Topic: Stargate: Atlantis ship designs

Hi all,

I decided to take a stab at creating a few of the ships from Stargate: Atlantis using some wiki info plus what I could remember from the show. Hopefully I'm in the right place this time. Jeesh. Anyway...

First up, the Prometheus cruiser. This was the first gen ship used by Earth. It never seemed to be particularly impressive in practice. I gave it some short ranged rail guns with the AF trait and some missiles, plus one flight of fighters. There were a few upgrades within the show itself, so I've selected a version that has some of the Asgard shielding, but not the weapons (which were initially witheld by the Asgard). I don't remember if they had the Asgard teleporters yet, but if not you can assume the teleporters are the Goa'uld variety.

(258) Prometheus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 2 2 1
Shields: 3 3 3 2 2 2 1 1
Weapons:
1:XY 2:XY 3:X 4:X 5:X 6:Y

X: Rail Guns: 4/8/12, 3/5+/1/1
Carronade; Anti-Fighter
[AB][AB][AB][AB][AC][BD]

Y: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Fire Control; Teleporters (2); Marines (4); Carrier (50)

Next up is the Prometheus. This contained some substantial upgrades from the Asgard and the ship was extremely vicious in practice with its new Asgard weapons and upgraded shields, thus I've set its tech to +1. It also carries more fighters.

(572) Daedalus-class Tau'ri Cruiser

Hull: 8 7 6 5 4 3 2 1
Engines: 6 6 5 4 3 3 2 1
Shields: 5 5 4 4 3 2 2 1
Weapons:
1:XY 2:XZ 3:YZ 4:YZ 5:Y 6:Y

X: Asgard Beam: 4/8/12, 1/4+/3/3
Piercing; Slow-Firing
[AB][AB]

Y: Rail Guns: 4/8/12, 3/5+/1/1
Anti-Fighter; Carronade
[AB][AB][AB][AB][AC][BD]

Z: Missile Batteries: 5/10/15, 1/4+/2/2
[HGI][ABC][ABD]
Ammo: 22

Special: Hyperdrive; Carrier (150); Fire Control; Teleporters (2); Marines (4)

Last is a Wraith cruiser. This was tricky because the Wraith don't use shields, instead relying on an armored hull with regenerative capabilities. In the show it seems to have a plethora of one type of laser cannon of some sort and a bunch of Dart fighters. It's larger than the Earth ships, though it's difficult to gauge relative size from the show.

Also the "countermeasures" listed in the Special section are really teleport jammers. I'm undecided how they should work exactly, but for now assume a -2 penalty to both the range and shield rolls for enemy ships attempting to board them. In the show, they're used to prevent the humans from using the Asgard beaming technology to beam nukes onto their ships and detonating them (it works twice, and is permanently foiled after that).

(550) Cruiser-class Wraith Ship

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 3 2 2 1 1
Shields: 0 0 0 0 0 0 0 0 0 0
Weapons:
1:XYZ 2:XY 3:XY 4:XZ 5:XZ 6:YZ

X: Energy Cannons: 5/10/15, 1/4+/1/1
[AB][AB][AB][AB][AB][AB][AB][AB]

Y: Energy Cannons: 5/10/15, 1/4+/1/1
[AC][AC][AC][AC][CE][CE]

Z: Energy Cannons: 5/10/15, 1/4+/1/1
[BD][BD][BD][BD][DF][DF]

Special: Armor Plating; Hyperdrive; Regeneration; Carrier (250); Countermeasures*

I tried a single ship duel using a Wraith cruiser against a Prometheus cruiser because I was interested to see how a ship with no shields would fare against a more traditional ship. I know the battle was lopsided in terms of points, but I wanted to see if it could stand up to a smaller ship before bothering to put it up against a larger ship. I also played that AF weapons may fire at fighters *before* fighter combat if they're adjacent. That worked out fine.

In practice the armor + regen + no shields worked out well in terms of ship survival. Not only are 1's ignored due to armor, but 4's are a useless hit, too, since there are no shields to hit! Plus, a 3 is only partially effective, as only the hull hit matters, and that can eventually be repaired. If playing with E.1 (damage control) this ship would be even more difficult to take down, and would likely need a couple alpha strikes. The downside is that it tended to get its weapons shorn off. I had to increase the number of energy cannons at the expense of some speed to help with that. If not playing with E.1, then it will probably be stripped of weapons long before it's destroyed.

I haven't made a Wraith Hive Ship yet, but it would basically just be a larger cruiser with more fighters.

Enjoy!

Dan

Re: Stargate: Atlantis ship designs

Just a note: Shield means any type of protection, usually electromagnetic or alloy or whatever. Of course, letting have a shield of 0 could be valid if you feel it.

Marc

Re: Stargate: Atlantis ship designs

That isn't totally true; it varies with setting.  In my expansive imaginary universe, early ships did not have shields, they had armor.  So, I gave them zero shields in-game (as later ships did have energy shielding ,and the in-game shield function is exclusive to that) and gave them all armor plating instead.

Re: Stargate: Atlantis ship designs

Of course ir depends of the setting, of how you see your universe, etc.
And that doesn't mean that what I said is not valid or true.
The system allows you to design ships as you feel.
Shields can mean anything, from electromagnetic, forcefield, metallic armor, or whatever.
But, if you say that it means only electromagnetic shield, that all ships have 0 shield and armor plating, then how do you design more heavily armored ships?
You could add hull, make a ship bigger than what's needed, but it wouldn't have the feel of an armored ship. Just a fragile and bigger thing.
Of course, that's is still valid if you decide it to be.
Fortunately, the new edition should remove that kind of discussion.  big_smile

Marc