1

(19 replies, posted in Spitting Fire)

thedugan wrote:

Go here, go nuts....

http://www.luft46.com/


big_smile

cool!

can you point me to a site containing technical cards of all WWI & WWII aircrafts?

a book would be neat, too...  tongue

2

(7 replies, posted in ARES)

oh, ok ^^

3

(7 replies, posted in ARES)

I've found this spreadsheet on the mj12games Yahoo!group, and it contains many new abilities (Armour, Armour Piercing, Camouflage, Cause Horror etc.) not present in the rulebook.

Where I can found their descriptions? Tnx in advance  smile

4

(34 replies, posted in Spitting Fire)

where I can find the playtest rules? the link in the first message appears to be broken. thanks in advance!

5

(21 replies, posted in For the Masses)

Hi!

I'm one of the two guys which play with Zerloon on a regular basis, and have some comments too.

jimbeau wrote:

3) Well, you've found something we need to address.  I would say at this point that the following special abilities may not be given to artillery.

..., Piercing, ..., Slow-Moving, ..., Steady, ..., Undead, Undisciplined, Veteran

I'm not so sure about removing the evidenced abilities from artillery...

Piercing - it applies to ranged attacks, yes? I use it to represent cannons and the like. may I suggest to split in two this ability, one affecting melee attacks and one for ranged attacks?
Slow-Moving - I use it for catapults, which shouldn't be able to use opportunity fire.
Steady - why not? especially useful to represent entrenched artilleries.
Undead - I'm translating Warmaster armies to For the Masses, so I need this to represent undead artilleries, since they are made of bones like the rest of the army...  tongue
Undisciplined/Veteran - why not? may be useful to differentiate between a war machine used by goblins and the same used by, say, elves.

hope these suggestions will be useful, keep up the good work!

6

(17 replies, posted in Iron Stars)

I've created a monster...  tongue

I like the solution "no turn when minelaying", will try it next game (hopefully this weekend)

another question: can you lay a minefield template directly underneath another ship? the only restriction is it must be layed in the aft arc...

7

(17 replies, posted in Iron Stars)

cricket wrote:

Good spot. I'll have to figure out how to legislate this without placing the minefield in the middle of movement...

maybe you have to place them touching your ship's base?

8

(17 replies, posted in Iron Stars)

Hi,
I've played my first Iron Stars game yesterday... really good game!

there's just one thing that leaves me dubious, and it's the rule for releasing minefields...

the rules say that minefields are released in the end phase, and the template must be placed in the aft arc of the ship at a distance of up to the ship's momentum in inches.

but what happens if I speed (say 12") with my very small crafts (as the Volga's in the scenario 1), then turn 180°? in the end phase I can place the minefield up to 12" towards the direction I traveled, as a sort of artillery... I'm sure this is not intended, maybe should be fixed?