Von Ether wrote:I haven't gotten the book yet, but looking at how many little windows everyone paints on the ships, it looks like most starship terrain would be too big (as compared to Starmada where you couldn't even see windows if you painted them.)
Well, the ships are pretty much to scale. It really is 'Dreadnoughts in Space'. A size 25 ship is about the size of 'Dreadnought' in my imagining.
Tech is the way too magical, but hey, it's science FICTION.... :-)
Von Ether wrote:Any ideas on proper sized terrain or special pieces that would evoke the mood?
Hmmm....
planets - Way too large IMO, maybe marked by an edge of the map.
small moons - eh.. pretty much the same, maybe a really LARGE template in a large map.
asteroids - if it's something like Ceres, then it's a small moon. Smaller asteroids could be made of a chunk of styrofoam.
asteroid clusters - a large template, smaller styrofoam chunk.
airbases (on asteroids) - some sort of multi-hex (or even single hex, I forget just how much space a hex is supposed to represent) model. I know we made a counter for one of the British bases.
nebula - Template - All it would really effect would be firing ranges due to loss of sighting ability.
gas clouds - effectively the same as nebulae...
wrecks of ships - almost too easy - buy a mini from brigade, asemble it in a manner that looks like it's breaking up, use expanding foam and epoxy (make some 'flames' out of epoxy as it slowly cures), paint, and put on some painted cotton balls as 'smoke'. :-)
derelict freighters - find someone who's throwing away some old GW (or other crappy-looking mini) stuff and paint it funny.
For the two above, feel free to make liberal use of Flourescent orange and yellow paint.
lifeboats - counters...plastic minis if you can find them.
listening posts - tiny little paper boxes..?
automated weapons - counter....
variations on the Russian redoubts without guns - counters...
minefields - ditto...the game comes with templates.
heavy gravity zones - <shrug>