201

(46 replies, posted in News)

Okay, so it appears I've been using Office 365, not Office 10. Clearly there is a function somewhere that Office 10 does not like. I'll need to do some digging.

202

(46 replies, posted in News)

I cannot replicate the problem. Would you mind sending a screenshot?

203

(46 replies, posted in News)

A beta-test version of the Starmada Drydock (v2) is now available for download. It has been tested to work with Office 10; using other applications (earlier editions of Excel, Open Office, etc.) may result in varying degrees of success.

There is currently no user guide available, and changes have been locked. Feedback is much appreciated.

[ATTACHMENT DELETED]

204

(7 replies, posted in Starmada)

It's just a question of finalizing/reviewing the ship designs, and then it's off to ADB for publication!

205

(1 replies, posted in Starmada)

Very nice!

206

(6 replies, posted in Starmada)

Unfortunately, yes. But progress is being made!

Yes, conversion from Admiralty should be relatively easy.

DA is about 90% done.

208

(22 replies, posted in Starmada)

This is still in the queue of things to work on when the day job lets up... hmm

Likely Admiralty. Which product(s) are you looking at, specifically?

210

(6 replies, posted in Starmada)

Would you like me to move your ships from the old account to the new one?

211

(6 replies, posted in Starmada)

Works for me, even in private browsing.

If worse comes to worst, I can move the files from your private folder into the Sandbox.

212

(6 replies, posted in Starmada)

As far as I know, it should still work as before.

What was your username for the Drydock? I'll do some digging.

I don't see a problem with it.

214

(6 replies, posted in Starmada)

This is great!

215

(10 replies, posted in Starmada)

Chibsters wrote:

Question regarding the new values though, is there a reason that Crn + Sct now costs MORE than Sct by itself?
Given that Crn is a purely limiting trait (no shooting at Long Range), why would combining this with Sct cause the total cost to go UP instead of down?  :?

Because in order to balance, say, a range-18 Carronade weapon with a range-12 non-Carronade weapon (which are, after all, the same thing range-wise), there needs to be a fudge factor applied at the end. Consider this:

Weapon A: 6-12-18 (1×4+/1/1) Crn = 7.2
Weapon B: 4-8-12 (1×4+/1/1) = 6

Weapon A costs more because, although the weapons have the same effective range, its average to-hit across that range is better (56% vs.  44%). The same is true when applying Sct to the mix:

Weapon A: 6-12-18 (1×4+/1/1) Crn/Sct = 18
Weapon B: 4-8-12 (1×4+/1/1) Sct = 11.4

Here, the difference is greater because, in addition to being more accurate, Weapon A does more average damage (2.33 vs. 1.67).

216

(14 replies, posted in Starmada)

I am working on Distant Armada as I type this. smile

217

(10 replies, posted in Starmada)

Keep in mind that these changes are minimal. There are some combinations that are radically different (e.g. Crn/Sct) but I'm really just doing this because I want to be as close to "correct" as possible.

I don't see a need to go back and redo ships that have already been created. For example, even if every single one of your weapons had the Dfs/Tls combination (one of the largest changes) the final Combat Rating would only be off by about 10%.

To change your v1.04 Drydock to compute Seeking weapons accurately, do the following:

1) Unprotect the WEAPONS tab.

2) Unhide alll rows.

3) Insert a column between BA and BB.

4) Enter the following in cell BB2:

=IFERROR(ROUND(B2*IF(B2<0,-1,1)*C2*VLOOKUP(D2,TABLES!A:B,2)*IF(E2=0,0,(E2+0.25))*IF(F2=0,0,(F2+0.6))*PRODUCT(R2:V2,AB2,AP2),1),0)

5) Enter the following into cell BC2:

=IF(B2<0,(BB2*C2*ABS(B2)*0.19)^0.5,0)

6) Enter the following into cell L2:

=BB2+BC2

7) Fill the new formulas down to row 101 in columns L, BB, and BC.

8) Hide columns M:BF.

9) Protect the tab.

218

(10 replies, posted in Starmada)

Wanted to have version 1.1 of the Starmada Unity Rulebook ready for release today, but likely won't be until later this week. In the meantime, here's the new page 25 which includes changes to range-based weapon trait modifiers and a revised seeking weapon formula.

219

(63 replies, posted in Starmada)

The problem appears to be in cell H15:L15. Change it from this:

=IF(Q15=Q14,"",VLOOKUP(Q15,WEAPONS!A:BA,52))

...to this:

=IF(Q15=Q14,"",VLOOKUP(Q15,WEAPONS!A:BA,53))

I have corrected the issue and uploaded v1.04b.

220

(2 replies, posted in Starmada)

In theory, I have no issue with this.

221

(3 replies, posted in Starmada)

That is correct. I felt the fighter construction system in Admiralty was getting out of hand, so I wanted to scale it back.

The different types of flight have different numbers of fighters in order to maintain a constant Combat Rating. MRCAcct's suggestion for alterations is as good as any.

222

(22 replies, posted in Starmada)

I should be able to give more details after the first of the year.

223

(1 replies, posted in Starmada)

Have you taken a look at Appendix Z? It has all the tables in one place, along with a complete sequence of play.

http://www.mj12games.com/starmada/appendixZ.pdf

224

(14 replies, posted in Starmada)

Regarding why particle cannons don't get two shots/turn: The simple answer is that PCs have the overload option, which doubles their damage output at the expense of reduced range. Simply doubling the ROF would not do justice to the source material, since PCs can only fire on overload once per turn. I did consider allowing PCs to have the option of paying 1PP to increase their ROF to 2 (not on overload), but decided against it because in that case, literally no one would use the overload option.

(There is a distinct difference between firing once at double damage and firing twice at normal damage in SFB/FC, since the ships will change position relative to each other between shots -- this does not happen in Starmada.)

If Seltorian players want to have the option of a "double shot", I propose allowing an increase to ROF 2 at a cost of 2PP.

225

(14 replies, posted in Starmada)

Regarding Distant Armada: all of the heavy lifting is done. It's just a question of putting the book together (about a weekend of work) and then proofreading.

Regarding Plasma Torpedoes: all types (except PL-F) should be costed at 2 power/turn (PL-F are costed at 1/turn), with the additional power paid at the time of firing.

The Seahawk does appear to be too slow; then again, a move of 8 is fast enough, don't you think?

The Snipe is correct: 5 power points are used to keep weapons charged, leaving 4 points for movement. The "fudge" is that the Snipe (and ONLY the Snipe) must pay 1PP at the time of firing to use its PH-1s.

I've gone through the other Romulan ships, and they are all costed correctly.