1

(7 replies, posted in Starmada)

I see rules for compatibility with AE and Nova. Is there a one-step way to get Fleet Ops stats out of a Unity ship, or do you have to do a two-step conversion?

2

(60 replies, posted in Starmada)

Eventually, I'd love to see non-FC things show up in SFU SUE: Scouts, non-Hydran carriers, possibly even PFs. Starmada feels like you could use F&E as a campaign system for it (which is way too time-intensive to do in SFB), and filling in the gaps for at least the unexpanded base game would be nice.

3

(2 replies, posted in Starmada)

Oh, my glob. With Unity, the game is now "SUE." (That's my real name.) I love it.

Long live the SUE edition!

4

(25 replies, posted in Starmada)

I'd like to see the Drydock work in OpenOffice and/or Numbers.

5

(25 replies, posted in Starmada)

mj12games wrote:

The Unity Rulebook is out, the first two Star Fleet Armada updates are nearing completion...

What do you want to see next?

The Imperial Starmada sourcebook, with all the ships for all five fleets. (Bonus points for a sixth fleet in that universe.)
VBAM stats added to the Shipyard, if they're not in there already.

6

(78 replies, posted in Starmada)

mj12games wrote:

I have split the ZIP download into four separate files: one for the cover (front/back), one for the rules, one for the ship designs, and one with the blank ship displays and B&W countersheet.

Brilliant! Thank you so much.

7

(78 replies, posted in Starmada)

Alas, it's just barely too large to be sent to my tablet, which has a 50 MB limit. Any chance of a "lite" version of the PDF, with a little bit (or a lot) of the art turned off?

8

(78 replies, posted in Starmada)

mj12games wrote:

Off the top of my head, I would give "Ignores Screens" a x3 multiplier.

That's pretty close to how it shakes out in Starfire. Lasers, available at TL1, ignore shields but not armour, and do 2 points at their most effective range. Primary beams ignore both shields and armour, but they only do one point of damage. The workhorse weapon at higher TLs is the force beam, which does 5 points at its best range, but shields and armour work just fine against them. So you've got a choice between the P beam doing just a tiny amount of damage, but punching through everything, versus the F beam doing five times as much, but having to batter down a SD's heavy shields before doing any internals.

(There's also the energy beam, which ignores armour, hull, and things that don't have power, and against which you can install "overload dampeners" which reduce its damage, but that tends to be special-purpose armament that gets installed on commerce raiders that want to capture freighters intact.)

9

(78 replies, posted in Starmada)

Ugh. Not another edition. I just re-bought everything in Nova after having gotten into Admiralty originally. And, presumably, all of the SFU stuff will also have a complete new set of editions to buy?

When does the treadmill stop?

10

(54 replies, posted in Starmada)

I get a PDF, unless I'm downloading everything in an order with multiple products. I bought Nova by itself.

11

(54 replies, posted in Starmada)

No dice. Clearing the cache doesn't work, nor does downloading on a completely different computer with a different browser. The watermarking process is suspiciously fast; I wonder if there could be caching happening on their end.

12

(54 replies, posted in Starmada)

cricket wrote:

I uploaded the 1.1 file yesterday (again?). The filename is mjg0130_v1_1.zip.

I'm not sure what's going on. WGV correctly identified mjg0130.pdf as having had an update on the 19th, but the file I got when I downloaded it again was "Starmada_Nova_Rulebook.pdf", with a file size of 16940254, exactly the same as the 1.0 version. And no diffs show up when I diff it. It's re-watermarking it for me each time I download, so it shouldn't be a stale cache issue; I'll try one more time with the cache cleared.

13

(54 replies, posted in Starmada)

It's not showing up in my "updated since last download" list, and when I go to the product and re-download it manually, I get a different file name ("Starmada_Nova_Rulebook.pdf" instead of "mjg0130.pdf"), but the banner at the bottom of the page when I open the file still says "Version 1.0 - April 2012".

14

(54 replies, posted in Starmada)

cricket wrote:

Download file updated to version 1.1.

Will this be propagated to Wargame Vault at some point? I tried re-downloading my copy, but it's still 1.0.

15

(8 replies, posted in Starmada)

Hooray! I'm guessing that at this point, it would be targeting VBAM 2.0, whenever that comes out?

16

(11 replies, posted in Starmada)

w00t!  Hopefully, this means that Kzinti/Klingon/Fred/Romulan ones won't be too far behind.  Or is that too much to hope?

17

(11 replies, posted in Starmada)

The rundown on the ADB forum lists a whole bunch of Fusion-armed Hydran ships showing up in DA.  Does this mean that we'll finally get fighter rules?  (Impatient Kzinti player is impatient... and no comments about female Kzinti, please. smile )

18

(80 replies, posted in Starmada)

Which source material are you using?  And this would be wonderful to add to the Bourbaki Basin, under two threads -- the BSG stuff is particularly timely, since I'm starting an RPG campaign set in that universe, but I never would have noticed this if I hadn't happened to check out what you'd done to the Traveller ships.

19

(18 replies, posted in Starmada)

You can have my pocket edition Starfire, Starfire II, and Starfire III: Empires books when you pry them from my cold, dead fingers (after making your militancy roll, of course).  I wish they had just cleaned up and fixed Empires a bit rather than all of the things that came in later years.

Very excited to discover Fleet Ops (and to learn that there's a SFB-to-Starmada conversion project underway!).  Is VBAM worth checking out, and does the VBAM-to-Starmada link work with Fleet Ops?

20

(44 replies, posted in Starmada)

Carriers, and their escorts.
Pre-war and early war ships.
Scouts, maulers, and drone ships.
I hate PFs, but PFs and PFTs for completeness.
The Lyrans and Hydrans (did we really need the Seltorians and NTs before we got these guys?)
More generally, everything included in an unexpanded game of F&E.  (And then start adding the expansions.)

Most of all, the single thing I'd most like to see, period, is an F&E-oriented Starmada Fleet Ops supplement with conversions for all the ships in the basic game, conversion notes from KA/RA/AA/..., any adaptations back and forth to F&E (for example, crippled vs. non-crippled in both games aligns very well, but how do you deal with damage to a carrier group?), and so forth.  Fleet Ops looks like it plays fast enough that you ought to be able to finish a battle almost as quickly in it as you could in the vanilla F&E combat system, and it still leaves open the possibility of using full Starmada (or FC or SFB) for smaller battles.