry ... but what FAQ?
The one that's in this link http://mj12games.com/forum/viewtopic.php?f=25&t=395
or http://www.mj12games.com/faq
You are welcome.
1) I will bring up the FAQ issue with the powers that be... Dan?
2) I won't argue about complexity, but there are some interesting things that happen when you put banking in. I'd say, if you're thinking it's complex, then you may be misinterpreting the rules (or they're unclear).
Essentially, you decide at the end of the phase which way you bank, you don't need to decide how much you bank or anything, but just indicate (with a red or black die, or some other indicator for the WoW planes, which direction you're leaning. That way you are forced to make a decision about where you think your opponent is going to be before he moves.
The issue with removing banking is that you take out a lot of the subtleties of the game (and there aren't too many subtleties to be honest) So I'd say play a few times more with the banking and see what the difference is.
3) Yes, lower initiative is better.
4) that's a great idea, actually, but I'd say if X is tailing Z, then Z gets an add into the init roll, or subtract from the X roll. either way. The problem with your idea is that X gets an advantage over ALL planes.
I'm glad you're playing, it makes us feel good when people play our games, maybe if you come to origins, we can get together and play a couple of games.
meh, it just says
mj12games.com • Majestic Twelve Games
nvm I found 'em
meh, it just says
mj12games.com • Majestic Twelve Games
Welcome!
1) What happens when two (or more) planes are in the same hex ? Or is it prohibited ?
They cannot fire on each other
2) About the quirk "cannon" : what is the range when you fire with a cannon ?
Dang! missed that one. Cannon range is 1 hex
3) I don't understand the quirk "decreased turn radius (left)" for the sopwith camel. Who can explain this CLEARLY ?.
The Aerodrome can: http://www.theaerodrome.com/aircraft/gbritain/sopwith_camel.php Basically the rotary engine had sooo much power and torque that the plane tended to turn on it's own.
4) Page 5 of the rules : you must read 5 mp for the second example (and not 4mp) : am I right ?
5) Page 5 of the rules : you must read 3 mp for the third example (and not 4mp) : am I right ?
Yup, good catch, both times
6) Page 6 of the rules : there is an error about the speed when an aircraft make a dive : "...and may increase speed by 1/2 its maximum speed rating". Am I right ?
Yes, wow, this has been out for HOW long? Where is my editor???
7) Page 6 about climb. I don't understand this sentence : "the plane must reduce his speed by 1 for each altitude band changed". What is a SPEED for a plane ?
8) About dive (read on the manoeuver card "dive"). I don't understand this sentence : "the plane may increase speed by 1 for each altitude band changed". What is a SPEED for a plane ?
SPEED is the distance that the plane moved that phase, i.e. if the plane moved 4 hexes and performed a 3range band dive (i.e. moved from Range band 6 to Range Band 3, the player has the OPTION of increasing the distance moved by 3 hexes. Could have been better phrased, sorry.
9) Page 8 of the rules : the target number is 1 + 4 + 1 = 6 (and not 1 + 4 + 2), because the defense rating for a dive is +1 (and not +2) : am I right ?
Yes, you are right.
Thanks
Any Time
whoah, that musta been a hella bender
I will be making one of those for the next zombie movie night.
You have to remember that this is NOT vector movement. The ships are actually moving the direction they face at the end of the turn.
just get better. geez, you pansy
I "love" several games I've never played (or only played once)
Caesar's Epic Battle of Alesia (hex and chit game) for example was the very first game I'd ever played, my brother introduced me to gaming with that and the rest is history
not to discount what googleplex says, but I would say use whatever you have already on hand. if you understand the rules, you should be able to simplify any changes to them fairly easily and then present the players with a decent game. your presentation is what brings them back.
y'all prolly know this already, but Jakar Nilson's done a few paper Gear Krieg models, one of which is here:
http://theminiaturespage.com/news/588434/
I would have liked to have seen pictures of the finished product, but they're cheap enough and come with a bunch of color schemes.
I can't think of anything I'd rather celebrate than love, my friend.
And, frankly, I'm happy to let my wife of 21 years know that.
I'm not even gonna touch "Women's Holiday".
Will you be my valentine?
look up the commander rules from VBAM Terran Civil War, it works well
In the tin can game, how much thrust is produced by the crewman that has been eating beans?
4.222
I thought every mother tells her kids "DON'T THROW ROCKS!"
unless they're Irish
um, it is our duty as high posters to allow the administrators of the internet to re-distribute the post counts.
I am obligated to give 20% of my posts to the "under-posted"
there's a mod for PHPBB that allows multiple paths...
I wouldn't worry about it tho
if you take the right pills, does it become something other than coffee?
it's anti-gospel, which of course makes it a kind of gospel.
I always thought minis would be linear in size anyway, in spite of what the actual tonnage was.
You might like to take a look at VBAM: Stars Divided terran civil war, which has suggestions for Officer and Fleet abilities, both VBAM and Starmada. I think this gives a good basis, although it may prove to be a bit too expanded.
it plays well, I would recommend TCW for that
Thing is if you offer a LOT of products, (like a million) but only sell two each a year, you still make millions.
Zombie racing!
http://www.rpgnow.com/product_info.php?products_id=60027
ahem, sorry, THW did it
mj12games.com/forum → Posts by jimbeau
Powered by PunBB, supported by Informer Technologies, Inc.