Topic: Traveller ships using starmada for my Heros scifi rpg.
The traveller problem: Traveller does not use shields. Starmada does. Armor plating wont cut it for me, although it sounds very tempting. So shields represent a tougher hull.
Hulls represent 20ktons of ship. this could be a problem for 1000kton traveller ships, but I dont anticipate playing with ships that big.
To make things a bit more heroic I am thinking of ditching the ODD rule for enemies. Realize that I want to have the players survive some firefights. Input?
Also on the ship design I wasnt sure if i should make it (AB) (AB)
or rate of fire 2. I think a dual laser should be ROF, since they both need to target one weapon.
correct me if im wrong (AB) (AB) means i can target 2 different enemies?
Another problem is skill levels, so I am going to use 2 OCV levels per +1 starmada modifer
For dueling pilots ill do a Skill lvl minus Skill level, and apply the +/- difference as a starmada modifier.
This OCV stuff comes from hero games. Im doing Hero games science fiction with traveleresque skills/ground combat, using starmada combat.
Heres a Basic Traveller Trader 100 ton,
Two hardpoints.
(88) Trader-class Alliance FreeTrader
Hull: 5 4 3 2 1
Engines: 6 5 4 3 2
Shields: 2 2 2 1 1
Weapons:
1:X 2:X 3:Y 4:Y 5: 6:
X: Hardpoint Dual Laser: 4/8/12, 2/3+/1/1; [AB]
Y: HARDPOINT Missle Launcher: 5/10/15, 1/4+/1/2; [ABCDEF]; Ammo: 6
Special: Cargo; Fire Control; Hyperdrive; Countermeasures
Heres a FAR FRIGATE 200 Ton; Three Hardpoints;
(163) Frigate-class Alliance FAR
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 5 5 4 3 3 2 2 1
Shields: 3 3 3 3 2 2 2 1 1 1
Weapons:
1:X 2:Y 3:Z 4: 5: 6:
X: HARDPOINT Tracking Laser: 4/8/12, 2/4+/1/1 [AB]
Y: HARDPOINT Pulse Cannons: 3/6/9, 2/3+/1/1; Anti-Fighter; [ABCD];
Z: HARDPOINT Missle Rack: 5/10/15, 1/4+/1/2; [ABCDEF] ; Ammo: 6
Special: Cargo (6); Fire Control; Hyperdrive; Countermeasures
Enemy Pirate Escort.
(38) Escorts-class Pirate Free
Hull: 2 1
Engines: 4 2
Shields: 1 1
Weapons:
1:XY 2:XY 3:XY 4:X 5:X 6:X
X: Fixed Combat Beam: 3/6/9, 1/3+/1/1; [AB][CD]
Y: HARDPOINT Missle Launcher: 5/10/15, 1/4+/1/2, [ABCD]; Ammo: 4
Special: Point Defense; Countermeasures
Tell me what you think