101

(166 replies, posted in Starmada)

moved

102

(46 replies, posted in Starmada)

Thanks Dan for the clarification. The cool thing about directional/ablative shielding is that, once rules are developed, it could be used in all Starmada settings and seems to be one of the things missing to represent how some shields work in various sci-fi settings. Dan, would it be possible to post what you are thinking in regards to shields just so you could get some feed back and playtesting early on?? 
While FC and SFB are good games, I like the "simplicity" of Starmada and the ability to build ships from anything you can think of......something that hasn't been done "officially" in the other systems..

103

(46 replies, posted in Starmada)

Perhaps then "directional-ablative" shielding

104

(60 replies, posted in Starmada)

ablative types of armor and shields....that could be used in a Trek type of setting.  Example: the Ablative Armor of the USS Defiant in DS9 (later seasons), as well as the feel of deflector shields in the Trek setting.

105

(7 replies, posted in Starmada)

How about ablative armor?  Someone in the KA post mentioned that, but I can't find any reference to it in anything.
Any thoughts on the possibility of ablative shields mentioned in the KA topic?
Also, I picked up IS and I like it.

106

(46 replies, posted in Starmada)

Where did you find ablative armor in X?  I didn't see that option. Which product

107

(46 replies, posted in Starmada)

I am guessing that "ablative shielding" will most likely find it's way into KA since that is the feel of the Federation Commander/ SFB technology.  Perhaps each arc will have a limit of damage it can take before dropping.  Perhaps there will just be a pool of damages points that must be exhausted before any damage get's through (meaning a hit from any direction just drains one well of shield points).

Dan: any hints yet?

108

(46 replies, posted in Starmada)

Well,
I did a search of my rulebooks, I didn't find ablative shields in what I own...or maybe I just over looked it.

109

(46 replies, posted in Starmada)

speaking of ablative armor, IS there ablative shielding in the admirality edition?  Albative shielding does seem to fit the trek way of doing things.

110

(46 replies, posted in Starmada)

Well,
SFB does mention that it is based on the Star Trek universe (TOS only).  FC also thanks GR for the universe (if my memory is accurate).  I have played SFB, I play FC, and I play Starmada.  So I to am also looking forward to this game.
The look and feel of FC is pretty accurate for most of The Original series feel.  Phasers, torpedoes, and shields of FC have the flavor of TOS.
How warp drive, photon torpedoes, phasers, disruptors, plasma torpedoes, and shields work in FC will have to be done in Starmada terms, but, for the most part, the rules are pretty much already there in the starmada game system.
I think how shields work (in games terms) will take a little modification of the Starmada system on how shields work.

In FC, there are shield boxes for each side.  You have those shields up on a side until enough damage has been absorbed by that shield to be dropped.  Then there is shield reinforcement, etc.

Starmada FC should have shields that reflect the FC way, right?  In my opinion, and it is only that, the shields in the FC/ Starmada universe should have the ability to absorb X number of damage points before the shield is downed.  So, unless other special rules apply (half-shields, ignore shields, etc), each arc should be able to absorb an amount of damage up to X, then it is down and offers no protection.

111

(46 replies, posted in Starmada)

Has there been a forum topic started for this yet (besides under the news announcement)?  Or did I just start it.

Honestly, I am so happy Star Trek and Starmada are making the jump forward. This opens whole new possibilites in starship combat Star Trek ships.
It will be interesting to see how Starmada treats the shields of the Star Trek universe.  Depending how you look at it, the shields of Star Trek are basically a solid wall.  Depending on the attack, vibration, and energy get through. But, this depends on the type of attack. The way I see it,  The shields have a set amount of damage they can absorb or deflect before crashing.  So, for lack of better terminology, the shields should be able to absorb X number of damage pts before crashing. Of course, you will have to see if you go all or nothing, meaning the shield hits from any direction deplete the amount of protection, or is each arc seperate from the rest.  FC does treat the shields as thought they have different facings.

112

(17 replies, posted in Starmada)

What about having a sticky for each Starmada product which could be maintained with update errata info.

Hey Dan,
If I ordered  printed copies from the store, what are the latest printings/revisions that I would be getting for the Starmada products? Is there a list somewhere that tells what the lastest revisions are?

114

(17 replies, posted in Starmada)

I see people talking about "revisions" of products.  While I know this is a cool part of POD, is there a place somewhere that could just list what the latest revisions are? It would be a nice checklist.

115

(55 replies, posted in Starmada)

Sometimes even a minor refresh is enought to spark new intrest, or perhaps that nudge for new players to buy the book,
etc...

Dan, your thoughts??

116

(55 replies, posted in Starmada)

Are there any minor quirks that you just want to fix?? Maybe just fix those, add some things you have had in the back of your head and call it Starmada X revised, or Starmada X.1

Maybe add some kind of section for "suggestions."  Keep it generic so you don't break copyrights:

How would the Starmada rules do : Warp Drive, phasers, photon torps, shields (all meaning how would you convert to SX).

How would you do Star Wars, Stargate, etc...

You might have to talk in generalities to keep from  violating their stuff...

This way, there would be common rules already done if people wanted to do  ST or SW or SG...etc..

117

(8 replies, posted in Starmada)

yep,
thanks.
I thought it use to be in pdf format, but this works fine.
I hope this helps others in this topic,
Thanks,
Darren

118

(8 replies, posted in Starmada)

kehrer1701 wrote:

At one point, Dan had a document that listed weapons conversion....
Dan, can you post that???  That would be a great addtion to the standard book (as the last page maybe with some thoughts on conversion).

Dan,
do you still have this and could you post

119

(8 replies, posted in Starmada)

At one point, Dan had a document that listed weapons conversion....
Dan, can you post that???  That would be a great addtion to the standard book (as the last page maybe with some thoughts on conversion).

120

(10 replies, posted in Starmada)

after researching more into the current rules for screens, I think I can tinker with that to achieve the goal I am looking for.

121

(10 replies, posted in Starmada)

My initial though on "ablative" shields is that the shield rating converts into a number from a multiplyer that gives you total shield points available to distribute or act as pool to draw from. When they are gone, they are gone.

Example.
Shield rating 5 times some unknown number = ? shield points.  You would still roll to see if you got hit, but once you did, damage would come off of the shield total before scoring actual impacts to the ship.

122

(10 replies, posted in Starmada)

Ok, any thoughts about applying to the compendium rules??


cricket wrote:
kehrer1701 wrote:

I see your point on this. I love playing Starmada with TREK ships.  I have been working to come up with a way to do this, but not much success yet.  If each shield arc has x number of defense points, then as long as a salvo doesn't do damage to the shield generator, they return to their normal value.

I would recommend AGAINST allowing shields to regenerate at the end of the turn. That was the one thing about STTCS that I disliked. And if there are problems integrating ablative shields into Starmada, they are multiplied by shields that regenerate... smile

Here's what I would do if I were to try out an ablative shields option:

1) Each ship has a designated "shield strength" to each of the six hexsides.

2) Every time a PEN die needs to be rolled against the target, reduce the strength of the appropriate hexside by 1.

3) Once the number of PEN dice that strike that hexside exceeds the shield strength, go directly to the damage roll (i.e., in this system there would never be a need for a PEN roll).

4) Continue with the DMG rolls as normal.

Should give you someplace to start... but don't ask how to point cost it. smile

Dan

123

(10 replies, posted in Starmada)

Thanks for this thought. This should get me going in a new direction.
Thanks again for creating such a great game!!  The Game Preserve continues to carry.  Hope you didn't think I was being negative referring to something positive about another game.
javascript:emoticon(':D')
Very Happy

cricket wrote:
kehrer1701 wrote:

I see your point on this. I love playing Starmada with TREK ships.  I have been working to come up with a way to do this, but not much success yet.  If each shield arc has x number of defense points, then as long as a salvo doesn't do damage to the shield generator, they return to their normal value.

I would recommend AGAINST allowing shields to regenerate at the end of the turn. That was the one thing about STTCS that I disliked. And if there are problems integrating ablative shields into Starmada, they are multiplied by shields that regenerate... smile

Here's what I would do if I were to try out an ablative shields option:

1) Each ship has a designated "shield strength" to each of the six hexsides.

2) Every time a PEN die needs to be rolled against the target, reduce the strength of the appropriate hexside by 1.

3) Once the number of PEN dice that strike that hexside exceeds the shield strength, go directly to the damage roll (i.e., in this system there would never be a need for a PEN roll).

4) Continue with the DMG rolls as normal.

Should give you someplace to start... but don't ask how to point cost it. smile

Dan

big_smile  big_smile

124

(10 replies, posted in Starmada)

I see your point on this. I love playing Starmada with TREK ships.  I have been working to come up with a way to do this, but not much success yet.  If each shield arc has x number of defense points, then as long as a salvo doesn't do damage to the shield generator, they return to their normal value. The trick is to make it easier to overwhelm the shields in order to do damage.  Again, this is just a work in progress and is the only thing I would ever like to modify in the system. Don't get me wrong, your game is awesome!!!!!!!!




cricket wrote:
kehrer1701 wrote:

One of the pluses of SFB is the fact that when you energize shields you have X number of shields in each arc and they have to be overcome before scoring damage to the hull and ship.
...
Any ideas?

Initially, I can say that this was the point of the "screens" option -- while it doesn't provide the "ablative" characteristic that you are looking for, it does allow for differentiation between the shield arcs.

The reason ablative-type shielding never made it into Starmada is that suddenly it would place an emphasis on the order in which weapons are fired -- something that is irrelevant in the current setup.

I suppose it would be possible to set it up like SFB, but there would be additional considerations beyond just saying "each hit reduces shield strength by one".

Dan

125

(10 replies, posted in Starmada)

One of the pluses of SFB is the fact that when you energize shields you have X number of shields in each arc and they have to be overcome before scoring damage to the hull and ship.  The shields are up, they get hit first if the generators haven't been damaged (and thus generating less protection).  I have been trying to figure out a away to make this happen in Starmada or X.  Any ideas?