151

(80 replies, posted in Starmada)

I have decided to post my conversion of the Vrapkenchkinj under this Topic before the Topic: Langston Field gets too far buried. People viewing this site would probably appreciate a more handy explanation of how these conversions work.

    I am using consumable fuel for the Engines. Think of it as being like Ammo for a Weapon Battery. Fire an Engine, mark off a point of fuel. While a heedless player could run himself out of fuel, he could double an Engine's Thrust just by paying double the fuel and not (if you will let your House Rules be this generous) have to roll dice to see if he has destroyed an Engine by Overload.

      I am using the Kinetic/Energy/Ballistic Shields from the VBAM/Starmada books. If rolling for Impact of a Kinetic Weapon against the Shields, use the first figure in brackets. If rolling for Impact of an Energy Weapon against the Shields, use the second figure in brackets. If rolling for Impact of a Ballistic (or Guided, if you prefer the term) Weapon, use the third figure in brackets. The Roman numerals at the right end of the brackets tell you at what Level your Black Globe is.

        Black Globes take Damage on the Shield Track. When the Black Globe drops to a lower level, roll any Damage still absorbed above that level against the ship.  The asterisks on the Black Globe Track mark the points where Damage is considered to leak. When a Black Globe swallows Damage at these points, mark the Damage against both the ship and the Black Globe. The Black Globe has three settings. Fully on, it absorbs all Damage scored against the ship (including Extra Hull Damage, Double Damage, and Continuing Damage) until it is full (it's Track has been marked off completely). It radiates away no Damage. No Engine Thrust may be used. No Weapon may be fired, nor may anything be launched or recovered. Half on, it absorbs half of the Damage (Rounded Up) scored against the ship. It dumps (removes from the Black Globe Track) an amount of Damage (Rounded Up) dependent on the ship's Hull Size before the beginning of the next turn. Only half (Rounded Up) of the ship's Engine Thrust may be used. The Rate of Fire of Weapon's is halved (Rounding Up) and so are Launch and Recovery rates. Turned Off, it absorbs no Damage and radiates it away at the maximum rate. Engine Thrust is normal. Weapon's fire is normal. Launch and recovery operations proceed as normal.

          The rate at which a Black Globe dissipates Damage is determined by the Hull size. Hulls between Size 1 and Size 3 dump 1 Damage per Turn. Hulls between Size 4 and Size 8 dump 2 Damage per Turn. Hulls between Size 9 and Size 15 dump 3 Damage per Turn. Hulls between Size 16 and Size 24 dump 4 Damage per Turn. Hulls of Size 25 or greater dump 5 Damage per Turn.

            The amount of Damage that can be swallowed by a Black Globe is equal to the square of it's Level. A given Level of Black Globe costs the same in Space Units as that Level of Shields. It should be treated the same as a Shield for purposes of calculating Defensive Rating. It should be calculated seperately from the shields and then be added to the Defense Rating. Adding the Black Globe rating to the Shield rating before calculating, gives a spuriously high Defense Rating.

              The Nuclear Missles are slightly re-worked Plasma S Torpedoes from Romulan Armada. I simply increased the Range; removed the Trait Slow-Firing; and made it an Ammunition-Limited Weapon. This is close enough to work for the purpose. It may be used as a Direct-Fire Weapon or as a Drone Flight. You will need to read the Rules from Romulan Armada to properly use these.

                Energy Blasters represent the Short-Ranged Fusion and Plasma Weapons from this background.

                  Sandcasters are Expendable Directional Counter-Measures. A Directional Counter-Measure is one that gives a -1 to any To-Hit roll made against its ship from a single bearing (as opposed to conventional Counter-Measures that give this protection from any direction). A Directional Counter-Measure should cost about 1% of the Hull Space Units. An expendable Counter-Measure is one that lasts only a single Turn. Knowing the Space unit cost of a Directional Counter-Measure, I can apply the procedure used for Ammunition-Limited weapons to determine the cost in Space Units of a single Sandcaster. The only important thing to know about Sandcasters is that each one defends your ship (by reducing your enemy's chance To-Hit for only a single Turn and only from fire from a single direction. It is also probably a good House Rule to apply the -1 to any To-Hit Roll penalty to your own Fire directed through bearings protected by Expendable CounterMeasures ( this compensates for the fact that they are cheaper than full CounterMeasures).

                    Hyperdrive Ratings are determined by the square root of the number of Hyperdrives. Each Hyperdrive is fueled seperately each Strategic Turn. Hyper Range is the distance that can be travelled in one Strategic Turn.

                      Black Globes are considered rare Strategic resources in this background. Therefore, I would probably choose no more than one or two ships with Black Globes for any Fleet.

                      152

                      (80 replies, posted in Starmada)

                      Imperial Gionetti (also called Riepe) class Light Cruiser (711 CR). All systems are TL +4 (*.5 SU). This is the revised Strategic version (indeed, much of it's Space Units are be used for solely Strategic purposes).

                        Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                          Engines (1, 2): 5 5 5 4 4  3 3 3 2 2  1 1.

                            Shields ( 3, 4): [2/0/3/III] [2/0/3/III] [2/0/3/III] [2/0/3/III] [2/0/2/II]  [2/0/2/II] [1/0/2/II] [1/0/2/II] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I].

                              Weapons (5, 6): 1: WY, 2: XZ, 3: XZ, 4: X, 5: Y, 6: Y.

                                Black Globe Level III (Radiate: 3): 9 8 7* 6 5  4* 3 2 1.

                                  Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 5/3+/1/1, Slow-Firing, Carronade, Variable Damage.

                                    [G]

                                      Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                        Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0: Bomber.

                                          [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                            Ammunition: 20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                              Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                [GHI] [GHJ] [JKL] [GIK] [GHI]

                                                  Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                    [GHI] [GHI] [JKL]

                                                      Special Equipment: Boarding Pods (1: 13 Capacity; Launch: 2, Recover: 1) Cargo (300); Critical Hit save (4+); Damage Control (3 dice); Hyperdrive (25: Hyper Range: 5); Marines (6). This has 6 extra Space Units for auxilliary services.

                                                        VBAM Statistics:

                                                          Cost: 64, Maintenance: 31/3 ~ 11, Defensive Value: 23, Anti-Ship: 13, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3, Basing: 1; Hyperdrive (25).

                                                            Without a Black Globe, this has a Combat Rating of 413 CR, it's VBAM Cost drops to 61, and it's VBAM Defensive Value drops to 8.

                                                            153

                                                            (59 replies, posted in Starmada)

                                                            cricket wrote:

                                                            Got it.

                                                            Yeah, off the top of my head, I'm a bit stumped on how to work that out in ship construction...

                                                              I was trying to find a way to give the Faceted Shields of an existing ship variable KEB values without changing it's Combat Rating. I do not think that this would be a popular option as it slightly slows game play to note on the Data Card whether you are maximizing the Kinetic, Energy, or Ballistic Rating of a given Facet (i.e: F:K, FP: E, FS: B, AP: E, AS: B, A: K). If you counted Kinetic as the default mode, then it would be only be necessary to note whether a given Facet had been changed to Energy or Ballistic.

                                                                As to giving a ship Faceted Shields with Fixed KEB Ratings, I think using a combination of existing Starmada AE rules for Faceted Shields and those given for KEB shields in the VBAM/Starmada books would accomodate that easily enough. It would, unfortunately, make for a cluttered looking Data Card.

                                                                  As you will have noticed, I edited my original posting to make my meaning clearer.

                                                                  154

                                                                  (123 replies, posted in Starmada)

                                                                  This is necessary for anyone wanting to play a Kobiyashi Maru scenario.

                                                                    Lotus Flower class Mark I Neutronic Fuel Carrier (166 CR). All systems are at Tech Level 0 (*1 Space Units).

                                                                      Hull (1, 3, 5): 30 29 28 27 26  25* 24 23 22 21  20 19* 18 17 16  15 14 13* 12 11  10 9 8 7* 6  5 4 3 2 1.

                                                                        Engines (1, 2): 2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1.

                                                                          Shields (3, 4): 12 12 12 11 11  10 10 10 9 9  8 8 8 7 7  6 6 6 5 5  4 4 4 3 3  2 2 2 1 1.

                                                                            Facets: F: 2, FP: 3, FS: 3, AP: 3, AS: 3, A: 2.

                                                                              Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                Special Equipment: Cargo (300); Critical Hit Save (2+); Damage Control (5 dice); Marines (1); Neutronic Fuel (5, 000); Passengers (300); Shuttles (2: 32 Capacity; Launch: 5, Recover: 2); Teleports (1); Warp Drive.

                                                                                  VBAM Statistics:

                                                                                    Cost: 16, Maintenance: 19/3 ~ 7, Defensive Value: 18, Anti-Ship: 1, Anti-Fighter: 0, Command rating: 10, Command Cost: 4, Basing: 2; Carrier; Supply (5); Warp Drive.

                                                                                      For those who would penalize such a large ship by adding +1 to any To-Hit rolls against it, the Combat Rating drops to 140 CR and the VBAM Cost drops to 15.

                                                                                      155

                                                                                      (59 replies, posted in Starmada)

                                                                                      As an example, let us take the preceding MC 80. It has Faceted Shields. The source from which I converted it seems to require that a ship have different shield values against Kinetic, Energy, and Ballistic weapons. It would also seem to require that these values be changed to suit the Tactical situation.

                                                                                        The MC 80 has a Forward Port Shield Facet with a Rating of 3. If the player expected it to be fired upon by an Energy Weapon, he could raise its Energy Shield Rating to 4. If he were wrong, and the ship was fired upon by a Ballistic Weapon, it would roll against a Ballistic Shield Rating of 2.

                                                                                          I suspect that the rules to the source materials that I am trying to convert were intended to force such choices.

                                                                                            I hope that this clears up any confusion as to my meaning that my writing style might have caused.

                                                                                            156

                                                                                            (59 replies, posted in Starmada)

                                                                                            I have been looking at the various conversions (mostly, Babylon 5 Wars)of these ships on the web. The rules for playing with these conversions seem to require that the Shields be Kinetic, Energy, or Ballistic shields. They would also seem to require that the KEB Rating of the Faceted Shields be selective,  I have been trying to think of a way to do that in this background without changing the Starmada cost in either Space Units or Defensive Rating.

                                                                                              I think it would be possible to make an analogy with the option for standard Starmada shields called Directional Shields, Focused Shields, or Shield Reinforcement.To give an example, let us say that we have a Shield Facet with a rating of 4. Instead of saying that this is a Rating of 4 against Kinetic Weapons, a Rating of 4 against Energy Weapons, and a Rating of 4 against Ballistic Weapons, we could raise the Kinetic Rating to 5, and lower the Energy Rating and Ballistic Rating to 3. This would still average (Rounded Up, but we must pay something for flexibility) to a Shield Rating of 4, and would make our Shields flexible in the way that the background requires.

                                                                                                Since on a re-reading of the rule that I am using as an analogy, it was possible to raise the Rating of a Shield by only 1 level, then in this option, it should be possible to raise the Kinetic, Energy, or Ballistic Rating by only 1 level.

                                                                                                  In the background that we are using here, the rules seem to require that a Shield Facet be given such a bias (in each turn) against either Energy Weapons or Ballistic Weapons. There would appear to be no commonly used Kinetic Weapons in Star Wars. However, the Kinetic value appears to be the appropriate Defense to roll against for Asteroids or Ramming. As an asteroid field seems to be a somewhat common Terrain for a Star Wars battle, maximizing the Kinetic Shield Rating might be the default mode when not under attack.

                                                                                                    It should also be noticed that the rules of the sources from which these conversions are made give automatic Active sensor locks on all Targets, allow no use of CounterMeasures, but encourage the use of Fire Control. If the House Rules that you are using to play with these ships require Sensor Locks, or permit CounterMeasures and Fire Control, then you might consider whether any of the above modifications would make your game more fun or faster to play.

                                                                                                    157

                                                                                                    (123 replies, posted in Starmada)

                                                                                                    Since this is capable of movement, it was designed with the Starmada rules for ships, not the Starmada rules for space stations and does not follow them.

                                                                                                      EFF Deep Space-9 (Terek Nor) Space Station (6, 533 CR). All systems are at TL +8 (*.25 SU).

                                                                                                        Hull (1, 3, 5): 47 46 45 44 43  42 41 40 39 38*  37 36 35 34 33  32 31 30 29 28*  27 26 25 24 23  22 21 20 19 18*  17 16 15 14 13  12 11 10 9 8*  7 6 5 4 3  2 1.

                                                                                                          Engines (1, 2): 5 5 5 5 5  5 5 5 5 5  4 4 4 4 4  4 4 4 4 3  3 3 3 3 3  3 3 3 3 2  2 2 2 2 2  2 2 2 1 1  1 1 1 1 1  1 1.

                                                                                                            Shields (3, 4): 24 24 23 23 22  22 21 21 20 20  19 19 18 18 17  17 16 16 15 15  14 14 13 13 12  12 11 11 10 10  9 9 8 8 7  7 6 6 5 5  4 4 3 3 2  2 1.

                                                                                                              Facets: F: 4, FP: 4, FS: 4, AP: 4, AS: 4, A: 4.

                                                                                                                Weapons (5, 6): 1: V, 2: W, 3: X, 4: Y, 5: Z, 6: ---.

                                                                                                                  Battery V: Pulse Phasers (Energy):

                                                                                                                    Co-Axial A: 1-7/8-14/15-21, 3/3+/3/5, Double Damage.

                                                                                                                      Co-Axial B: 1-7/8-14/15-21, 3/3+/1/1, Double Damage; Range-Based Damage.

                                                                                                                        [AB] [CE] [DF]

                                                                                                                          Battery W: FAHW-31 (Energy):

                                                                                                                            Co-Axial A: 1-8/9-16/17-24, 5/3+/5/5.

                                                                                                                              Co-Axial B: 1-8/9-16/17-24, 5/3+/1/1, Range-Based Damage.

                                                                                                                                [AB] [CE] [DF]

                                                                                                                                  Battery X: FP-17 (Ballistic): 1-7/8-14/15-21, 3/3+/3/3.

                                                                                                                                    [AB] [CE] [DF] [AB] [CE] [DF]

                                                                                                                                      Battery Y: FP-18 (Ballistic): 1-8/9-16/17-243/3+/3/4.

                                                                                                                                        [AB] [CE] [DF]

                                                                                                                                          Battery Z: FP-18 (Ballistic): 1-8/9-16/17-24, 3/3+/3/4.

                                                                                                                                            [AB] [CE] [DF] [AB] [CE] [DF]

                                                                                                                                              Special Equipment: Cargo (1900); Clamps: Size 47 (6); Critical Hit Save (2+); Damage Control (5 dice); Marines (122); Passengers (200); Shuttles (30: 120 Capacity; Launch: 5, Recover: 3); Teleports (60); Warp Drive. This has 33 Space Uniys for auxilliary services.

                                                                                                                                                VBAM Statistics:

                                                                                                                                                  Cost: 45, Maintenance: 25/3 ~ 9, Defensive Value: 34, Anti-Ship: 71, Anti-Fighter: 18, Command Rating: 13, Command Cost; 5, Basing: 30; Gunship; Warp Drive.

                                                                                                                                                    For those who would penalize this for its large Hull Size by adding +1 to any To-Hit roll against it, the Combat Rating should drop to 5, 566 CR.

                                                                                                                                                    158

                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                    Eff Defiant class Mark II Destroyer (2, 086 CR). All systems are TL +8 (* .25 SU).

                                                                                                                                                      Hull (1, 3, 5): 14 13 12 11 10*  9 8 7 6 5*  4 3 2 1.

                                                                                                                                                        Engines (1, 2): 18 17 16 15 13  12 11 9 8 7  6 4 3 2.

                                                                                                                                                          Shields (3, 4): 32 30 28 26 23  21 19 16 14 12  10 7 5 3.

                                                                                                                                                            Facets: F: 6, FP: 6, FS: 6, AP: 5, AS: 5, A: 4.

                                                                                                                                                              Weapons (5, 6): 1: W, 2: X, 3: Y, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                Battery W: Pulse Phasers (Energy):

                                                                                                                                                                  Co-Axial A: 1-7/8-14/15-21, 2/3+/3/5, Double Damage.

                                                                                                                                                                    Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Double Damage; Range-Based Damage.

                                                                                                                                                                      [ABHIJK]

                                                                                                                                                                        Battery X: FAHW-31 (Energy):

                                                                                                                                                                          Co-Axial A: 1-8/9-16/17-24, 1/3+/5/5.

                                                                                                                                                                            Co-Axial B: 1-8/9-16/17-24, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                              [ABCDEF]

                                                                                                                                                                                Battery Y: FP-17 (Ballistic): 1-7/8-14/15-21, 3/3+/3/3.

                                                                                                                                                                                  [AB] [EF]

                                                                                                                                                                                    Battery Z: FQT-8 (Ballistic): 1-8/9-16/17-24, 4/3+/4/5.

                                                                                                                                                                                      [AB]

                                                                                                                                                                                        Special Equipment: Cargo (10); Clamps: Size 14 (1); Critical Hit Save (Damage Control (3 dice); Marines (2); Shuttles (4: 16 Capacity; Launch: 3, Recover: 2); Teleports (2); Warp Drive. This has 100 Space Units for auxilliary services.

                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                            Cost: 25, Maintenance: 8/3 ~ 3, Defensive Value: 14, Anti-Ship: 3, Anti-Fighter: 2, Command Rating: 7, Command Cost: 3, Basing: 4; Warp Drive.

                                                                                                                                                                                              I know this should be smaller, but I cannot do it and keep the listed weapons. Anyway, this is already at a Tech Level far past normal Starmada rules. You will just have to put up with it being a little out of scale, or try making your own conversion of the ship to Starmada.

                                                                                                                                                                                              159

                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                              Eff Sovereign  class Mark II Heavy Battlecruiser (7, 242 CR) . All systems are TL +8 (*.25 SU).

                                                                                                                                                                                                Hull (1, 3, 5): 35 34 33 32 31  30 29* 28 27 26  25 24 23 22* 21  20 19 18 17 16  15* 14 13 12 11  10 9 8* 7 6  5 4 3 2 1.

                                                                                                                                                                                                  Engines (1, 2): 11 11 11 11 10  10 10 9 9 9  8 8 8 7 7  7 6 6 6 6  5 5 5 4 4  4 3 3 3 2  2 2 1 1 1.

                                                                                                                                                                                                    Shields (3, 4): 34 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                      Facets: F: 6, FP: 6, FS: 6, AP: 5, AS: 5, A: 6.

                                                                                                                                                                                                        Weapons (5, 6): 1: Y, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                          Battery Y: FAHW-32 (Energy):

                                                                                                                                                                                                            Co-Axial A: 1-8/9-16/17-24, 4/3+/3/4, Fire-Linked.

                                                                                                                                                                                                              Co-Axial B: 1-8/9-16/17-24, 2/3+/1/1, Range-Based Damage, Fire-Linked.

                                                                                                                                                                                                                [AB] [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                                                                                                  Battery Z: FQT-7 (Ballistic): 1-8/9-16/17-24, 3/3+/3/4.

                                                                                                                                                                                                                    [ABHJ] [ABIK] [EFHJ] [EFIK] [ABHIJK]

                                                                                                                                                                                                                      Special Equipment: Cargo (600); Critical Hit Save (2+); Damage Control (5 dice); Marines (21); Shuttles (30: 120 Capacity; Launch:5, Recover: 3); Teleports (21); Warp Drive. This has 154 Space Units left for auxilliary services.

                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                          Cost: 47, Maintenance: 37/6 ~ 7, Defensive Value: 35, Anti-Ship: 60, Anti-Fighter: 9, Command Rating: 11, Command Cost: 5, Basing: 30; Warp Drive.

                                                                                                                                                                                                                            For those of you who would penalize this ship for its excessive Hull Sixe by adding 1 to any To-Hit roll against it, the Combat Rating should be reduced to 5, 960 CR.

                                                                                                                                                                                                                            160

                                                                                                                                                                                                                            (41 replies, posted in The Admiralty Edition)

                                                                                                                                                                                                                            You have the Al-Asfar class Ophiuchi Battleship listed twice.Was this just a redundancy, or did it replace something that you wanted to put there?

                                                                                                                                                                                                                            161

                                                                                                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                                                                                                            Here is the larger version. This may be closer to what was seen on the screen. At least, I think that a Vor'Cha should be larger than an Intrepid.

                                                                                                                                                                                                                              Kay Vor'Cha class Model D Cruiser (3, 060 CR). All systems are TL +4 (*.5 SU).

                                                                                                                                                                                                                                Hull (1, 3, 5): 23 22 21 20 19  18* 17 16 15 14  13 12* 11 10 9  8 7 6* 5 4  3 2 1.

                                                                                                                                                                                                                                  Engines (1, 2): 9 9 9 8 8  8 7 7 6 6  6 5 5 4 4  4 3 3 2 2  2 1 1.

                                                                                                                                                                                                                                    Shields (3, 4): 32 31 30 28 27  26 24 23 21 20  19 17 16 14 13  12 10 9 7 6  5 3 2.

                                                                                                                                                                                                                                      Facets: F: 6, FP: 5, FS: 5, AP: 5, AS: 5, A: 6.

                                                                                                                                                                                                                                        Weapons (5, 6): 1: X, 2: Y, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                          Battery X: KKDT-X1 (Energy): 1-9/10-18/19-27, 2/3+/5/5, Slow-Firing.

                                                                                                                                                                                                                                            [AB]

                                                                                                                                                                                                                                              Battery Y: KAVD-21 (Energy):

                                                                                                                                                                                                                                                Co-Axial A: 1-7/8-14/15-21, 2/3+/3/3.

                                                                                                                                                                                                                                                  Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                    [AB] [EFHIJK] [EF]

                                                                                                                                                                                                                                                      Battery Z: KRP-14 (Ballistic): 1-7/8-14/15-21, 2/3+/3/4.

                                                                                                                                                                                                                                                        [AB]

                                                                                                                                                                                                                                                          Special Equipment: Cargo (250); Cloaking Device; Critical Hit Save (3+); Damage Control (4 dice); Marines (28); Shuttles (8: 64 Capacity; Launch: 3, Recover: 2); Teleports (23); Warp Drive.

                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                              Cost: 32, Maintenance: 13/3 ~ 5, Defensive Value: 29, Anti-Ship: 24, Anti-Fighter: 2, Command Rating: 9, Command Cost: 4, Basing: 8; Cloaking Device; Warp Drive.

                                                                                                                                                                                                                                                              162

                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                              I made two versions of this one. You will have to decide for yourselves which one is closer to the appropriate scale.

                                                                                                                                                                                                                                                                Kay Vor'Cha class Model D Cruiser (2, 173 CR). All systems are TL +8 (*.25 SU).

                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 10 9 8 7* 6  5 4 3* 2 1.

                                                                                                                                                                                                                                                                    Engines (1, 2): 9 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                      Shields (3, 4): 32 29 26 23 20  16 13 10 7 4.

                                                                                                                                                                                                                                                                        Facets: F: 6, FP: 5, FS: 5, AP: 5, AS: 5, A: 6.

                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: X, 2: Y, 3: Y, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                            Battery X: KKDT-X1: 1-9/10-18/19-27, 2/3+/5/5, Slow-Firing.

                                                                                                                                                                                                                                                                              [AB]

                                                                                                                                                                                                                                                                                Battery Y:

                                                                                                                                                                                                                                                                                  Co-Axial A: KAVD-21: 1-7/8-14/15-21, 2/3+/3/3.

                                                                                                                                                                                                                                                                                    Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                      [AB] [EFHIJK] [EF]

                                                                                                                                                                                                                                                                                        Battery Z: KRP-14 (Ballistic): 1-7/8-14/15-21, 2/3+/3/4.

                                                                                                                                                                                                                                                                                          [AB]

                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (250); Cloaking Device; Critical Hit Save (4+); Damage Control (3 dice); Marines (28); Shuttles (8: 32 Capacity; Launch: 2, Recover: 2); Teleports (23); Warp Drive. This has 5 Space Units left for auxilliary services.

                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                Cost: 22, Maintenance: 13/6, Defensive Value: 11, Anti-Ship: 25, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3, Basing: 8; Cloaking Device; Warp Drive.

                                                                                                                                                                                                                                                                                                163

                                                                                                                                                                                                                                                                                                (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                While trying to convert the following ship to Starmada AE, I found that I have made the error of not considering that the Hyperdrives consume Fuel. As this plays a large role in Traveller's Strategic considerations, I shall have to revise my existing Conversions. Also, since these ships spend such a large portion of their Hull Size on things of Strategic, not Tactical, importance, they will always be at a disadvantage against a Starmada ship of more conventional design. Therefore, as I find the time, I will be posting modified Tactical versions of these ships.

                                                                                                                                                                                                                                                                                                  Zhodani Consulate Zhdiak Light Destroyer (195 CR). All systems are TL +4(*.50 SU). This is the revised Strategic version.

                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 3 2 1.

                                                                                                                                                                                                                                                                                                      Engines (1, 2): 6 4 2.

                                                                                                                                                                                                                                                                                                        Shields (3, 4): [2/1/2/III] [2/1/2/II] [1/1/1/I].

                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: XZ, 2: XZ, 3: X, 4:X , 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                            Black Globe Level III (Radiate: 2): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                              Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                    Ammunition: 2 1.

                                                                                                                                                                                                                                                                                                                      Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                        [GHI]

                                                                                                                                                                                                                                                                                                                          Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                            [GHI]

                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (100); Damage Control (1 die); Fuel (45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (9: Hyper Range: 3). This has 25 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                Without a Black Globe, this has a Combat Rating of 85 CR, it's VBAM Cost is reduced to 14, and it's VBAM Defensive Rating is reduced to 3. The ship would have 106 Space Units for auxilliary Services.

                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                    Cost: 16, Maintenance: 2, Defensive Value: 10, Anti-Ship: 7, Anti-Fighter: 0, Command Rating: 3, Command Cost: 2; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                    164

                                                                                                                                                                                                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                    I made two versions of this. The larger one is more faithful to the source material that I used, but the smaller one is closer to the relative size of the ship as depicted in fiction.

                                                                                                                                                                                                                                                                                                                                      Eff Intrepid class Mark II Light Cruiser (1, 714 CR). all systems are TL +8 (*.25 SU).

                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 15 15 14 13 12  11 10 10 9 8  7 6 5 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): 24 23 22 20 19  18 16 15 14 12  11 10 8 7 6  4 3  2.

                                                                                                                                                                                                                                                                                                                                              Facets: F: 5, FP; 4, FS: 4, AP; 4, AS: 4, A: 3.

                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: X, 2: X, 3: Y, 4: Y, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                                                  Battery X: FAHW-23 (Energy):

                                                                                                                                                                                                                                                                                                                                                    Co-Axial A: 1-7/8-14/15-21, 2/3+/3/5.

                                                                                                                                                                                                                                                                                                                                                      Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                        [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                                                                                                                                                                                                                                          Battery Y: FP-9 (Ballistic): 1-6/7-12/13-18, 2/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                            [AB] [AB] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                              Battery Z: Tricobalt Devices (Ballistic): 1-7/8-14/---, 3/3+/2/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (75); Critical Hit Save (3+); Damage Control (4 dice); Landing Capability (Antigravity Landing Gear, Streamlined); Marines (5); Shuttles (4: 16 Capacity; Launch 4, Recover: 2); Teleports (5); Warp Drive. This has 16 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                        Cost: 26, Maintenance: 10/3 ~ 4, Defensive Value: 14, Anti-Ship: 38, Anti-Fighter: 6, Command Rating: 8, Command Cost: 4, Basing: 4; Landing Capability; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                            Eff Intrepid class Mark II Light Cruiser (976 CR). All systems are TL +8 (*.25 SU).

                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 10 9 8 7* 6  5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 15 14 12 11 9  8 6 5 3 2.

                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 24 22 20 17 15  12 10 8 5 3.

                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 5, FP: 4, FS: 4, AP: 4, AS: 4, A: 3.

                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: X, 2: X, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                        Battery X: FAHW-23 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial A: 1-7/8-14/15-21, 1/3+/3/5.

                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                              [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                                                                                                                                                                                                                                                                                Battery Y: FP-9 (Ballistic): 1-6/7-12/13-18, 2/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                  [AB] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Tricobalt Devices (Ballistic): 1-7/8-14/---, 3/3+/2/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                      [AB]

                                                                                                                                                                                                                                                                                                                                                                                                        Ammunition: 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (75); Critical Hit Save (4+); Damage Control (3 dice); Landing Capability (Streamlined); Marines (5); Shuttles (4: 16 Capacity; Launch: 3, Recover: 2); Teleports (5); Warp Drive. This has 111 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 19, Maintenance: 2, Defensive Value: 19, Anti-Ship: 27, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3, Basing: 4, Landing Capability; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                              165

                                                                                                                                                                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                              I promised that I would get around to making a more playable version of this.

                                                                                                                                                                                                                                                                                                                                                                                                                Arr D' daridex class Type E Warbird (4, 165 CR). All systems are TL +8 (*.25 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 22 21 20 19 18  17* 16 15 14 13  12 11* 10 9 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 11 11 10 10 9  9 8 8 7 7  6 6 5 5 4  4 3 3 2 2  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 30 29 28 26 25  24 22 21 20 18  17 15 14 13 11  10 9 7 6 5  3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 5, FP: 5, FS: 5, AP: 5, AS: 5, A: 5.

                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: RD-26 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial A:1-7/8-14/15-21, 4/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                  [AB] [AB] [EFHJ] [EFIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: RPT-2C (Ballistic): 1-5/ 6-10/11-15, 3/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABHJ] [ABIK] [ABHIJK] [EFHIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (650); Cloaking Device; Critical Hit Save (3+); Damage Control (4 dice); Marines (50); Passengers (100); Shuttles (18: 72 Capacity; Launch: 4, Recover: 2); Teleports (45); Warp Drive. This has 43 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 37, Maintenance: 25/6 ~ 5, Defensive Value: 24, Anti-Ship: 40, Anti-Fighter: 7, Command Rating: 9, Command Cost: 4, Basing: 18; Cloaking Device; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                            166

                                                                                                                                                                                                                                                                                                                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                            Kay Negh'var class Model B Battleship (9, 940 CR). All systems are TL +8 (*.25 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 34 33 32 31 30  29 28* 27 26 25  24 23 22 21* 20  19 18 17 16 15  14* 13 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 11 11 11 11 10  10 10 9 9 9  8 8 8 7 7  7 6 6 6 5  5 5 4 4 4  3 3 3 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 34 33 32 31 30  29 28 27 26 25  24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 7, FP: 6, FS: 6, AP: 5, AS: 5, A:5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: X, 2: Y, 3: Y, 4: Z, 5: --6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery X: KKDT-X2 (Energy): 1-9/10-18/19-27, 5/3+/4/4, Slow-Firing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABHJ] [ABIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: KAVD-27 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial A: 1-8/9-16/17-24, 2/3+/3/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial B: 1-8/9-16/17-24, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [AB] [ABHJ] [ABIK] [EFHJ] [EFIK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: KVCP-37 (Ballistic): 1-8/9-16/17-24, 2/3+/4/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [AB] [AB] [ABHJ] [ABIK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (430); Cloaking Device; Critical Hit Save (2+); Damage Control (5 dice); Marines (52)); Shuttles (14: 56 Capacity; Launch: 5, Recover: 3); Teleports (34); Warp Drive. This has 36 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 55, Maintenance: 37/6 ~ 7, Defensive Value: 47, Anti-Ship: 60, Anti-Fighter: 7, Command Rating: 11, Command Cost: 5, Basing: 14; Cloaking Device; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              If you penalize this ship for excessive Hull Size by adding +1 to any To-Hit Roll, reduce the Combat Rating to 8, 163 CR, the VBAM Cost to 51, and the VBAM Defensive Value to 39.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              167

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I am having to overstretch the Tech Level rules to make some of these newer ships playable.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Eff Galaxy class Mark II Cruiser. All Systems are TL +8 (*.25 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Saucer Section (2, 092 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 21 20 19 18 17  16* 15 14 13 12  11 10* 9 8 7  6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 5 5 5 5 5  4 4 4 4 3  3 3 3 2 2  2 2 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 27 26 25 24 22  21 20 18 17 16  15 13 12 11 9  8 7 6 4 3  2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 5, FP: 5, FS: 5, AP: 4, AS: 4, A: 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: W, 2: W, 3: X, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery W: FAHW-24 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-8/9-16/17-24, 1/3+/4/4, Fire-Linked.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: 1-8/9-16/17-24, 1/3+/1/1, Fire-Linked; Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [GHIJK] [GHIJK] [GHIJK] [GHIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: FP-15 (Ballistic): 1-10/11-20/---, 1/3+/5/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABHIJK] [ABHIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (200); Clamps: Size 21 (1); Critical Hit Save (3+); Damage Control (4 dice); Marines (12); Passengers (600); Shuttles (22: 88 Capacity; Launch: 4, Recover: 2); Teleports (12); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 26, Maintenance: 23/6 ~4, Defensive Value: 17, Anti-Ship: 32, Anti-Fighter: 2, Command Rating: 9, Command Cost: 4, Basing: 22; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engineering Section (3, 539 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 11 11 11 10 10  9 9 8 8 7  7 6 6 6 5  5 4 4 3 3  2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 30 29 28 27 25  24 23 22 20 19  18 17 15 14 13  12 10 9 8 7  5 4 3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 5, FP: 5, FS: 5, AP: 5, AS: 5, A: 5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: Y, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: FAHW-28 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-7/8-14/15-21, 2/3+/4/5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: 1-7/8-14/15-21, 2/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: FQT-7 (Ballistic): 1-8/9-16/17-24, 4/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [AB] [ABHJ] [ABIK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (300); Clamps: Size 24 (1); Critical Hit Save (3+); Damage Control (4 dice); Marines (12); Passengers (200); Shuttles (22: 88 Capacity; Launch: 4, Recover: 2); Teleports (12); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 33, Maintenance: 9/2 ~ 5, Defensive Value: 20, Anti-Ship: 47, Anti-Fighter: 6, Command Rating: 9, Command Cost: 4, Basing: 22; Gunboat; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Combined Ship (5, 630 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 39 38 37 36 35  34 33 32* 31 30  29 28 27 26 25  24* 23 22 21 20  19 18 17 16* 15  14 13 12 11 10  9 8* 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 10 10 10 10 9  9 9 9 8 8  8 8 7 7 7  7 6 6 6 6  5 5 5 5 4  4 4 4 3 3  3 3 2 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (5, 6): 30 30 29 28 27  27 26 25 24 24  23 22 21 20 20  19 18 17 17 16  15 14 14 13 12  11 10 10 9 8  7 7 6 5 4  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 5, FP: 5, FS: 5, AP: 5, AS: 5, A: 5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons: 1: W, 2: X, 3: Y, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (500); Clamps: Size 21 (1) and Size 24 (1); Critical Hit Save (2+); Damage Control (5 dice); Marines (24); Passengers (800); Shuttles (44: 176 Capacity); Teleports (24); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 42, Maintenance: 41/6 ~ 7, Defensive Value: 32, Anti-Ship: 58, Anti-Fighter: 8, Command Rating: 12, Command Cost: 5, Basing: 44; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    If you penalize the Combined Hull by adding +1 to any To-Hit Roll against it, reduce the Combat Rating to 4, 672 CR andreduce the VBAM Defensive value to 28.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    168

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Arr X-3 (Aviary) class Type 7 Defense Outpost  (1, 015 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 16 16 15 14 13  12 11 10 9 8  8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Facets: F: 2, FP: 3, FS: 3, AP: 3, AS: 3, A: 2,

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: W, 2: W, 3: X, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery W: RB-11 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial A: 1-7/8-14/15-21, 2/4+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial B: 1-7/8-14/15-21, 2/4+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [AB] [CE] [DF] [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery X: RP-3 (Ballistic): 1-7/8-14/---, 1/3+/2/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: RP-3 (Ballistic): 1-7/8-14/---, 1/3+/2/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [AB] [CE] [DF] [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: RPL-3 (Energy/Ballistic): 1-8/9-16/---, 1/3+/1/2, Carronade; Range-Based Damage; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (600); Critical Hit Save (3+); Damage Control (4 dice); Maneuvering Thrusters; Marines (7); Shuttles (16: 128 Capacity; Launch: 4, Recover: 3); Teleports (7).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 19, Maintenance: 7/2 ~ 4, Defensive Value: 12, Anti-Ship: 29, Anti-Fighter: 7, Command Rating: 8, Command Cost: 4, Basing: 16; Gunboat.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          These Defense Outposts would be useful as an opponent in a Reconnaissance-in-Force scenario.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            This finishes most of the soucebook material. Anything else that I convert will come from the website.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            169

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Kay Z-4 (Deathgame) class Type C Defense Outpost (1, 502 CR). All systems are TL +4 (*.50 SU). This is constructed by the rules for Space Stations.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 26 25 24 23 22  21* 20 19 18 17  16 15* 14 13 12  11 10 9* 8 7  6 5 4 3* 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 12 12 12 11 11  10 10 9 9 8  8 7 7 6 6  6 5 5 4 4  3 3 2 2 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: VY, 2: VZ, 3: WZ, 4: W, 5: X, 6: X.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery V: KD-8 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial A: 1-7/8-14/15-21, 1/3+/2/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [AB] [AB] [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery W: KD-8 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial A: 1-7/8-14/15-21, 1/3+/2/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [CE] [CE] [CE] [CE] [CE] [CE]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery X: KD-8 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial A: 1-7/8-14/15-21, 1/3+/2/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Co-Axial B: 1-7/8-14/15-21, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [DF] [DF] [DF] [DF] [DF] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Y: KD-12 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial A: 1-3/4-6/7-9, 3/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial B: 1-3/4-6/7-9, 3/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: KP-6 (Ballistic): 1-8/9-16/---, 1/3+/4/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [AB] [CE] [DF] [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (1, 200); Critical Hit Save (2+); Damage Control (5 dice); Maneuvering Thrusters; Marines (24); Passengers (260); Shuttles (24: 192 Capacity; Launch: 5, Recover: 3); Teleports (24).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 23, Maintenance: 29/6 ~ 5, Defensive Value: 16, Anti-Ship: 37, Anti- fighter: 12, Command Rating: 10, Command Cost: 4, bASING: 24; Gunboat.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  For those who would penalize this by adding +1 to any To-Hit roll against it, the Combat Rating would drop to 1, 346 CR.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  170

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Eff Alamo class Mark IV Defense Outpost (1, 403 CR). All systems are TL +4 (*.50 SU). This is constructed as a Space Station under the rules.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 26 25 24 23 22  21* 20 19 18 17   16 15* 14 13 12  11 10 9* 8 7  6 5 4 3* 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 12 12 12 11 11  10 10 9 9 8  8 7 7 6 6  6 5 5 4 4  3 3 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1:WZ, 2: WZ, 3: X, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery W: FH-9 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-10/11-20/---, 1/3+/1/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: 1-10/11-20/---, 1/3+/1/1, Carronade; Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [AB] [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: FH-9 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Co-Axial A: 1-10/11-20/---, 1/3+/1/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Co-Axial B: 1-10/11-20/---, 1/3+/1/1, Carronade; Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [CE] [CE] [CE] [CE] [CE] [CE]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: FH-9 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial A: 1-10/11-20/---, 1/3+/1/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial B: 1-10/11-20/---, 1/3+/1/5, Carronade; Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [DF] [DF] [DF] [DF] [DF] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: FP-4 (Ballistic): 1-8/9-16/---, 1/3+/4/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [AB] [CE] [DF] [AB] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (3, 000); Critical Hit Save (2+); Damage Control (5 dice); Maneuvering Thrusters; Marines (9); Passengers (300); Shuttles (30; 240 Capacity; Launch: 5, Recover: 3); Teleports (9).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 22, Maintenance: 29/6 ~ 5, Defensive Value: 16, Anti-Ship: 34, Anti-Fighter: 8, Command Rating: 10, Command Cost: 4, Basing: 30; Gunboat.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                For those who penalize Hulls this large by adding +1 to any To-Hit roll against it, the Combat Rating would drop to 1, 252 CR and the VBAM Cost would drop to 21.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                171

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Arr E-5 (Little Nest) class Type 1 Repair Tender (70 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 5 5 5 4 4  3 3 3 2 2  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 9 9 8 7 6  6 5 4 3 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 2, FP: 1, FS: 1, AP: 2, AS: 2, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (300); Construction Bays (100); Critical Hit Save (4+); Damage Control (3 dice); Marines (3); Repair Bays (200); Teleports (3); Warp Drive. This has 14 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 9, Maintenance: 4, Defensive Value: 8, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3, Basing: 12; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Arr F-2 (Nest of Stars) class Type 7 Repair Facility (70 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 9 9 8 7 6  6 5 4 3 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (200); Construction Bays (300); Critical Hit Save 94+); Damage Control (3 dice); Maneuvering Thrusters; Marines (3); Passengers (220); Repair Bays (170); Teleports (3).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 7, Maintenance: 4, Defensive Value: 8, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3, Basing: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Maneuvering Thrusters are station-keeping equipment  for immobile Hulls. They cost half of what an Engine would. They allow the Hull to either point in any direction wanted or to shift its position by one hex every two turns.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    172

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Kay S-8 (Folding Box) class Model B Mobile Repair Facility (234 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 4 4 4 3 3  3 2 2 2 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 11 11 10 9 8  7 6 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Facets: F: 2, FP; 2, FS: 2, AP: 2, AS: 2, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: Z, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: KD-12 (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Co-Axial A: 1-3/4-6/7-12, 1/3+/3/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Co-Axial B: 1-3/4-6/7-9, 1/3+/1/1, Range-Based Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABHIJK] [EFHIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (200); Construction Bays (700); Critical Hit Save (4+); Damage Control (3 dice); Marines (2); Passengers (80); Repair Bays (600); Shuttles (4: 32 Capacity; Launch: 3, Recover: 2); Teleports (2); Warp Drive. This has 16 Space Units to use for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 31, Maintenance: 25/3 ~ 9, Defensive Value: 8, Anti-Ship: 9, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3; Construction (70); Repair (60); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            173

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Zhodani Consulate Zhdavidlits class Light Cruiser (293 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): [1/0/2/IV] [1/0/2/IV] [1/0/2/III] [1/0/1/II] [1/0/1/I]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: X, 2: X, 3: Y, 4: Y, 5: Z, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Black Globe Level IV (Radiate: 2): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery X: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 2/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Alternative Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Lasers (Energy): 1-6/7-12/---,1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Carrier (Boarding Pod (1): 13 Capacity; Launch: 2, Recover: 1); Cargo (200); Critical Hit Save (5+); Damage Control (2 dice); Fuel (45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (9: Hyper Range: 3); Marines (6); Repulsors (2); Sandcasters (5 4 3 2 1). This has 26 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 19, Maintenance: 5/2 ~ 3, Defensive Value: 7, Anti-Ship: 8, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2, Basing: 1; Ballistic; Hyperdrive (9: Hyper Range: 3).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Since you will probably not wish to expend such a valuable Strategic Resource as a Black Globe on such a small ship, the Combat Rating for a Zhdavidlits without a Black Globe is 139 CR. The VBAM Cost would be reduced to 16 and the VBAM Defensive Value would be reduced to 4. It would have a total of 182 Space Unitsfor auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              174

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Imperial Azhanti High Lightning Frontier Cruiser (1, 062 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 2 2 2 2 2  2 2 2 2 1  1 1 1 1 1  1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [2/1/2/III] [2/1/2/III] [2/1/2/III] [2/1/2/III] [2/1/2/III]  [2/1/2/III] [2/1/2/II] [2/1/2/II] [2/1/2/II] [1/1/1/II]  [1/1/1/II] [1/1/1/II] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I][1/1/1/I].

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (5, 6): 1: VY, 2: WZ, 3: WZ, 4: X, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Black Globe Level III (Radiate: 4): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery V: Spinal Particle Accelerator (Energy): 1-8/9-16/---, 3/2+/2/1, Slow-firing; Carronade; Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery W: Nuclear Missles (Ballistic): 1-6/7-12/13-18, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0, Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Ammunition: 24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: Forward Lasers (Energy): 1-6/7-12/---, 2/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [GHI] [GHI] [GHJ] [GIK] [GHI] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Rear Lasers (Energy): 1-6/7-12/---, 2/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [JKL] [JKL] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [GHI] [GHI] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Carrier (5 Boarding Pods: 65 Capacity; Launch: 5, Recover: 3); Cargo (200); Critical Hit Save (3+); Damage Control (4 dice); Fuel (150 149 148 147 146  145 144 143 142 141  140 139 138 137 136  135 134 133 132 131  130 129 128 127 126  125 124 123 122 121  120 119 118 117 116  115 114 113 112 111  110 109 108 107 106  105 104 103 102 101  100 99 98 97 96  95 94 93 92 91  90 89 88 87 86  85 84 83 82 81  80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11 10 9 8 7 6  5 4 3 2 1); Hyperdrive (25: Hyper Range: 5); Marines (30); Sandcasters (13 12 11 10 9  8 7 6 5 4  3 2 1); Tender (4 Flotillas of Rampart class Light Fighters: 400 Capacity). This has 71 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 93, Maintenance: 35/3 ~ 12, Defensive Value: 17, Anti-Ship: 17, Anti-Fighter: 5, Command Rating: 8, Command Cost; 4, Basing: 5, Heavy Basing: 4; Carrier; Hyperdrive (25).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        It is, of course, the large number of drives needed to travel at a Hyperspace Range of 5 that makes this a large and expensive vessel.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Rampart class Light Fighter Flotilla(22 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull: 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines: 12

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Y: Fighter Nuclear Missle 1-4/5-8/9-12, 1/3+/2/2, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alternate Mode: Size 4, Speed 6, Attack: 4+/5+/6+, Defense: 0, Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Laser (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 3, Maintenance: 1/2 ~ 1, Defensive Value: 1, Anti-Ship: 4, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  The Fighter Nuclear Missle is a slightly modified Plasma F Torpedo from Romulan Armada.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Since Black Globes are rare and most of this class won't have one, the Combat Rating would drop to 693 CR, the VBAM Cost would drop to 89, and the VBAM Defensive Value would drop to 12. It would then have 356 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Don't forget to add the 88 point Combat Rating for the 4 Flotillas of Rampart Fighters if you carry them.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      175

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Zhodani Consulate Kefchenzh Armoured Cruiser (737 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5):  8 7 6 5* 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 5 5 4 4 3   2 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): [4/1/4/II] [4/1/4/II] [3/1/3/II] [3/1/3/II] [2/1/2/I]  [2/1/2/I] [1/1/1/I] [1/1/1/I].

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: WY, 2: XY, 3: XY, 4: XY, 5: XZ, 6: XZ.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Black Globe Level II (Radiate: 3): 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery W: Spinal Particle Accelerator (Energy): 1-8/9-16/---, 4/2+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Ammunition: 28 27 26 25 24  23 22 21 20 19  18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [GHJ] [GIK] [JKL] [GHJ] [GIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [GHI] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Carrier (Boarding Pod: Capacity 13; Lanch:2, Recover: 1); Cargo (100); Critical Hit Save (5+); Damage Control (2 dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9: Hyper Range: 3); Marines (6); Repulsors (7); Sandcasters ( 8 7 6 5 4  3 2 1). This has 82 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 32, Maintenance: 9/2 ~ 5, Defensive Value: 16, Anti-Ship: 16, Anti-Fighter: 2, Command Rating: 5, Command Cost: 3, Basing: 1; Gunship; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Repulsors may be considered as a crude version of the Armada Tractor Beam. It does not have the capability to tractor ships; it simply acts as a weapon with Arc: ABCDEF and Characteristics: Range: 6, ROF: 1, Accuracy: 5+, Impact: 1, Damage: 1, Anti-Fighter, Fighter-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              As Black Globes are rare, the common version of this ship has a total of 221 extra Space Units for auxilliary services, has it's Combat Rating reduced to 445 CR, it's VBAM Cost reduced to 29, and it's VBAM Defensive Value reduced to 7.