1

(42 replies, posted in Starmada)

BTW, little thing we noticed.

Range Based Rate of Fire trait is not on the Klingon Armada book. We have SAE so not a problem for us, but wouldn't you want to put an errata out there for the people new to the rules starting just with Klingon Armada given that is used by the main phaser weapons?

Also on the ship info page ( pg 35), it says that the new jersey class has 6 torpedoes but can only fire 4 at a time. There is no rule about this, is this a mistake, is this simply fluff that does not affect the starmada version due to the length of the turn or is there something I am missing ?

cheers
Francisco

2

(42 replies, posted in Starmada)

So it is ok to fire in regular mode and then fire in overload mode the next turn, it is just that after that I need to spend one turn reloading, and this is the standard for any weapons that has slow firing in one of the two modes, correct?

Thanks...

Again, two thumbs up for the game...

Francisco

3

(42 replies, posted in Starmada)

Ok, we played our first three games of Klingon Armada this afternoon.. we played 3 games in a row !!!

First thoughts: great adaptation, great pace of the game... getting three games in one afternoon is unusual. We played two hit and run and one fleet action. Ships involved Federation Battlecruisers, heavy Cruisers and even a Dreadnought, on the Klingon side C7s and D7s.

A couple of quick questions:

Anti drone fire... If a ship is attack by drones during the fighter phase only drones used on anti drone mode can defend the ship, any other weapons can only attack the drones during the regular starship combat phase. This means that if drones are released in the end of phase if they are able to reach the target in one turn they will never be attacked except by drones in anti drone mode. Correct ?

Also in regular starmada this would render anti fighter batteries useless against seekers or strikers cause when they get to 1 hex they attack and go away before the starship combat phase. Is this correct ?


Another question. Dual modes and Slow Firing. If I fire torpedoes on turn 4 on standard mode ) I still cannot fire them on overload ( slow firing ) on turn 5. To fire in overload ( slow firing ) I need to not have fired the weapon in any mode the previous turn and not fire it on the following turn ( also in any mode ). Is this correct?

Thanks... next time we play we'll take pictures...

Regards,
Francisco

4

(8 replies, posted in Starmada)

Hello everyone,
New member here.
Recently a friend of mine recommended having a look at Starmada. I went and bought the rules and to my surprise I found myself totally captured by the systems flexibility and robustness.

At my club we had painted many Aeronef fleets ( Aeronef from Brigade models ), but then we stopped playing because we didn't feel the Aeronef rules made justice to the minis and we couldn't find an alternative rule set that would work.

Upon going through starmada I realized that it was the perfect system. Even the AE edition movment was right for it as flying ships probably have to deal with inertia much more than naval ships. So I got to work to design the technologies and design concepts to replicate the Aeronef ships. The result was great. These minis have lots of guns with very particular arcs so the 12 possible arc that Starmada provides were really great for the game. Well, there is a lot more to comment on how we use the different starmada rules to represent the Aeronef universe but I don't want to bore you with the details.

So here is a battle report of our firts game.

This first battle was the Hit and Run senario from SAE.
The year is sometime around 1913. The location is somewhere close to the Malvinas islands ( smile Falklands, sorry I am an argie after all ). A British task force is resupplying in one of the Archipelago's minor islands when detected by Argentine floatplanes.
Admiral David Macelo informed of the sighting attempts a hit and run on the Brits.

British Task Force
Battleship HMS Agincourt
Battlecruiser HMS Britannia
Battlecruiser HMS Audacious
Light Cruiser HMS Exeter
Destroyer HMS Arethusa

Argentine Independencia Squadron
Battleship ARA Almirante Brown
Battecruiser ARA Belgrano
Light Cruisers:
   ARA Bouchard
   ARA Espora
Destroyer ARA Vuelta de Obligado

As soon as the Argentine squadron enters within site the British fleet jumps to action
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops019.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops019.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops021.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops021.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops023.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops023.jpg</IMG>

The eager Captain of the HMS Exeter jumps to engage the enemy followed by the HMS Arethusa
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops025.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops025.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops024.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops024.jpg</IMG>

This does not go very well and they are force to disengage under heavy fire
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops026.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops026.jpg</IMG>

The British main battleline pushes forward
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops027.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops027.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops028.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops028.jpg</IMG>

Both fleets are now engaged in medium range combat
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops029.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops029.jpg</IMG>

However the Argentine cruiser captains make a critical mistake and push forward too fast allowing the British batteline to concentrate fire on  Alte Brown.
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops030.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops030.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops031.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops031.jpg</IMG>
The Argentine squadron tries to correct the mistake but when the light cruiser ARA Bouchard is shot down the finally give up and disengage from the action.
<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops032.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops032.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops032.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops032.jpg</IMG>

<IMG src="http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops036.jpg">http://i290.photobucket.com/albums/ll269/wargameserize/Aeronef/troops036.jpg</IMG>

The game was a lot of fun. I was running the game as a referee to keep it going at a good pace given that everyone is new to the rules. My Argentine ships were run by David and the british by their owner Lance.

It was a lot of fun and everyone agreed that we now have the right rules to get the big Aeronef fleets  that we've painted on the table again.

Some details.
Aeronefs use the SAE movent rules with one exception, speed limit equal to enginesx3, this is to reflect that there is a max speed due to air resistance. However most battles happen a slow speeds since I've designed the ships to have poor engine ratings.

We plot orders a turn in advance, i.e. in turn 4 you plot the orders for turn 5 and you execute the orders you had plotted earlier. This attempts to reflect the slower reaction times of these early XX century vessels.

Some fleets use Dirigibles, those use the naval movement rules. Digs do treat wind resistance as a viscose fluid.

All in all, great game...

I can now say that I am a starmada fan and my Klingon armada is already on preorder at my local game store.

Congrats to the MJ12 team for this spectacular game.

best regards,
Francisco</r>