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(19 replies, posted in News)

Majestic Twelve Games would like to announce that the Imperial Starmada Sourcebook is now available! This is the first in what is hoped to be a long series of setting books in support of the Starmada game.

These pages describe the universe of the Imperial Starmada: the interstellar naval arm of the Terran military. Although in a state of uneasy peace with its immediate neighbors, the Starmada is now faced with its greatest threat--an alien power of unknown size, strength, and intention. Can the Terrans summon a coalition to face down this new adversary, or will old enmities force the Empire to its knees?

In addition to historical background for five different factions in the Starmada universe, the Imperial Starmada Sourcebook includes:

*Thirty starship designs for the Starmada and its major adversaries;
*New starship options and weapon traits, including anti-fighter batteries, overthrusters, limited ammunition, and more;
*Rules for three-dimensional movement and combat interception;
*The "Simplest Campaign System"; and
*A complete board game that can be used as a scenario generator for Starmada.

The Imperial Starmada Sourcebook is not a stand-alone product; ownership of the Starmada Admiralty Edition Core Rulebook is required.

Starmada is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine.

For more information on Starmada and all of our products, please visit our web site: www.mj12games.com

The stats for 25 planes are in the rulebook. The other 15 for which disks are available are not...

2,328

(1 replies, posted in Starmada)

(1) No.

(2) No.

2,329

(8 replies, posted in Starmada)

One could, I suppose, easily add the option to allow "negative" movement.

e.g.,

My previous speed is 6.

My current plot is "-3P1" for a new speed of -2 (-3 + 1).

The nice thing about this is that it wouldn't change the thrust requirements at all...

2,330

(1 replies, posted in Starmada)

OldnGrey wrote:

Tech levels were not applied under previous Starmada versions to: Armor Plating, Marines, Nor the items listed now as Auxiliary Services (Cargo, Hospital, Repair, Science & Transport).

Page 42, The General Tech level seems to indicate that this has changed,

Yes, it has. For simplicity's sake, the General tech level applies to all options from Appendix B.

Is there now a way to change the size of Marines (apart from feeding them gene modified crops that is?)

Heh... maybe. smile

But if that feels weird, you can think of it as not increasing/decreasing the size of Marines, but increasing/decreasing their effectiveness, so that it takes more/fewer troops to achieve the desired result.

2,331

(10 replies, posted in Starmada)

I wouldn't say that unshielded ships are not viable -- they are less resilient, to be sure, but they are also cheaper. You get what you pay for...

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(10 replies, posted in Starmada)

wminsing wrote:

I've always been interested in settings were one side has shields and the other doesn't (Halo comes to mind), and I see in the AE rules a roll of 4 would inflict no damage on a shield-less ship.  So, do people think it's worthwhile to design a ship that ignores 1/6 of the hits on it, even though high IMP weapons would be very good against it?

An interesting idea, and one that had not occurred to me when revising the damage roll. However, it would be a misnomer to assume that "ignoring" 1 in 6 damage rolls would really help much. Either way, the ship will (on average) go "boom!" after a number of damage rolls equal to twice its hull size.

2,333

(4 replies, posted in Starmada)

andyskinner wrote:

I'd like to reduce the amount of paper I print, so at the very least I'd like 2 ships per page.

This was a concern of mine, as well. But I couldn't figure out how to make Excel print two copies onto a single sheet... :?:

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(14 replies, posted in Starmada)

Nahuris wrote:

Then again, her species that she created is based around slaving.....
The crews are taken back to her bases, and implanted with control chips...
At least the ones that aren't eaten are implanted....LOL

You're a lucky man, my friend. smile

2,335

(14 replies, posted in Starmada)

go0gleplex wrote:

Is dey possible/allowed?   8)

I guess so.

Capacity requirement is 10.

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(14 replies, posted in Starmada)

go0gleplex wrote:

Passing this on from someone else: (I think I know the answer...but may as well pop the question)

What about seeker boarding pods?

What about them?

smile

2,337

(43 replies, posted in Starmada)

[quote="andyskinner"
Am I missing something about being able to use leftover S.U. space as a fractional part for hull sizes?

If anyone's missing anything, it's probably me... I have no idea what you're asking... sad

You can always leave SUs "empty"...

Someone (can't remember who) asked a while back about setting a particular number of SUs and then deriving a hull size, which can be done.

HULL SIZE = (SPACE UNITS / 100) ^ .77

Thus, if you wanted your ship to have 2500 SUs, its hull size would be 12 (11.92, rounded off).