Topic: GF2 Critical Bridge Hit
Hello all
Having just played our first run through with the rules I have a question about the Bridge Hit Critical. Assuming that the Crit happens during the Gunnery Phase and the players are alternating shooting I can see the disadvantage of losing the ability to shoot before your ship has been chosen to fire. Assuming that the bridge hit marker is removed at the conclusion of the Torpedo phase it is therefore gone before the ship moves again and has no movement effect at all.
Should that be "the next turns torpedo phase"?
Thanks
Dan