1

(23 replies, posted in Starmada)

I voted for option 1, although I'm ok with anti-fighter batteries and weapons being allowed to fire first.  If a ship doesn't have some sort of fighter defense, then it is vulnerable, and that should be reflected in the game.

John.

2

(2 replies, posted in Starmada)

D'oh!  Yes, the intended DMG was 5.  Thanks!

3

(2 replies, posted in Starmada)

I've just gotten my gaming group into Starmada (the first taste is free, heh heh), and we had a question which came up last night.  One of us interprets the impact rules as saying that for each impact die that succeeds, you do a full set of damage from that weapon.  So, for example, if I had a weapon which had an IMP of 5 and a DMG of, and I succeeded on all five of the impact rolls, I would do 25 dice damage.  Is that a correct interpretation?