This is an additional advanced rule I've been looking at for making fuel a limiting factor. It's intended for more realistic hard science fiction universes where ships require lots of reaction mass and have a limited supply of fuel for manoeuvring. It is intended to be used with the vector movement system but could probably also work with the normal movement rules.
If this rule is used it must apply to all ships as it must be a part of ship construction. In addition a battle between ships requiring fuel and those that don't would be massively un-balanced. Those that used no fuel would both out gun and out manoeuvre those that did with ease.
Advanced rule - Limited Fuel Supply
When designed each ship must have the Fuel trait, devoting a number of SU to this determined by the designer. This is a munitions trait that generates a number of fuel points equal to SU x 10/Ship size. Fuel points are spent for the ship to manoeuvre. Each time the ship uses thrust to speed up, slow down or change course this costs one point of fuel per point of thrust used. Ships that run out of fuel may no longer manoeuvre but may still fight.
This option may be incompatible with fighters and drones as written given their speed and unlimited fuel. I'm also not sure how this should affect calculating the ships combat rating. For the moment until I get feedback or can test this I'm assuming that fuel has no cost. The SU it uses reduces the ships other systems combat capacity so a ship with more would have less combat power. I'd be interested if anyone could suggest an alternative for this or a more