Topic: Klingon Armada Questions
Ok, we played our first three games of Klingon Armada this afternoon.. we played 3 games in a row !!!
First thoughts: great adaptation, great pace of the game... getting three games in one afternoon is unusual. We played two hit and run and one fleet action. Ships involved Federation Battlecruisers, heavy Cruisers and even a Dreadnought, on the Klingon side C7s and D7s.
A couple of quick questions:
Anti drone fire... If a ship is attack by drones during the fighter phase only drones used on anti drone mode can defend the ship, any other weapons can only attack the drones during the regular starship combat phase. This means that if drones are released in the end of phase if they are able to reach the target in one turn they will never be attacked except by drones in anti drone mode. Correct ?
Also in regular starmada this would render anti fighter batteries useless against seekers or strikers cause when they get to 1 hex they attack and go away before the starship combat phase. Is this correct ?
Another question. Dual modes and Slow Firing. If I fire torpedoes on turn 4 on standard mode ) I still cannot fire them on overload ( slow firing ) on turn 5. To fire in overload ( slow firing ) I need to not have fired the weapon in any mode the previous turn and not fire it on the following turn ( also in any mode ). Is this correct?
Thanks... next time we play we'll take pictures...
Regards,
Francisco