Topic: [S:NE] Thoughts on fighters
Ok, my experience is only one game, but here is what I end up with fighters.
First of all, I've always thoughts that fighters in SAE weren't really reasistic and much too powerful, for the same reason essentially (I disregard strikers, heavy weapons, etc..). That reason being their ability to move and shoot and damage before ships.
Not only they were able to catch ships easily by moving after them, but they could degrade them 'especially on weapons and shields, reducing their firepower and making them more vulnerable for future shots), if not destroy them, before they had to opportunity to fire, even anti-fighter weapons.
That was what made fighters so powerful. But they were expensive, so, in a sort of way, fighters were balanced.
With SNE, everything changed. Fighters move and fire at the same time as ships, losing their biggest advantage (not that I'm complaining).
About their pure firepower, SAE fighters inflicted on average 2 hits. If the target is unshielded, it means on average 1 hull and 2 damages. Those damage could be weapons and shield, as I said.
With a small ship, for example a DD with shield 6 and 4 hulls, you usually need about 5 fighters squadrons to kill it. If unlucky, you can be sure the ship was crippled.
With SNE, you have now 10 fighters counters, meaning a firepower of 30 dice ie 10 hits for a ship having now 6 hull points.
So ok, the fighter firepower has been increased, but the ships are now able to shoot first, or at least just after some (and surely not all) fighters, enabling them to reduce the threat.
In my game, 4 counters were unable to kill or at least damage sgnificantly a DD. IIRC, over three turns of fire, they inflicted one or two hull hits. And less than half of them survived.
Ojk, it was against ships specialized in anti-fighter defense, but, ECM, not only fighter fire was greatly reduced, but losses were mounting fast.
I know I only played once and need to try other races, but I can see that fighters are much less powerful now.
Not a bad thing as I said, but the cost should have been reduced accordingly.
With the current fire sequence (it seems it will change), I found that firing fighters first was not a good thing. Ok, you could lose them before they fire, but what would you chose: 2 (big) ships or two (lowly) fighters?
BTW, with the SNEmove sequence, it's possible that fighters will be unable to catch enemy ships if they must move before nearby ships. It's theoretically possible as I didn't have the problem yesterday, but I had to move fighters just after enemy ships and if moving first, had to move a ship to ensure fighters to catch someone.
Marc