1

(297 replies, posted in Starmada)

Dan did not say which year it was.

2

(18 replies, posted in Starmada)

I'm not sure that an impulse system is worth the overhead it adds to Starmada.

Impulse systems give you a more finely grained decision making cycle; in Starmada, your decision making cycle is built on running more ships.

3

(18 replies, posted in Starmada)

AV:T shows how to do arbitrary speeds in an impulse movement system, including splitting vectors and timing their motion properly in multiple directions.

That said, for what SM is, I'm not sure it's worth the overhead.

4

(18 replies, posted in Starmada)

Segmented movement systems tend to go...poorly...with initiative die rolls.  Not impossible, but poorly.

Pretty much what you'll be doing is subdividing a turn into two, three or four segments and making a lookup table showing what speeds move on what segments.

More than 4 segments for SM seems excessive to me, since the map is so small and ships move under 10 hexes per turn most times.

What segmented movement systems do is make it harder for a unit to "jump" through range brackets without getting shot at.  With fewer ships, this is useful - with more ships its utility declines somewhat.

5

(63 replies, posted in Starmada)

cricket wrote:

Deflector Shields

Covered in Starmada by "Shields".

Similar to.  Not quite the same; your shields (if like SM-AE) are an all or nothing defense.  Deflector Shields in SS can be whittled down before you get to damage allocation, and they can be regenerated.

Armor

Inclusion in Starmada would require an additional type of defense. Perhaps a special trait?

Possibly - but I'm not sure your damage resolution handles it, given that "one damage point" is "enough to mark off one Hull box."

Component Armor

Not sure I get the difference between, for example, "Armor 1" and "Component Armor 2".

Armor reduces damage before it gets into the damage allocation routine.  Component Armor says "When you get to this group of boxes, each one takes an extra point of damage to remove." 

Think back to SM-X. where your ship was made up of 6 strings of systems, numbered 1-6.  In SM-X, one damage point was enough to mark off one system indicated by a letter in that string.  Component Armor would allow you to say "No, to kill the ECM system, you need to do 2 points of damage that deep into that hit location." and if there wasn't 2 damage -left-, the system remains up and the singleton point of damage is wasted.

It might not be transferable to SM-NE.

Hull

Would be covered in Starmada by increasing hull size.

And in SM-X by buying marines. smile

Prismatic Globe

Definitely would require a Starmada trait.

Cloaking Device

Covered in Starmada by "Cloaking Device".

Ebon Globe

Again, Starmada trait.

Yep.