GamingGlen wrote:Ugh. Fixed maps. THERE ARE NO WALLS IN SPACE!
The whole idea of "fixed" space maps is such a foreign concept to me.
Tell us what you really think.
Yes, there are objects that will not move its position. But that does not mean maps have to be fixed.
Actually, it might.
A ship could move "off-map" relative to the non-moving object, but that doesn't mean it left the battle.
Actually, it might.
There are no walls on a land-based battlefield, either (generally speaking). But the battle is being fought in a particular place at a particular time. If a force moves away from that place, they are conceding the battle at that place and at that time to their opponent.
The same holds true in wet-navy conflicts, which is the default analogy for space games.
Whether fighting over a point in space (planet/station), a "space-lane", or an off-map asset (convoy), the battle is occurring at that location for a reason. Battles between opposing forces for no other reason than to eliminate the opposing fleet are very rare -- and notoriously hard to engage in (as the Japanese learned in WW2) and even harder to press home (ask the British after Jutland).
Now, further remember that this is a game -- and in a game (instead of a "simulation") many things will be abstracted; not least of which are the concepts of victory and defeat.
Therefore, Starmada makes the assumption that driving off the opponent is a "mission kill" and as good as making the other ship blow up real good. For this to have any relevancy whatsoever, a fixed map is necessary.
The default map should be floating, and all balancing issues should be based on that.
You have an opinion, and I don't disagree with it. My personal preference is for a floating map -- especially when playing vector or semi-vector movement rules -- but I also will allow ships to "disengage" as desired and move off the map as if it were fixed.
Finally, please note that a fixed map is the default in Starmada. In fact, officially-speaking, the floating map is not yet an option in the Admiralty Edition (although the concept is ubiquitous enough that most players who want to will institute it without even thinking).
In other words, while a floating map may be desirable for some players, it's not as if a fixed map is a completely wacked-out concept. There are some valid reasons for it.
The game does have a range 1 "weapon": anti-fighter batteries. Why not let the other weapons have a range of 1?
For precisely the reason you've discovered. The rounding issue completely mucks up the math when the numbers get too small.