Did you check out the weblink I posted? It has board games for sale as well. 95% of their in house productions are naval games (board and pc).
Cheers
Bruce
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mj12games.com/forum → Posts by brucesim2003
Did you check out the weblink I posted? It has board games for sale as well. 95% of their in house productions are naval games (board and pc).
Cheers
Bruce
Hey Marauder,
Swtor is Star Wars: The Old Republic. Bioware's MMO that was released in mid December.
Do you play PC naval games? If so check out http://www.navalwarfare.org/
Cheers
Bruce
Wow, It's been a while, hasn't it. Sorry I didn't see your post earlier. Since Swtor came out, I haven't had a lot of time for much else. To answer your question, I'm probably not going to buy GF3, as GF2 was already very good and suits my purposes nicely.
If you go here: http://www.mj12games.com/forum/viewtopic.php?f=5&t=2389 you will find some work I posted some time ago, but it is for WW1, so I may not be of use to you.
Cheers
Bruce
I actually think the GF2 system is better.
Cheers
Bruce
Excellent. Thanks very much.
Cheers
Bruce
Thanks, but it is too small for my tired eyes. Any chance of a blown up map like the sector you have shown?
Cheers
Bruce
Any chance the entire map can be posted?
Cheers
Bruce
Hehe. That's why my sheet was set out to output it in tabular form. I tend to be a little excessive when it comes to differences between ships with refits etc. The Queen Elizabeths, f.e. have 5 different versions - 1914, 1926, and 3x 1937 (the last to acount for the fact that the ships of the class recieved vastly different refits.) You can't really do that if you are outputing the data as SSD's.
Cheers
Bruce
Yep. You might want to check out this site: http://www.navweaps.com/
Cheers
Bruce
and possibly the gun data as a drop down list.
I actually don't use the default gun charts. I prefer to calculate the guns from scratch, and compile my own database as I go.
Cheers
Bruce
I would think most destroyers are effectively unarmoured. Btw, the german G7A T1 had a range of 15300yds (8 in game terms). In 1939 it used a different engine and the range was a 7
Cheers
Bruce
My version (GF2, July 2009) lists sizes as v. small - small - medium - large - very large on page 49. I'm not aware of any changes.
I would be interested in your changes to the worksheet. I designed it so as it would output a line of data that could be put in another spreadsheet. I was working toward a listing of all the ships in the major navies from 1890 to 1945, but I 've kinda gotten sidetracked.
Cheers
Bruce
Oops! My stuff-up. I forgot to change the armour type. :shock:
Cheers
Bruce
The AA gun types are for you to add different calibers of gun. You might have type 1 is 4"AA, type 2 could be 20mm.
The target size modifier is the die roll modifier for the target. (f.e. your Bismarck is a very large.) The workbook expresses it as the drm instead of the descriptive. Saves having to remember what the descriptive equates to.
Cheers
Bruce
Looks fine, but I would make the following changes:
Armour: 13/10/11
AA value: 50/35/20
Point value: 443.
Of course you will have to recalculate for the Tirpitz AA outfit and displacement (not sure if the latter will make any real difference)
And If you think the AA values on these guys are large, my stats for the KGV in 1944 are AA: 178/125/71.
Cheers
Bruce
Looks like someone wearing glasses and is cross-eyed.
Fixed- Looks like I accidentally switched the ROF of the 16"/50 and the 5"/54- 2 rpm doesn't make for a very good AA gun, that's for sure.
Don't forget to recalculate the point value.
Cheers
Bruce
Re: Montana's 16"/50
The ROF of this gun would not be +3. It's ROF (irl) wasabout 2rpm. This equates to a ROF of 0 or +1 at the most.
Cheers
Bruce
Pdf's would be fine. Print them out, then mount them on the back of a lino floor tile - presto, you got counters (although if they are double sided you have a bit more work).
Cheers
Bruce
End armour is a formula based on belt armour. You don't need to know the actual end armour as it has been made to be abstractly assumed to be derived from the belt armour.
Do a google for the following books. Very reasonable if you know where to go .
Conway's - All The World's Fighting Ships 1860-1905
Conway's - All The World's Fighting Ships 1906-1921
These two books are pretty good, with all the stats you need
Cheers
Bruce
The statistics look fine to me, although I gave her a light gun rating of 12/8/5 (the 40mm). Conways gives her a speed of 31kts, and that is what I've used (although it makes no difference to the point value). Regarding the penetration of the supercharges, it seems the increased mv was not enough to raise the pv, so all you get is the increased range.
Strange to note, of the 3 WW2 vintage designs (KGV, Lion, Vanguard) she works out the cheapest by point value (by a considerable margin) With the hypothetical supercharges, her point value is 402.
Cheers
Bruce
Bruce,
the info that i was using comes from navweaps.com, but i did cheat my way through high school math so i differ to anyone that is more fluent with it. the standard range and pen values i used were from the gundata list with a typo, the 16 should have been 14. i thought there was something odd with it as it was so outclassed by the japanese 14". being that as it is, would it then make the pen for the super charge ammunition 14/10/7, due to the higher muzzle velocity? I think that i failed to account for the smaller shell weight in the world war 1 (4crh) ammunition. thank you for catching that.~Joe
The range 14 applies only to HMS Hood, which had 4crh shells with an elevation of 30 degrees, and the ships which were not refitted (6crh supercharge at 20 degrees - from 1938?). Vanguard and most of the refitted ships have the range 16 (6crh standard at 30 degrees). During the 1st world war, they all (except Hood) have a range of 12 (4crh at 20 degrees). If you want a hypothetical which has all the goodies (6crh supercharge at 30 degrees) then you will have a range of 18. In all cases you must recalculate the point value of the ship. Btw I calculate the Vanguard (range 16) at 387 points, using my workbook found here :http://www.mj12games.com/forum/viewtopic.php?f=5&t=2190
Cheers
Bruce
My info says that Vanguard had 6crh shells with an elevation of 30 degrees (reworked Mk1 mounts), giving a range of 32500 yards. These fired a 1938lb shell at a mv of 2458fps. This gives a range of 5/11/16 and a pen of 13/9/6.
I am slowly working on a database for ships from 1890 to 1945, but it takes quite a bit of work.
Cheers
Bruce
You might find this spreadsheet useful.
http://www.mj12games.com/forum/viewtopic.php?f=5&t=2190#p19425
I've managed to acquire the conway's books from 1860 through 1995. Now I'm generating databases for the fleets from 1890-1950. Will take some time, but the spreadsheet speeds up the math quite a bit, and reduces human error as well.
Cheers
Bruce
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