1

(5 replies, posted in Starmada)

Hm, I don't see it yet. I wonder if the request got lost in the great BGG outage of 2012. (It was down or basically unusable for several days recently).

2

(8 replies, posted in Starmada)

What about VBAM: Starmada? Will that ever be remade/republished?

3

(5 replies, posted in Starmada)

Is there a BGG entry for the new Starmada version? If not can someone please create it?

4

(13 replies, posted in Starmada)

Carronade is in the Rules Annex. It means the weapon can't fire at long range, though it pays the SU cost as though it could.

5

(3 replies, posted in The Admiralty Edition)

Hi all,

I decided to take a stab at creating a few of the ships from Stargate: Atlantis using some wiki info plus what I could remember from the show. Hopefully I'm in the right place this time. Jeesh. Anyway...

First up, the Prometheus cruiser. This was the first gen ship used by Earth. It never seemed to be particularly impressive in practice. I gave it some short ranged rail guns with the AF trait and some missiles, plus one flight of fighters. There were a few upgrades within the show itself, so I've selected a version that has some of the Asgard shielding, but not the weapons (which were initially witheld by the Asgard). I don't remember if they had the Asgard teleporters yet, but if not you can assume the teleporters are the Goa'uld variety.

(258) Prometheus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 2 2 1
Shields: 3 3 3 2 2 2 1 1
Weapons:
1:XY 2:XY 3:X 4:X 5:X 6:Y

X: Rail Guns: 4/8/12, 3/5+/1/1
Carronade; Anti-Fighter
[AB][AB][AB][AB][AC][BD]

Y: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Fire Control; Teleporters (2); Marines (4); Carrier (50)

Next up is the Prometheus. This contained some substantial upgrades from the Asgard and the ship was extremely vicious in practice with its new Asgard weapons and upgraded shields, thus I've set its tech to +1. It also carries more fighters.

(572) Daedalus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1
Engines: 6 6 5 4 3 3 2 1
Shields: 5 5 4 4 3 2 2 1
Weapons:
1:XY 2:XZ 3:YZ 4:YZ 5:Y 6:Y

X: Asgard Beam: 4/8/12, 1/4+/3/3
Piercing; Slow-Firing
[AB][AB]

Y: Rail Guns: 4/8/12, 3/5+/1/1
Anti-Fighter; Carronade
[AB][AB][AB][AB][AC][BD]

Z: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Carrier (150); Fire Control; Teleporters (2); Marines (4)

Last is a Wraith cruiser. This was tricky because the Wraith don't use shields, instead relying on an armored hull with regenerative capabilities. In the show it seems to have a plethora of one type of laser cannon of some sort and a bunch of Dart fighters. It's larger than the Earth ships, though it's difficult to gauge relative size from the show.

Also the "countermeasures" listed in the Special section are really teleport jammers. I'm undecided how they should work exactly, but for now assume a -2 penalty to both the range and shield rolls for enemy ships attempting to board them. In the show, they're used to prevent the humans from using the Asgard beaming technology to beam nukes onto their ships and detonating them (it works twice, and is permanently foiled after that).

(550) Cruiser-class Wraith Ship

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 3 2 2 1 1
Shields: 0 0 0 0 0 0 0 0 0 0
Weapons:
1:XYZ 2:XY 3:XY 4:XZ 5:XZ 6:YZ

X: Energy Cannons: 5/10/15, 1/4+/1/1
[AB][AB][AB][AB][AB][AB][AB][AB]

Y: Energy Cannons: 5/10/15, 1/4+/1/1
[AC][AC][AC][AC][CE][CE]

Z: Energy Cannons: 5/10/15, 1/4+/1/1
[BD][BD][BD][BD][DF][DF]

Special: Armor Plating; Hyperdrive; Regeneration; Carrier (250); Countermeasures*

I tried a single ship duel using a Wraith cruiser against a Prometheus cruiser because I was interested to see how a ship with no shields would fare against a more traditional ship. I know the battle was lopsided in terms of points, but I wanted to see if it could stand up to a smaller ship before bothering to put it up against a larger ship. I also played that AF weapons may fire at fighters *before* fighter combat if they're adjacent. That worked out fine.

In practice the armor + regen + no shields worked out well in terms of ship survival. Not only are 1's ignored due to armor, but 4's are a useless hit, too, since there are no shields to hit! Plus, a 3 is only partially effective, as only the hull hit matters, and that can eventually be repaired. If playing with E.1 (damage control) this ship would be even more difficult to take down, and would likely need a couple alpha strikes. The downside is that it tended to get its weapons shorn off. I had to increase the number of energy cannons at the expense of some speed to help with that. If not playing with E.1, then it will probably be stripped of weapons long before it's destroyed.

I haven't made a Wraith Hive Ship yet, but it would basically just be a larger cruiser with more fighters.

Enjoy!

Dan

6

(51 replies, posted in Starmada)

cricket wrote:

The problem is the hexgrid, which sets the minimum course adjustment at 60*.

Oh, I dunno. Saganami Island, Attack Vector: Tactical and Birds of Prey do 30* turns. smile

7

(13 replies, posted in Starmada)

I decided to go ahead and post my stuff in the Bourbaki Basin so it's in the right place. Hopefully folks won't be too upset with me. smile

Thanks for the link!

8

(1 replies, posted in Starmada X)

Hi all,

I decided to take a stab at creating a few of the ships from Stargate: Atlantis using some wiki info plus what I could remember from the show. Sorry for the repost from the main forum, I didn't notice the Bourbaki Basin until it was too late!

First up, the Prometheus cruiser. This was the first gen ship used by Earth. It never seemed to be particularly impressive in practice. I gave it some short ranged rail guns with the AF trait and some missiles, plus one flight of fighters. There were a few upgrades within the show itself, so I've selected a version that has some of the Asgard shielding, but not the weapons (which were initially witheld by the Asgard). I don't remember if they had the Asgard teleporters yet, but if not you can assume the teleporters are the Goa'uld variety.

(258) Prometheus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 2 2 1
Shields: 3 3 3 2 2 2 1 1
Weapons:
1:XY 2:XY 3:X 4:X 5:X 6:Y

X: Rail Guns: 4/8/12, 3/5+/1/1
Carronade; Anti-Fighter
[AB][AB][AB][AB][AC][BD]

Y: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Fire Control; Teleporters (2); Marines (4); Carrier (50)

Next up is the Prometheus. This contained some substantial upgrades from the Asgard and the ship was extremely vicious in practice with its new Asgard weapons and upgraded shields, thus I've set its tech to +1. It also carries more fighters.

(572) Daedalus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1
Engines: 6 6 5 4 3 3 2 1
Shields: 5 5 4 4 3 2 2 1
Weapons:
1:XY 2:XZ 3:YZ 4:YZ 5:Y 6:Y

X: Asgard Beam: 4/8/12, 1/4+/3/3
Piercing; Slow-Firing
[AB][AB]

Y: Rail Guns: 4/8/12, 3/5+/1/1
Anti-Fighter; Carronade
[AB][AB][AB][AB][AC][BD]

Z: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Carrier (150); Fire Control; Teleporters (2); Marines (4)

Last is a Wraith cruiser. This was tricky because the Wraith don't use shields, instead relying on an armored hull with regenerative capabilities. In the show it seems to have a plethora of one type of laser cannon of some sort and a bunch of Dart fighters. It's larger than the Earth ships, though it's difficult to gauge relative size from the show.

Also the "countermeasures" listed in the Special section are really teleport jammers. I'm undecided how they should work exactly, but for now assume a -2 penalty to both the range and shield rolls for enemy ships attempting to board them. In the show, they're used to prevent the humans from using the Asgard beaming technology to beam nukes onto their ships and detonating them (it works twice, and is permanently foiled after that).

(550) Cruiser-class Wraith Ship

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 3 2 2 1 1
Shields: 0 0 0 0 0 0 0 0 0 0
Weapons:
1:XYZ 2:XY 3:XY 4:XZ 5:XZ 6:YZ

X: Energy Cannons: 5/10/15, 1/4+/1/1
[AB][AB][AB][AB][AB][AB][AB][AB]

Y: Energy Cannons: 5/10/15, 1/4+/1/1
[AC][AC][AC][AC][CE][CE]

Z: Energy Cannons: 5/10/15, 1/4+/1/1
[BD][BD][BD][BD][DF][DF]

Special: Armor Plating; Hyperdrive; Regeneration; Carrier (250); Countermeasures*

I tried a single ship duel using a Wraith cruiser against a Prometheus cruiser because I was interested to see how a ship with no shields would fare against a more traditional ship. I know the battle was lopsided in terms of points, but I wanted to see if it could stand up to a smaller ship before bothering to put it up against a larger ship. I also played that AF weapons may fire at fighters *before* fighter combat if they're adjacent. That worked out fine.

In practice the armor + regen + no shields worked out well in terms of ship survival. Not only are 1's ignored due to armor, but 4's are a useless hit, too, since there are no shields to hit! Plus, a 3 is only partially effective, as only the hull hit matters, and that can eventually be repaired. If playing with E.1 (damage control) this ship would be even more difficult to take down, and would likely need a couple alpha strikes. The downside is that it tended to get its weapons shorn off. I had to increase the number of energy cannons at the expense of some speed to help with that. If not playing with E.1, then it will probably be stripped of weapons long before it's destroyed.

I haven't made a Wraith Hive Ship yet, but it would basically just be a larger cruiser with more fighters.

Enjoy!

Dan

9

(13 replies, posted in Starmada)

Oops, sorry about that. Should I repost it there?

10

(13 replies, posted in Starmada)

BTW, the Daedalus class cruiser is tech +1, in case you were wondering how I squeezed more stuff into the same hull. smile

11

(13 replies, posted in Starmada)

Hi all,

I decided to take a stab at creating a few of the ships from Stargate: Atlantis using some wiki info plus what I could remember from the show. I hope it's ok to post this here.

First up, the Prometheus cruiser. This was the first gen ship used by Earth. It never seemed to be particularly impressive in practice. I gave it some short ranged rail guns with the AF trait and some missiles, plus one flight of fighters. There were a few upgrades within the show itself, so I've selected a version that has some of the Asgard shielding, but not the weapons (which were initially witheld by the Asgard). I don't remember if they had the Asgard teleporters yet, but if not you can assume the teleporters are the Goa'uld variety.

(258) Prometheus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1               
Engines: 5 5 4 4 3 2 2 1               
Shields: 3 3 3 2 2 2 1 1               
Weapons:
1:XY 2:XY 3:X 4:X 5:X 6:Y

X: Rail Guns: 4/8/12, 3/5+/1/1
Carronade; Anti-Fighter
[AB][AB][AB][AB][AC][BD]

Y: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Fire Control; Teleporters (2); Marines (4); Carrier (50)

Next up is the Prometheus. This contained some substantial upgrades from the Asgard and the ship was extremely vicious in practice with its new Asgard weapons and upgraded shields. It also carries more fighters.

(572) Daedalus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1               
Engines: 6 6 5 4 3 3 2 1               
Shields: 5 5 4 4 3 2 2 1               
Weapons:
1:XY 2:XZ 3:YZ 4:YZ 5:Y 6:Y

X: Asgard Beam: 4/8/12, 1/4+/3/3
Piercing; Slow-Firing
[AB][AB]

Y: Rail Guns: 4/8/12, 3/5+/1/1
Anti-Fighter; Carronade
[AB][AB][AB][AB][AC][BD]

Z: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Carrier (150); Fire Control; Teleporters (2); Marines (4)

Last is a Wraith cruiser. This was tricky because the Wraith don't use shields, instead relying on an armored hull with regenerative capabilities. In the show it seems to have a plethora of one type of laser cannon of some sort and a bunch of Dart fighters. It's larger than the Earth ships, though it's difficult to gauge relative size from the show.

Also the "countermeasures" listed in the Special section are really teleport jammers. I'm undecided how they should work exactly, but for now assume a -2 penalty to both the range and shield rolls for enemy ships attempting to board them. In the show, they're used to prevent the humans from using the Asgard beaming technology to beam nukes onto their ships and detonating them (it works twice, and is permanently foiled after that).

(550) Cruiser-class Wraith Ship

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 3 2 2 1 1
Shields: 0 0 0 0 0 0 0 0 0 0
Weapons:
1:XYZ 2:XY 3:XY 4:XZ 5:XZ 6:YZ

X: Energy Cannons: 5/10/15, 1/4+/1/1
[AB][AB][AB][AB][AB][AB][AB][AB]

Y: Energy Cannons: 5/10/15, 1/4+/1/1
[AC][AC][AC][AC][CE][CE]

Z: Energy Cannons: 5/10/15, 1/4+/1/1
[BD][BD][BD][BD][DF][DF]

Special: Armor Plating; Hyperdrive; Regeneration; Carrier (250); Countermeasures*

I tried a single ship duel using a Wraith cruiser against a Prometheus cruiser because I was interested to see how a ship with no shields would fare against a more traditional ship. I know the battle was lopsided in terms of points, but I wanted to see if it could stand up to a smaller ship before bothering to put it up against a larger ship. I also played that AF weapons may fire at fighters *before* fighter combat if they're adjacent. That worked out fine.

In practice the armor + regen + no shields worked out well in terms of ship survival. Not only are 1's ignored due to armor, but 4's are a useless hit, too, since there are no shields to hit! Plus, a 3 is only partially effective, as only the hull hit matters, and that can eventually be repaired. If playing with E.1 (damage control) this ship would be even more difficult to take down, and would likely need a couple alpha strikes. The downside is that it tended to get its weapons shorn off. I had to increase the number of energy cannons at the expense of some speed to help with that. If not playing with E.1, then it will probably be stripped of weapons long before it's destroyed.

I haven't made a Wraith Hive Ship yet, but it would basically just be a larger cruiser with more fighters.

Enjoy!

Dan

BeowulfJB wrote:

Perhaps the solution is to give weapons with the AF trait the OPTION to fire after fighters/strikers/seekers have moved, but before the flight attacks.  If their are are no fighters or if the weapons with AF don't fire in the fighter phase, they can fire in the regular starship combat phase.

That's what I thought was decided already. Anyway, I think that's a good way to go.

madpax wrote:

As for tracking difficulty, I think that's partly a function of the notation used to track ship information. IMO Starmada could use something more like SSD's from Star Fleet Battles.

There is a simple solution. Disallow AFB to fire at ships. You should remember easily if those AFB have fired on fighters or not during the fighter phase. After that, you just have to forget them.

Actually, I was thinking of the AF trait when I said that, not AFB's. Oops. But I agree, don't allow AFB's to fire at ships.

Late to the party on this one, but absolutely agree. AF weapons may fire at adjacent fighters (only) immediately prior to the fighters firing.

As for tracking difficulty, I think that's partly a function of the notation used to track ship information. IMO Starmada could use something more like SSD's from Star Fleet Battles.

15

(46 replies, posted in Starmada)

Starmada: Ascension