Topic: GF2 Critical Bridge Hit

Hello all
Having just played our first run through with the rules I have a question about the Bridge Hit Critical. Assuming that the Crit happens during the Gunnery Phase and the players are alternating shooting I can see the disadvantage of losing the ability to shoot before your ship has been chosen to fire. Assuming that the bridge hit marker is removed at the conclusion of the Torpedo phase it is therefore gone before the ship moves again and has no movement effect at all.
Should that be "the next turns torpedo phase"?
Thanks
Dan

Re: GF2 Critical Bridge Hit

danjay wrote:

Should that be "the next turns torpedo phase"?

Yes.

The general rule of thumb should be that any given critical hit remains in effect for a minimum of one complete game turn.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: GF2 Critical Bridge Hit

Thanks
Okay lets see if I am reading this right. Effects that removal is rolled for are therefore not cleared during the end phase of that turn, but can be rolled for on the following turns end phase, thus staying in effect for at least 1 turn.
Dan

Re: GF2 Critical Bridge Hit

danjay wrote:

Assuming that the bridge hit marker is removed at the conclusion of the Torpedo phase it is therefore gone before the ship moves again and has no movement effect at all.

The PDF text I've got states the Bridge Hit marker is removed at the end of the *next* Movement Phase.
So assuming nothing changed from the pre-release text to the released version, the marker is removed during the following game turn.

Re: GF2 Critical Bridge Hit

underling wrote:

The PDF text I've got states the Bridge Hit marker is removed at the end of the *next* Movement Phase.
So assuming nothing changed from the pre-release text to the released version, the marker is removed during the following game turn.

The text was changed to read "Torpedo Phase" to ensure there was at least one turn where the ship cannot make any attacks -- however, I failed to keep the "next turn" in there. :oops:

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: GF2 Critical Bridge Hit

Yes the PDF I downloaded from Wargames Vault states torpedo phase but misses the next.
I'll just amend my rules to reflect that. Thanks Guys
Dan

Re: GF2 Critical Bridge Hit

danjay wrote:

Okay lets see if I am reading this right. Effects that removal is rolled for are therefore not cleared during the end phase of that turn, but can be rolled for on the following turns end phase, thus staying in effect for at least 1 turn.

That is the intent, yes.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: GF2 Critical Bridge Hit

cricket wrote:
underling wrote:

The PDF text I've got states the Bridge Hit marker is removed at the end of the *next* Movement Phase.
So assuming nothing changed from the pre-release text to the released version, the marker is removed during the following game turn.

The text was changed to read "Torpedo Phase" to ensure there was at least one turn where the ship cannot make any attacks -- however, I failed to keep the "next turn" in there. :oops:

The pre-release PDF doesn't say anything about not being able to attack because of a Bridge Hit.
That's what the Fire Control crit is for.
The effect of the Bridge Hit crit should be that a ship's movement is the only thing that's affected for a turn.

Re: GF2 Critical Bridge Hit

underling wrote:

The effect of the Bridge Hit crit should be that a ship's movement is the only thing that's affected for a turn.

Somewhere along the line, the following was added to the text:

"In addition, the ship cannot make any gunfire or torpedo attacks."

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: GF2 Critical Bridge Hit

cricket wrote:
underling wrote:

The effect of the Bridge Hit crit should be that a ship's movement is the only thing that's affected for a turn.

Somewhere along the line, the following was added to the text:
"In addition, the ship cannot make any gunfire or torpedo attacks."

Well then, that was a screw up, and completely unnecessary.

Re: GF2 Critical Bridge Hit

underling wrote:

Well then, that was a screw up, and completely unnecessary.

Feel free to tell us how you REALLY feel... wink

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: GF2 Critical Bridge Hit

cricket wrote:
underling wrote:

Well then, that was a screw up, and completely unnecessary.

Feel free to tell us how you REALLY feel... wink

Just telling it like it is.