Personally I consider fighters, battlesats, marines/security forces and drones to be nothing more than very tiny little starships.
So in that context why can't we (or the powers that be) come up with a mini sxca that allows you to customize them and then spits out a CR and SU rating for them.
Tech levels would modify (as they do full size starships) what you could put in them.
Hence, if you are primitech (-2) and you want a heavy fighter it is going to be slow because after you add in the "heavy" equipment mod (armor plate, limited shielding, call it what you will) you are not going to have much space left to put in a hot engine.
On the other hand, if you are Eldertech (+2) and you want a heavy fighter, it will probably have enough space left over after making it heavy to be fast, tough, evasive, well shielded/armored, etc. Vastly superior to primitech or Midtech races.
In a nutshell higher tech in SX means more stuff in the same package, this should apply across the board, better fighters, better drones, better marines, better security teams/systems, battle sats, etc.
I do understand, very well, the differences between game playability (keep it simple) and game realism (yeah game system ABC is detailed to the max but virtually unplayable in less than a day or days).
StarmadaX has what I feel to be a very fine balance between those two.
However, as a set of optional rules, there isn't any reason you can't custom build the little stuff too. Dan has a great system in place already it's simply a matter of scale....and a new subset of optional rules....and a couple of new mini-SXCA's (while excel is an easy program to work with, that doesn't mean the work is easy).
Starmada provides virtually limitless options at the starship level, and it can provide the same options for the smaller level components.
Roy