cricket wrote:One issue that I do believe may need to be addressed and nailed down more effectively is ships' relative thrust ratings. I have tried many different methods, but I still am not happy with how SFB/FC power translates to Starmada movement. Any suggestions on this front would be appreciated.
Cricket,
For my homebrew SFU designs I do the following:
=IF(TURN_MODE="O",0,IF(TURN_MODE="S",1,MAX(2,ROUNDUP(QUOTIENT(SUM(QUOTIENT(COMBAT_SPEED,3),TURN_MODE_BONUS),2),0))))
Where TURN_MODE is the ship's turn mode, O for bases and S for sublight ships, FC/SFB value otherwise.
COMBAT_SPEED is total power minus the cost of arming/firing all weapons (FWIW, I use F=1,G=2,S=3,R=4 for arming costs of plasmas), times the move cost.
TURN_MODE_BONUS is 0 for turn mode F, 1 for turn mode E, 2 for turn mode D, etc, up to 6 for A and 7 for AA.
I am pretty happy with the results this gets, although I haven't tested much outside of the Feds, Klingons, and Romulons. Turn mode may be too important in my formula, but I wanted the extra manueverability to add something.
Drone-heavy ships tend to have higher speeds than disruptor/plasma/photon ones, but since their main weapons are quickly exhausted I figure it evens out.
*each battery = 1/2 power
**Turn mode F = 0, E=1, D=2, ...etc