1

(15 replies, posted in Starmada)

I didn't rounded values to the nearest 5. Now I rounded CRAT to the nearest 5 and that solved almost all problems. However, no luck with Kalaedinese nor with S'ssk.
Here is the new graph.
- Pharsalos: 240 vs 235. 33 SU remaining. If I add 1 exra arc to some weapon, it gets fixed.
- Raptor: 175 vs 170. 13 SU remaining. If I add 2 extra weapon slots to some weapon, it gets fixed.
- Dirge: 485 vs 470. 69 SU remaining. If I add 1 extra weapon slots to some weapon, it gets fixed.
- Oratorio: 450 vs 445. 48 SU remaining. If I add 1 extra weapon slots to some weapon, it gets fixed.
- Forte: 140 vs 130. 44 SU remaining. If I add 1 extra weapon slots to some weapon, it gets fixed.
- Aria: 50 vd 45. 10 SU remaining. If I add 1 extra arc to some weapon, it gets fixed.
- Mamba: 345 vs 355. -3 SU remaining. No idea how to fix it.
- Cottonmouth: 315 vs 325. 0 SU remaining. No idea how to fix it.
- Diamondback: 185 vs 205. 0 SU remaining. No idea how to fix it.
- Viper: 155 vs 165. 7 SU remaining. No idea how to fix it.

I'll try to think on something to fix the S'ssk ships.
Thank you!

2

(15 replies, posted in Starmada)

This is a comparison graph of the values of the ships I get with my drydock. Quite close, but not correct.

3

(15 replies, posted in Starmada)

Hello!

I created my own version of the Drydock. If you want to give it a test I would be really happy.
It looks similar to the original one (at least in the Ship tab).
In the Ship tab you only need to fill in the yellow cells. All the other cells are formulas.
In the Weapons tab you only need to fill the yellow and green cells. All the other cells are formulas. First line is for primary mode and the second line is for the secondary mode. Here I need to point some things. The "class" column is for diferentiate from seeker, defensive or normal weapons. All range traits are collected in the range traits column. All of the other traits are in the other green columns. Beware of the illegal combinations as it does not detect them. Also this drydock does not consider customized range bands.
The Drake tab is my attempt to create a Drake nomenclature for the ships.
The other tabs are just tables or auxiliary calculations.
Also I need to comment I know I have errors in the drydock, but I haven't figured out where do they come from, as I have recreated all ships from the rulebook and got different values for the ships (even some of them were left with negative SUs). So any clue to find my calculation errors would be really appreciated.
Thank you!

4

(15 replies, posted in Starmada)

Hello,

How is the progress for this drydock version? Is this for Starmada Unity? Does it include the updates from the 2020 rules annex? I'm really interested in the LibreOfficee version as I don't have MS Office. Thank you!

Best regards,
recrispi

5

(5 replies, posted in Starmada)

Thank you! I hadn't noticed that difference.

6

(5 replies, posted in Starmada)

I have another question:
On page 16, under stacking, last paragraph, it says a starship can be relocated to an asteroid field, however on page 17, first paragraph, it says a ship can't be placed on a hex containing terrain such as an asteroid. Which one is right?
Thank you!

7

(5 replies, posted in Starmada)

Thank you!

8

(5 replies, posted in Starmada)

Hello,
I have some questions from the Unity (april 2020) manual.
Does the latest iteration of Starmada Unity Rulebook (april 2020) contains the Rules annex 2020 (february 2020) or shoudl I consider using both books?
In page 66 of Starmada Unity Rulebook, sectio T.2 Rotating Campaign, point 8, it says the loser rolls two dice to calculate RPs. Those RPs are only for the loser? Does the winner get the same amount? Does the winner also rolls dice? Does the winner get no RPs?
Sorry for the questions, but I need to know to try to convince some friends to try this game.
Thank you.