1

(12 replies, posted in Starmada)

Actually, the kungfu weapons system was in The Legend of the Rangers. That was ... different... And painful.

2

(9 replies, posted in Starmada)

Didn't really get a chance, I'm afraid. The range wasn't very good the one time a cloaked ship was detected. The Gorn decided to wait and use the plasma when the Roms decloaked.

3

(9 replies, posted in Starmada)

Hi There,

I've played a couple of games with them. We did Federdtion vs Kzinti and Gorn vs Romulan games. I'd say they played pretty well. We ended up only using bolted plasmas due to the Romulan cloaking devices, so I haven't test out the 'plasma ballet' yet, but the Kzinti drones were quite useful.

Ciao,
Colin

4

(4 replies, posted in Starmada)

Excellent. Many thanks.

5

(4 replies, posted in Starmada)

Yes, that's right. Note that Starmada and SFB/FC are totally different. For example, in Starmada, a seeking plasma may, even if it reach its target, inflict no damage.

Okay, thanks. That's what I was thinking. And yes, I am very aware of the differences in the two games. Last night my Wareagle hit home bolting its plasma R ... which promptly bounced completely off the target's shields. What can I say? The dice gods weren't with me smile

I dont know, but I like the 'inertial' movement. Otherwise, I suppose you could chose whichever you want.

Oh, I agree. I think Starmada's movement system is quite realistic and like it a lot. It's just that Star Trek isn't very realistic. We went ahead and used the basic system to get the right feel.

Thanks for the reply,
Colin

6

(4 replies, posted in Starmada)

Howdy Yall,

So I've been playing Starmada for a while now, but mainly using my own B5Wars conversions. I also play FedCom and SFB and eagerly snatched up KA and RA. A friend and I sat down for a game of Romulan Armada last night and we have a few questions, mainly regarding plasmas, since I've never used seekers in my own designs.

First we were wondering how seeking plasma torpedoes interact with cloaked ships. Since a cloak always works on the first turn wouldn't that cause the torpedoes to lose tracking? If not, how would you move them? If so, this would seem to preclude launching seeking plasmas at anything that can cloak.

Second, if a seeking plasma manages to attack its target on the turn right after it was launched, the target doesn't get to shoot at the torpedo, since it attacks in the fighter phase, yes? That seems to be what the sequence of play is saying.

Finally, on a philosophical note, we were wondering why the standard Starmada movement system was chosen for KA and RA. Seems to us that the Basic system would be more FC-ish.

Thanks in advance,
Colin

7

(8 replies, posted in Starmada)

A friend and I did a conversion of the Full Thrust vector system over to hex based movement with some success. Basically, you start by moving your vector from the previous turn and then following the orders you give your ship, which are thrust forward, thrust backwards (2 thrust), and pivot (2 thrust per hexside). After you're done moving you record the vector from your starting position that turn and repeat the procedure next turn.

The original system allowed 'pushes' to port and starboard but after playing a couple of times, we eliminated the them since it caused some weird issues with reversing on the cheap by doing a pivot followed by a push. Other than that, it seems to work fine. The only issue people seem to have with it is going too fast and tending to overshoot, especially if they don't realize their engines will probably be hit during a battle pass.