1

(11 replies, posted in Grand Fleets)

Yes the PDF I downloaded from Wargames Vault states torpedo phase but misses the next.
I'll just amend my rules to reflect that. Thanks Guys
Dan

2

(11 replies, posted in Grand Fleets)

Thanks
Okay lets see if I am reading this right. Effects that removal is rolled for are therefore not cleared during the end phase of that turn, but can be rolled for on the following turns end phase, thus staying in effect for at least 1 turn.
Dan

3

(11 replies, posted in Grand Fleets)

Hello all
Having just played our first run through with the rules I have a question about the Bridge Hit Critical. Assuming that the Crit happens during the Gunnery Phase and the players are alternating shooting I can see the disadvantage of losing the ability to shoot before your ship has been chosen to fire. Assuming that the bridge hit marker is removed at the conclusion of the Torpedo phase it is therefore gone before the ship moves again and has no movement effect at all.
Should that be "the next turns torpedo phase"?
Thanks
Dan

4

(3 replies, posted in Grand Fleets)

Email sent and thanks
Dan

5

(3 replies, posted in Grand Fleets)

Hi Guys
Love the new rules set just wish I could play :-) Stalled until stats for the Russian/ Japanese released. Is there an easy conversion from GF1? I have data for all the fleets in GF1 format but holding for the new book.
Thanks
Dan

6

(3 replies, posted in Grand Fleets)

I just picked up the Rules from RPG Now and looking at what's out there in terms of resources and information. Specifically I'm looking for Stats for the ships of the 1905 Russo-Japanese naval engagements.
Dan

7

(3 replies, posted in Grand Fleets)

Hi all
I just picked up the GF rules checking the forum here and found it quiet. Did the discussion move to a yahoo group or other venue?
Thanks
Dan