1,426

(3 replies, posted in Starmada)

FWIW, Klingon Armada (and Romulan Armada) is firmly based on Federation Commander, not Star Fleet Battles. It's a minor point, but important as FC has but one type of drone.

Having said that, the variants posted above (and any number of others) should work fine without unbalancing the game -- that's the point of the fully-customizable fighter rules!

1,427

(12 replies, posted in Cheese)

Oh, but I do love QI! smile

1,428

(12 replies, posted in Starmada)

Winner gets nothing.

1,429

(2 replies, posted in Grand Fleets)

Coolness. Thanks... and welcome!

1,430

(6 replies, posted in Defiance)

Oh. My. God.

GREEN SLIME!

That is quite possibly the awesomest thing I've seen in months...

smile

1,431

(1 replies, posted in Iron Stars)

Altestadt: 11566t, 469'
Az.3: 4928t, 393'
Barbarossa: 25259t, 558'
Machtigsten: 22596t, 493'
Sternrisender: 7637t, 409'
Vaterland: 16869t, 527'

1,432

(6 replies, posted in Defiance)

http://theminiaturespage.com/news/120721/

Someone should do stats for these buggers...

1,433

(30 replies, posted in Starmada)

Just want to say thanks to all involved in posting these in-game reports -- I think they are so cool. smile

1,434

(19 replies, posted in Game Design)

You know... the square root of pi is 1.772.

Just sayin'...

1,435

(23 replies, posted in Starmada)

Nomad wrote:

This also brings up an issue I've been having with flotilla space pricing; if a special ability (say, Stealth) takes up 10% of a ship's hull, and each ship in a flotilla has 40 SU, does putting Stealth on a flotilla ship take up 4 SU per ship?  I ask because the Shipyard treats flotilla ships as Hull 1 for this purpose, so 10% is 10 SU.

It takes up 10% of the available space, so it should be 4 SU/ship.

1,436

(23 replies, posted in Starmada)

The reasons I mention floating game board:

1) If the opponent is facing towards you (forward-firing weapons), you can rush him and even fly past to attack his rear (remember vector movement lets you accelerate very quickly if need be).

2) If the opponent is facing away from you (aft-firing weapons), and moves away from you to keep the range open, you can let him go. Not the ideal resolution, but at least it makes the game as devoid of fun for him as it is for you. smile

1,437

(23 replies, posted in Starmada)

Some suggestions spring to mind:

1) High-IMP and -DMG weapons are cheaper than multiple 1/1/1 weapons, but on average let you roll the same number of dice.

2) Fighters!

3) Increase the number of ships on your side -- instead of smaller numbers of high-value ships, go with larger numbers of lower-value ones. This will force your opponent to concentrate his attacks, and potentially waste some of that firepower on "blow-through" or else split his attacks and thus increase the chances of poor dice rolls.

4) Fighters!

5) Floating game board. Makes it much more difficult to adopt the "sit in the corner of the map and blast away" tactic.

5) Did I mention fighters? smile

One thing that came up during discussions on the Admiralty Edition was the possibility of "weighting" the cost of firing arcs based on their position: e.g. A/B arcs would cost 1.5; C/D arcs cost 1.0; and E/F arcs cost 0.5. I rejected this at the time, but maybe it's something to consider...

1,438

(45 replies, posted in Starmada)

Release date tentatively set for April 19.

1,439

(129 replies, posted in Game Design)

smokingwreckage wrote:

Immortals instead of cybroids.

I don't hate that.

I love this idea... please keep us informed. wink

(On a weird tangent, Stellar Conquest was integral in the development of Starmada, as the point system developed out of my attempts to figure out whether it was worth it to buy lots of escorts or smaller numbers of dreadnoughts...)

1,441

(2 replies, posted in Grand Fleets)

Well done! I don't have my books here at work, so I can't check your conversion, but I'm glad to see the effort. wink

What source(s) are you using?

Only because discussion moved over to the Klingon Armada thread once it was released.

1,443

(0 replies, posted in News)

Amarillo Design Bureau is now listing the Starmada Rules Annex for sale:

http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=6125&Category_Code=15

This means, of course, that you should immediately run to your FLGS and pester them until they stock 50 copies...

1,444

(1 replies, posted in Starmada)

I can understand your friend's interpretation, but it's wrong. wink

The extra hull damage applies to each re-roll.

1,445

(12 replies, posted in Cheese)

Dude; don't you know anything? In France they speak Belgian. smile

1,446

(7 replies, posted in The Admiralty Edition)

Designs should remain here... rules suggestions/modifications should go in the main Starmada forum.

An aircraft supplement for GF2 could be finished in relatively short order, if there were a demand for it.

1,448

(4 replies, posted in Miniatures)

You know, I wouldn't have thought that brown would work as a color for starships, but these look great!

1,449

(6 replies, posted in Starmada)

I do not believe so. The last batch of books I received from ADB did not include the errata.

Then again, we're not talking about significant changes: you have the missing text on Range-Based ROF if you have the Core Rulebook, and the changed modifiers for building space stations can just be penciled in, I would think. Also, the corrected Fed/Kzinti DNs are available as a free download.

1,450

(2 replies, posted in Starmada)

There was much discussion and gnashing of teeth over this when developing SAE. Suffice to say my proffered compromise was accepted.

That doesn't mean you can't adopt the rule you propose with a minimum of fuss.