Topic: Latest Shipyard 9.2 with Fighter / Shuttlecraft sheet
Added shuttlecraft, see notes and examples on the sheets
Shuttlecraft are under equipment, costed for a single craft and bay space for one shuttlecraft. Unarmed and armed versions.
One scenario comes to mind.
Playing surface vas variable number of planets/moons. Player 1 has to get the shuttlecraft within scanning distance of one planet (random dice for which) for 2 or 3 turns during which stealth does not work. Then has to reach a certain point to jump out of the system.
Player 1 has a single large jump capable stealth shuttlecraft. Use fighter sheet to obtain SU.
Player 2 has the shuttlecraft SU x20 for in-system craft. These have to be given set patrols but make a scan each turn to try to see the shuttlecraft.
Any thoughts an Veteran and Green Fighter flights? +1 and -1 to die rolls? what would the costing be?
Any errors please let me know.