Topic: Question on Effectors and HTH

Hello and Quick question
Are the effectors for HTH limited the same as they are for Weapons, I'm guessing yes as

Page 74 under HTH:
                       "game effects are exactly the same as for ranged weapons."

but just want to confirm my interpretation of this is correct.

thanks for the help.

Re: Question on Effectors and HTH

Haven't ever thought about that one, really.

The wording would seem to suggest that only the effects are the same and the same limitations do not apply that are used in conjuction with ranged weapons. However it would seem reasonable to assume that tech level also applies to effectors as it does to other aspect of HTH.

Anyway, this one's for Demian to solve I would say...

Re: Question on Effectors and HTH

Here's another question. Can a frame have multiple HTH dice, but of different numbers or with different effectors to each other?

Re: Question on Effectors and HTH

It is not explicitly stated, but HTH effectors are considered to follow the normal restrictions of ranged effectors, i.e. tech level and type (re: all HTH weapons will be anti-infantry).

I would say that you could purchase effectors separately by HTH die, though you should get your opponent's approval, since it will require some extra in-game record keeping and agreement, e.g. can you always choose which effector to roll first?

Re: Question on Effectors and HTH

Those (symmetry with ranged weapons, method not explicitely explained) are the reasons why I would've said you can't pick up Effectors or Reflex for different dice although it's not explicitely forbidden to do so. Still it would make sense to allow such combinations since there's little point in taking Stun or Terror effectors otherwise. Something to clarify in the supplement, hmm?

Re: Question on Effectors and HTH

Actually, stun and terror make a LOT of sense. They're cheaper and can be traded for follow-up movement, so you can have a lot more attacks / follow-ups. You could make an ad-hoc unit with a coupla guys with mucho terror or stun attacks, then some OTHER guys with moderate numbers of plain old HTH dice. The sequence of attacks could allow you to incapacitate the whole unit much quicker than you could kill them all.

Re: Question on Effectors and HTH

Well, a frame with S or T HTH effector is indeed a frame with very low HTH-related PV (minmaxing them to 1PV would perhaps be the best option) and if you can actually float them into CC in proper order with supporting frames they can do damage beyond the obvious points cost. But still a frame used up that cannot properly fight in HTH by itself, and I've found that frames are usually in short supply.

So I personally am not looking into using any with solely those effectors. I'd rather take a poor chance of actually killing the target than a good chance of incapacitating it when it comes to risking HTH. But then again my luck is notoriously bad when resolving CC combat; ranged combat is a different case.

Re: Question on Effectors and HTH

I'd seriously consider a frame with buckets of hth T dice and a T CDW (unlimited) as a serious contender in its own right. Assuming it doesn't run into Matrix units.